I haven't much to say about it. It's rather a maintenance release with all that stuff:
- bots (thanks to Anthony Cole)
- new FS functions (setlinetexture, checkcvar, gameskill,
playeraddfrag, skincolor, playerweapon, radiusattack, testlocation,
spawnmissile, mapthings, mapthingnumexist, objtype, playdemo)
- playerkeys FS function compliant with the docs.
- no more need to add () after the else FS statetement (just like in
C/C++)
- flat support resolution from 32x32 up to 2048x2048
- translucent HUD in hardware mode
- support for translated translucent column in software mode
- made ranking screen smaller for splitscreen
- alpha support for trans 3d floors in software
- Sparc/Solaris plateform support
- FreeBSD 5 support
- improved compatibility between supported OS
- chexquest support
- accept running pwad with the shwareware version
- support of MP3 and OGG Vorbis under win32 using fmod (ignored for
now on other OS)
- fix music pause bug under win32
- random sound pitch off by default
- fix spawn in net game
- more explicit error/warning messages
- fix the "player spawning instead of weapon" bug
- new master server host (doomlegacy.dyndns.org)
- big blockmap support
- added linedef #s for vertical wind currents. 294 is up, 295 is down.
- vertical wind currents and friction capability on 3d floors
- fix the log bug under linux
- -glide does the same thing as -3dfx (but glide support doesn't work
properly for now)
- saved games and net games are incompatible with previous versions
- fixes some random crashes
- fixes some other minor bugs
Enjoy it!