Hi all,
great application, a friend's little boy really enjoyed playing StarDoom.....
I'd like to install it on my 2nd machine for networked games, but have a couple of issues are preventing me:
1). It's GLIB1.5 so the prebuilt binaries don't work (older versions do, do but have different networking code).
2). It's an older machine that doesn't have Accelerated X/OpenGL. I attempted to recompile the source, but looks like it needs GLX headers etc.
Is there a build option for removing the OpenGL capabilities, or would it be fairly simple to '#if' the appropriate sections?
Thanks,
Simon W.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
It should runs without OpenGL support perfectly even if you haven't OpenGL installed. If it's just a matter of a few include files, maybe you can copy them and build your onw version on you 2nd machine.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
You should be able to install GLX headers/libraries regardless of whether you have hardware acceleration. Of course, you won't really be using them so it's a waste of space except for Legacy, but if you can't figure out how to get it to compile without using the headers simply installing the files it wants should work.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi all,
great application, a friend's little boy really enjoyed playing StarDoom.....
I'd like to install it on my 2nd machine for networked games, but have a couple of issues are preventing me:
1). It's GLIB1.5 so the prebuilt binaries don't work (older versions do, do but have different networking code).
2). It's an older machine that doesn't have Accelerated X/OpenGL. I attempted to recompile the source, but looks like it needs GLX headers etc.
Is there a build option for removing the OpenGL capabilities, or would it be fairly simple to '#if' the appropriate sections?
Thanks,
Simon W.
It should runs without OpenGL support perfectly even if you haven't OpenGL installed. If it's just a matter of a few include files, maybe you can copy them and build your onw version on you 2nd machine.
You should be able to install GLX headers/libraries regardless of whether you have hardware acceleration. Of course, you won't really be using them so it's a waste of space except for Legacy, but if you can't figure out how to get it to compile without using the headers simply installing the files it wants should work.