When a map contains an fs script to spawn an object (necessary to have things on a 3D-floor), in deathmatch this object does not respawn correctly on clients that entered the game after start. Instead this message is shown:
"Warning: couldn't respawn a thing. This is a known bug with FS and saved games."
Clients eventually get kicked with consistency failure.
I browsed the CVS and found this warning in p_mobj.c, it was introduced on 2003/07/21 with revision 1.43.
I found this in Legacy 1.42 and it's still present in the 1.44alpha3. This part of the code is also in the current SVN repository and I didn't find this bug in the tracker yet, so here you are. :)
Please address this, this is a real nuisance!
Workaround: Do not enter a running net game. Clients that are connected at map start do not experience this bug (i.e. no savegame is transfered).
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