this might be a tough one. I've noticed this before, but not as pronounced. It has occured in all the alpha builds for windows, but possibly not in 132 beta. I'm running winxp, 2.5 gig processor, with 256mb ram, and 64 mb video memory, on my ati card. I do have a rather unusual setup for my keyboard, mouse, and moniter, a kvm switch, which at times is a bit quirky, but with doom seems to always run perfectly. It allows me to run the comp described above with an old win95 comp with all the updates available on the planet, and a voodoo 1 card. I still run some games requiring 3dfx acceleration, so I keep it. Although it has dos, dos box on the new one runs them better. Sorry for veering off the topic. I can only describe this "mouse slowdown" as such. Basically it's a change in the sweep of the mouse vs. distance covered, most noticable in the x axis . the slowdown occurs when there is a lot of graphic activity ( I think) usually large detailed spaces, or small confined "busy" areas with lots of graphics and animations. Where the graphics are in normal quantity, say for arguments sake, the first level of doom2. One swipe of my mouse, with adjustments @ mousesensy "12"
mousesensx "15" will completely reverse my position on the x axis. When experiencing this "mouse slowdown" the same swipe will only move my position 1/2 the distance it did before. So it will take 2 swipes of the mouse to completely reverse my position. I hope that explains the problem clearly enough. While this is happening, there is NO, I repeat NO, slowdown of any other sort in frame rate. Its only the Mouse. I've noticed this in various wads described in the forum, but never mentioned it before because I felt it might be my system. But maybe not. Almost like in certain games you have the option of putting "mouse filtering" on. This is kind of the same effect, but only occurs during times of intense visuals. The most recent wad, I've always wanted to try, is called bludwrks. Here is a link http://www.doomwadstation.com/descent/bludwrks.zip ...... this version is for legacy. When you run it, (using alpha 3 for windows, here) , it begins to load, and then seems to stop. It takes my comp approx 2 minutes for it to finally startup, and begin the actual level, after the loading screen... so you just have to sit there and wait....it starts in a blackened tunnel, and you go forward to the first area, where I experienced much of this "mouse slowdown". Alpha 3 renders it beautifully in opengl. I also noticed something strange with the y axis opening position. It always seems to open up about 45 degrees straightup. If you're unaware of this, it can be disorienting.. so just lower your y axis, and move straight ahead. this may be a separate bug for a separate bug report, but I figured I'd mention it here because it's related. As I've said, its not only in this wad, but many other intense/outdoor/indoor graphical wads.,with lots of animation. It is not necessarily related to many enemies. As a matter of fact, I don't think the number of enemies appearing on screen at the same time really has any affect at all. It's something else. Curious to see if anyone else has ever experienced this problem. Thanks
Log in to post a comment.