This is a by product of the way baron and hell knight are implemented in the original DOOM64. They in fact share all the same code, states and sprites only a selector in the thing definition sets them apart which is cross referenced with the DoomEd num to produce two different looking beasts by using the palette num whose index matches the selector.
So as far as DOOM64 on the N64 is concerned, they ARE the same species and so do not in-fight.
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However, there is additional logic in DOOM64's PIT_CheckThing which checks that the selectors of each thing are the same when deciding if they are the same species. As they arn't they are treated as separate species for the purposes of infighting.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
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This is a by product of the way baron and hell knight are implemented in the original DOOM64. They in fact share all the same code, states and sprites only a selector in the thing definition sets them apart which is cross referenced with the DoomEd num to produce two different looking beasts by using the palette num whose index matches the selector.
So as far as DOOM64 on the N64 is concerned, they ARE the same species and so do not in-fight.
Logged In: YES
user_id=849456
Originator: NO
However, there is additional logic in DOOM64's PIT_CheckThing which checks that the selectors of each thing are the same when deciding if they are the same species. As they arn't they are treated as separate species for the purposes of infighting.