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Segfaults occurring at seemingly random intervals
Build 2013.10.10
Screen flickers when updating code
Build 2013.10.11
Looking around algorithm has slow performance
Build 2013.10.24
Some pregnant creatures never give birth
Build 2013.10.25
Mutations are not occuring in some genetic traits
Build 2013.10.27
If a miscarriage occurs half the creatures disappear
Build 2013.10.29
Program segfaults if a creature miscarries
Build 2013.10.30
Segfault occurs if someone clicks on screen and there are 0 types of a creature
Build 2013.10.30
Food reporting it has reproduced when it has not
Build 2013.10.31
Memory leak occuring over time, but all news match deletes
Build 2013.11.02
Plants have ability to grow outside of the grid
Build 2013.11.04
Segfaults occur when the screen has lots of creatures and epidemic introduced
Build 2013.11.14
Sometimes the counter of herbivores goes into the negatives after build 2013.11.03
Build 2013.11.14
Floating point exception occurs if a report is dumped with no creatures
Build 2013.11.18
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