#5 Keyboard camera movement in map editor


Except for moving "position", all movements can be done without pressing the bottom right buttons.

Please bind WASD to movement: http://i.imgur.com/Tub0r.png

It might also make sense to add a marker that displays the current center, as the center seems to be important to know when changing wall textures (the wall side facing the center and not the camera view will be changed it seems). canwalkmark.png might be good for this.


  • Farrer

    Farrer - 2012-07-11

    In fact there's already movement via keyboard, but not on WASD, but with the numeric keypad (8426). But it's easy to assign WASD too (I'll do it).

    For the "current center" what do you mean? The current wall face the editor will assign the texture on a click?

  • Farrer

    Farrer - 2012-07-11

    Added both the WASD and the mark to current wall face. The mark is ugly sometimes, but functional.

  • Iwan Gabovitch (qubodup)

    Ah, I didn't think about trying the numpad!

    It seems sometimes painting the wall doesn't work that well. I thought this might be related to where the "player position" (the point at which the camera is looking)is.

  • Farrer

    Farrer - 2012-07-12

    As each wall have 5 faces (none on the floor), some of them are hidden when side-by-side with another wall. The fail on the painting probably is when you are painting that hidden face (for simplicity, the map editor won't check if the face is hidden or not).



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