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#3 important attributes

open
nobody
None
5
2007-05-07
2007-05-07
IJM
No

for skills:
name, decription, short description, ability(dependant stat), untrained(a boolean whether the skill can be used with 0 ranks or not), armorcheck & its multipler(whether armor check penalties apply and how many time [usualy once twice for swim])

spells:
class & level pairs (the class and spell level at which the spell is cast for that class)
description, short description

general items:
description, weight, properties( if they provide any permenant bonus), cost

armmour/sheilds (some fields blank):
armour bonus, weight, type (light, medium, heavy), cost, ACP (armor check penalty, for skills and various others),
max dex (the maximum benefit from dexterity this armour allows), speed (how fast/far the armour allows you to move), arcane spell failure (the armours chance to interfere with the users arcane spellcasting), masterwork(whether the item is masterwork),
UNDECIDED: material (the material of which the armor is made, mithril, adamantite, dragonscale, other) materials provide bonuses but might be stored elsewhere (as different items),enchantments (what magical enchantments have been put on the item)

Weapons: type (piercing, slashing, bludgeoning), damage (the base variable damage of the weapons), range( its range, melee or other), name, masterwork(whether the item is masterwork), cost, weight, class (simple, martial, exotic), and whether it is a projectile or thrown weapon(if it is ranged)
Undecided: enchantments (what magical enchantments have been put on the item)

Shields:

Discussion


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