A lot of time passed since 0.3
All dmn code was converted to C++ (this is the cause of the time). Code is more readable.
A API documentation was added (doxygen): http://dmn.sf.net/api
First sound module that plays sounds!! :)
Sounds made by carrodeguas
Third release!!!
The most interesting is Player::qt and that in the first hand of each game, the player who starts is searches (6:6).
Features:
-Interactive text mode
-AI player
-1 vs 1, 2 vs 2
-Configuration file "dmnrc"
A text interface for Player module. Now dmn is interactive.
This module will be loaded when dmn starts and will return the rest of modules to load (can load others Config modules or not).
This module has the defaults rules of the domin (at least in GaliZa).
PD: A lot of buuuuugs, sure!! Arg!
The first display module is in text mode. Very simple, but works :)
The beginning is near!