Re: [DirectPython] Examples
Status: Inactive
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From: Jeffrey B. <jef...@ea...> - 2006-07-11 17:38:38
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On Tuesday 11 July 2006 08:45, Heikki Salo wrote: > There are currently only two samples that use sounds: sampleShipEffects.py > uses the d3d.Sound (with 3D effect in newer versions) and samplewx.py uses > the d3d.Media. The objects are pretty simple to use, so there really is not > that much to show. > > The Media-object (uses DirectShow) can play pretty much anything if corrent > codecs (or filters) are registered. Sound (uses DirectSound) can only play > .wav files. Googling for "directshow filter/codec <wanted format>" will > probably find quite a few of them. The codecs are usually .exe-files that > will register themself when installed. After this the Media should be able > to play the formats that the codec supports. > > There are some bad codecs out there, so if possible try to get some > information about them. Also note that .mp3 (and some other formats too) is > supported directly by the DirectShow so there is usually no need to install > any codecs in order to play them. > > -- > Heikki Salo Thank you for your quick response. I found sampleShipEffects.py. Emulating the code therein for playing a sound, I tried: >>> import d3d >>> snd = d3d.Sound(u'c:/windows/media/tada.wav', True) Traceback (most recent call last): File "<pyshell#1>", line 1, in ? snd = d3d.Sound(u'c:/windows/media/tada.wav', True) Error: An invalid parameter was passed to the returning function Also, when I try to run sampleShipEffects, it fails with: Traceback (most recent call last): File "C:\Python24\Lib\site-packages\directpy\samples\sampleShipEffects.py", line 156, in ? frame = SceneSample2(u"Ship and effects") File "C:\Python24\lib\site-packages\directpy\d3dx.py", line 572, in __init__ fullscreen, CREATE.HARDWARE) RuntimeError: Failed to create a device I found an ogg decoder at Free-Codecs.com (which seems actually to be from illiminable). I have installed it, so I hope that once I get past these startup glitches, I will be able to play an ogg file using DirectPython. Also, where do I find documentation for the DirectSound and DirectShow sound-related objects? Besides playing a sound file, there are few more functions that I need: I need to be able to get the current position (time) of playback while a sound file is playing. I need to be able to specify a starting time for play. And I need to be able to stop (or pause) playback. Are those operations possible with DirectX? In case it matters, I am on Windows XP running Python 2.4.3. -- Jeffrey Barish |