Finally 0.3.0 is out. Old code may not work without some search & replace
operations but otherwise changes are relatively small. Next releases might
be released as .zip files containing only minimal runtime updates because I
don't plan to add much more samples or data.
Here is the part of the readme.txt that has all major changes listed:
===========================================================
VERSION 0.3.0
===========================================================
Changes:
--------
-Minor bug fixes.
-New optional arguments in d3d.drawVertices(). The function
now also supports objects with buffer protocol.
-New FVF-codes added and some old were renamed. This was done
to get better mapping between C++ and Python documentation.
Now all FVF codes are supported and d3dx.checkFVF is
deprecated.
-CREATE.PRESERVEFPU now works properly.
-More supported texture formats.
-More (auch!) constants for d3d.setState(), see d3dc.COMMAND
-New values in d3d.getCaps()
-d3d.Media no longer hangs when playing audio files
and the window is repainted.
-d3d.getScreenshot() modified.
-Deprecated function d3d.window() has now been removed.
-It is now possible to modify rendered sprites or texts by
using a matrix/transformation. Use MATRIX.SPRITE
-Some samples updated.
-New file: meshviewer.py
-New sample: sampleNumpy.py
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