[dink-develop] Project Status
Status: Pre-Alpha
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From: Andrew <ae...@co...> - 2004-04-11 05:47:10
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Windemere Project Status Report, 10 April 2004. ========== = STATUS = ========== Recently, the online Dink community (http://dinksmallwood.org) has taken more interest in Windemere than ever before. I must say that before any questions are asked, please visit the status page (and yes it is updated). Currently, the only things that await completion are: * Aritficial Intelligence (10/18 brains are complete) * Hardmaps * Dink format -> Windemere format converters * DinkC++(+) a.k.a Tablet. ===== = AI = ===== Just as a simple fact: there will most likely not be customizable brains, especially not in the first release. Seth's brains are bad enough, but modular Seth brains...EW! People do amazing things with the brains that are available, so I really don't think this is an issue. The brains that need completing: * Brain 2: The Bounce Brain * Brain 4: The Pig Brain * Brain 6: The Repeat Brain * Brain 8: The Text Brain * Brain 9: The Pill Brain * Brain 12: The Scale Brain * Brain 14: The Shadow Brain * Brain 16: The People Brain ======= = Tablet = ======= Tablet may or may not make the first release, but whether or not it does, you can be sure it will be compatible with DinkC++ and DinkC. So, what is Tablet? Tablet is an interpreted, object oriented, embeddable, extensible version of DinkC. There are two primitive data types: Number and String. Numbers are represented in double precision floating point form. Scripts are interpreted directly from their source and no bytecode compiliation is performed. ============== = Graphic Formats = ============== The format used for graphics is a Windemere Graphics Pack [WGP file]. It is essentially a .tar.bz2 file, so no special utilities are needed to create these files. No longer will FastFile graphic formats be available, but instead, a converter will be supplied to convert these formats to WGP. ======= = Fonts = ======= Different fonts are supported in different sizes. Say you load: 0: Default.ttf - size 16 (This is the default font: you cannot change this) 1: Font1.ttf - size 12 2: Font1.ttf - size 16 3: Font2.ttf - size 14 You can refer to these in DinkC++ by using a command before the say statement. ======= = Bugs = ======= There currently are no bugs that we know of (the bugs listed are just incomplete features), but then again it's not finished. ======= = Editor = ======= Ah, yes, the editor. Windemere will either 1) not make it's projected release date with the editor, or 2) Will not be released with the editor. And what good is it using the leet advanced features of Windemere without an editor that supports it? So, if you know of anybody that knows wxWindows (wxWidgets) or GTK, please send them hither. ================= = Semi-Random Quote = ================= "Here's the log output: Wow, its craptasticirific" - DesPlesda --Andrew |