Re: [dink-develop] Sequence file format
Status: Pre-Alpha
Brought to you by:
aerea
From: Andrew <ae...@co...> - 2004-03-09 06:47:57
|
I would assume that's what he meant. I'm going for a sorta-human-readable format: // User Definable objects Pack LooseFiles; Pack Trees /path/to/pack.wgp; Pack Crap /path/to/crap/pack.wgp /path/to/another/pack.wgp; LooseFiles:1:1 /path/to/graphics/file.png [parameters here]; LooseFiles:1:2 /path/to/other/graphics/files.png [parameters here]; ... (I think for the pack, you could either include a configure file for the first file, or define them yourself) [If the config file is not included.] Trees:1:1 [parameters]; Trees:1:2 [parameters]; [If the config file is included, you don't do anything except reference it.] Trees:: ; ... Crap:1:1 [parameters]; Crap:1:2 [parameters]; Crap:2:1 [parameters]; The format is: Object : Pack Definition : Number of file in pack (order of file stored in tar); Where pack definition is, take Pack Crap, 1 is /path/to/crap/pack.wgp and 2 is /path/to/another/pack.wgp. --Andrew Dan Walma wrote: > Uh... why not store it into your dink.ini equivalent file, or wherever > hard boxes are defined? > > Francis Woodhouse wrote: > >> Okay, I've been digging into all kinds of sequence-related things, >> having to suffer the unfortunate pain that is understanding Seth's >> godawful code. I was doing some attack stuff today and rememebered >> that (obviously) sequences need to store more info than just their >> frames (good example being whether a frame's 'special' is set to 1, >> meaning that we should smack our bitches up [attack other sprites...] >> when that frame is visible). So, we need a format for file's that'll >> describe this 'anciliary data' associated with each sequence. >> >> Any ideas for the format? Should we go for human-readable (caveat: >> larger file sizes) or binary-only (caveat: not human-readable, >> requires a program to edit in any way)? >> >> - Francis > |