Re: [dink-develop] Sequence file format
Status: Pre-Alpha
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From: Dan W. <wa...@st...> - 2004-03-08 18:48:00
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Uh... why not store it into your dink.ini equivalent file, or wherever hard boxes are defined? Francis Woodhouse wrote: > Okay, I've been digging into all kinds of sequence-related things, > having to suffer the unfortunate pain that is understanding Seth's > godawful code. I was doing some attack stuff today and rememebered that > (obviously) sequences need to store more info than just their frames > (good example being whether a frame's 'special' is set to 1, meaning > that we should smack our bitches up [attack other sprites...] when that > frame is visible). So, we need a format for file's that'll describe this > 'anciliary data' associated with each sequence. > > Any ideas for the format? Should we go for human-readable (caveat: > larger file sizes) or binary-only (caveat: not human-readable, requires > a program to edit in any way)? > > - Francis |