[dink-develop] Sequence file format
Status: Pre-Alpha
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From: Francis W. <dea...@va...> - 2004-03-08 18:39:18
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Okay, I've been digging into all kinds of sequence-related things, = having to suffer the unfortunate pain that is understanding Seth's = godawful code. I was doing some attack stuff today and rememebered that = (obviously) sequences need to store more info than just their frames = (good example being whether a frame's 'special' is set to 1, meaning = that we should smack our bitches up [attack other sprites...] when that = frame is visible). So, we need a format for file's that'll describe this = 'anciliary data' associated with each sequence. Any ideas for the format? Should we go for human-readable (caveat: = larger file sizes) or binary-only (caveat: not human-readable, requires = a program to edit in any way)? - Francis |