[dink-develop] Improved Collaboration / Project Status
Status: Pre-Alpha
Brought to you by:
aerea
From: Andrew <ae...@co...> - 2004-03-01 03:27:16
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=================== = TODO / SCHEDULE = =================== All developers have access to this milestone-release schedule. Here it is: Milestone VI -------------- Date completed: 28 Feb 2004 Date projected: 29 Feb 2004 * Checkpoint I – FastFile Control. [Completed 28 Feb 2004 by Andrew] * Checkpoint II – DinkC++ Integration. [Completed 28 Feb 2004 by Francis] Milestone VII --------------- Date completed: Date projected: 14 Mar 2004 * Checkpoint I – Sprite Control. - Assigned to Francis * Checkpoint II – Sprite Rendering. - Assigned to Francis * Checkpoint III – Resource ID Organizer. - Assigned to whoever does it. Milestone VIII --------------- Date completed: Date projected: 30 Mar 2004 * Checkpoint I – Artificial Intelligence and Brains. - Assigned to me. * Checkpoint II – Customizable User Interface. - Assigned to me. * Checkpoint III – Dink.ini (if it will not be integrated into the map file) - Assigned to whoever does it. * Checkpoint IV – Dink Map -> Windemere Map Converter. - Assigned to Des. * Checkpoint V – Dink Save -> Windemere Save Converter. - Assigned to Des. Milestone IX ----------------- Date completed: Date projected: 14 Apr 2004 * Checkpoint I – Editor. - Assigned to me and *cough*whoever wants to help me with it*cough*. Milestone X --------------- Date completed: Date projected: 25 Apr 2004 * Checkpoint I – Code Improvement and Profiling. - Assigned to me. * Checkpoint II – Bug Fixing. - Assigned to everybody. * Checkpoint III – Beta Testing. - Assigned to everybody. * Checkpoint IV – Packaging. - Assigned to me. Windemere Estimated Release ------------------------------------ Friday, 30 April 2004. - Yay. ================= = COLLABORATION = ================= Developers or anyone subscribed to the dink-cvs mailing list may notice I have starting using doxygen to document the code. This allows us to document what the code does as we go along, and the best part is I won't have to ask anybody what the hell a piece of code does :). If you need help over what the various documenting commands do, contact me. The configuration file can be found in the contrib/ directory, called "windemere.dxy". To compile the documentation, type ``doxygen windemere.dxy". ============= = DESPLESDA = ============= Dude, where are you? =================== = DESIGN DOCUMENT = =================== I have been writing a design document to guide the further development of Windemere. It is available only on Developer's CVS (It should not be present on Anonymous CVS) and in PDF format to prevent DesPlesda from editing it. Get to work! =========== = MEMBERS = =========== I am pleased to announce a new member on the team, Ric Halliwell. He is known as "Ric" on the Dink Network at http://www.dinksmallwood.org, and has already designed several new graphics to compliment the new engine. ======== = TODO = ======== BUGS: ------ UNIX Directory Controls - DesPlesda. (Hey, you asked for it). Cross-Platform itoa() - DesPlesda. (You sort of asked for this too). FEATURES: --------- Independent Dink Speed - Francis. UNIX Build System - DesPlesda (Finish it). DinkC++ Booleans - DesPlesda (Work builds up if you don't do any of it). Text Size and Multi-Colored Text - Francis, will you take a look at the font resource server? It only serves the most recent request. ===================== = SEMI-RANDOM QUOTE = ===================== "I crushed my coke can and noticed Microsoft's stock suddenly dropped 2 points." -- Andrew --Andrew |