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#9 fight damage text colour and sundrys

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nobody
None
5
2004-12-16
2004-12-16
Anonymous
No

Love dink, have some real small suggestions, that may
not need to be fixed in the engine, just the dmods, but
I'll hope to inspire someone:

*when fighting dink (or alternate hero) damage in one
colour (say red or yellow) and all opponents in a
differnt colour (say white) so you can more easily tell
who damaged who. I'm suggesting here, because even if
this is possible in the current engine, i think this
would be great as a default setting.

*You've probably already considered this, but make sure
all movement speeds and other timered items are
independant of cpu speed (so they don't get faster as
we upgrade computers)

*some way to "look" at items in inventory and get a
description of them, often giving us a hint of how to
use more obscure items

*automap - map revealed as you walk it. Also zoom in
on map to see areas you've visited up close.

thanks

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