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My struggle with 1.1...

So it's not here yet. Packed with pure awesomeness it still needs some time to be finished.

What's in 1.1? First - instead of boring system balloon messages - I got FTerm (Fallout 3 -like terminal). It displays a lot of useful information about system boot in the coolest way possible. It took me a lot of time to make right. The first version of it (using .NET components) was slow and unstable, so I replaced it with pure 2D graphics engine. 60FPS with 0% CPU all the time. Sleek! :)

Then - diagnostics module. Now it's a module :) It's fully detachable from GUI - thus way easier to develop. It also uses less resources and disposes everything properly on exit.

Then - the installer - it was too simplified in 1.0. Now it's full - with "Add / remove programs" support, single instance enforcing and all the good installer should have.

Then - the boot time indication is way more accurate. I'm still working on a way to detect logon screen time. I can't find the event raised just BEFORE the logon screen appears. Do I have to raise it myself? But it would be rather impossible without installing a Windows Service - and I would have to add a second file to my ultra-compact DING ;)

I also work to make a list of WHICH processes are causing current high disk load. Since I got FTerm which works a little like Linux Yaquake or Guake, I can display a lot of current info in completely unobtrusive manner.

BTW, FTerm comes with theme support, and I even made a couple of built in themes to choose from. One of them is of course "Fallout terminal" ;)

And no, it's not a real terminal. It's only a translucent output window in bottom right corner of the screen. But it actually CAN be developed into real system terminal - since it uses a real text buffer and a real-time renderer. BTW it's way faster than original Windows console :)

The hard part is to handle its functioning during hiding and showing events. It's pretty tricky part but it's almost done.

So behold. Release is comming...

BTW, with completely free, my own 2D animation library - lot's of cool easing functions in C#! Beautifully generic and normalized to use anywhere and with anything! Readable and expandable!

Stay tuned!

Posted by Adam Łyskawa 2014-06-30

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