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Windows
Software:
1. Install Visual Studio
http://www.visualstudio.com/downloads/download-visual-studio-vs
Select "Visual Studio Express 2013 for Windows Desktop"
Building:
1. Open
build/windows/DimensionBalls_vc2008.sln with VC2008 or
build/windows/DimensionBalls_vc2010.sln with VC2010 or
build/windows/DimensionBalls_vc2013.sln with VC2013
2. Select build configuration
3. Build all (F7)
Running:
1. Run either from the IDE or copy files from "output_directory" to /exe/windows,
Where output_directory is either Release or Debug in build/windows/
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Linux
Replace <os_type> with your installed linux type, either x86 or x64
Software:
1. If the build fails, this might help
> sudo apt-get install build-essential
> sudo apt-get install libx11-dev
> sudo apt-get install libglu1-mesa-dev mesa-common-dev
Building:
1. Enter the package dir build/linux
2. Type 'make all'
Binaries are copied to exe/linux_<os_type> on success
Running:
1. Enter the package dir ./exe/linux_<os_type>
2. Run ./dimballs.exe
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Mac
Only on Intel X64
Building:
1. Open build/mac/GalaxyV2.xcworkspace with Xcode 4
2. Press menu: "Product/Build For/Build For Running"
Select all other projects and repeat (next to the stop button)
You may have to exit and enter Xcode once (to reload the project) to be able
to select 'build' from the menu, maybe because the user data will be created
the first time?
Running:
1. Run either from the IDE or copy files from "output_directory" to /exe/mac
Where output_directory is some hidden directory with a 170 char name default
(You can change this in an Xcode setting "Xcode/Preferences/Locations.Derived Data"
To get it in "build/mac/DerivedData" for example:
- Change it to "Relative" and "DerivedData"
- Click "advanced" and select the recommended "Derived Data Location").