Content-Type: multipart/alternative; boundary="_000_3C15F2E587DF2F4581B848B89DC7F1E40B107B6E89SBS2008dgtpro_" --_000_3C15F2E587DF2F4581B848B89DC7F1E40B107B6E89SBS2008dgtpro_ Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Hi Random, As far as I know the dgtnix driver does not yet implement the clock control= . But I have an implementation at the DGT website that implements the singl= e board protocol, including the clock messages but without any move reconst= ruction. Have a look at http://digitalgametechnology.com/site/index.php/Dev= elopers/View-category.html. It is written in C++ and uses the Boost Asio li= brary for the serial port control. Documentation on the clock messages is h= owever not yet complete. This code also runs on Mac OSX and Linux, but this still needs a little bit= of work. With kind regards, Met vriendelijke groet, Jan Krabbenbos Software Development [cid:image001.jpg@01CBF853.6C040D50] Phone: +31(0) 53-4305195 Fax: +31(0)53-4329365 http://www.dgtprojects.com visit address: Hengelosestraat 66, 7514 AJ Enscheded, The Netherlands mail address: PO Box 1295, 7500 BG Enschede, The Netherlands From: Random Persons [mailto:netxshare@gmail.com] Sent: maandag 11 april 2011 13:57 To: dgtnix-devel@lists.sourceforge.net Subject: [Dgtnix-devel] Data Capture I don't currently have access to a DGT eBoard, I am writing some software f= or one right now tho. I can not get Arena 3.0 or any other software to send= data to the clock. I am using windows I know this a linux driver. I figure= d this would be the best place to ask for a data capture of a DGT eBoard co= nnecting to a computer and playing a game. I am looking for the data sent f= rom the board and from the computer. If anyone can help me out let me know. --_000_3C15F2E587DF2F4581B848B89DC7F1E40B107B6E89SBS2008dgtpro_ Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable

Hi Random,

=  

As f= ar as I know the dgtnix driver does not yet implement the clock control. Bu= t I have an implementation at the DGT website that implements the single bo= ard protocol, including the clock messages but without any move reconstruct= ion. Have a look at http://digitalgametechnology.com/site/in= dex.php/Developers/View-category.html. It is written in C++ and uses th= e Boost Asio library for the serial port control. Documentation on the cloc= k messages is however not yet complete.

 

This code also runs on Mac OSX and Linux, but this sti= ll needs a little bit of work.

 

<= o:p> 

With kind regards,

Met vriendelijke groet,

 

<= p class=3DMsoNormal>Jan Krabbenbos

Software Development

 

3D"DGT+TCI(200)"

Phone: +31(0) 53-4305195<= /p>

Fax: +31(0)53-4329365=

http://www.dgtprojects.c= om

 =

visit address: Hen= gelosestraat 66, 7514 AJ  Enscheded, The Netherlands=

mail address: PO Box 1295, 7500= BG  Enschede, The Netherlands

 

 

 

 

= From: Random Persons [mailto:netxshare@gmail.com] <= br>Sent: maandag 11 april 2011 13:57
To: dgtnix-devel@list= s.sourceforge.net
Subject: [Dgtnix-devel] Data Capture=

 

I don't currently have access to a DGT eBoard, I am writing so= me software for one right now tho. I can not get Arena 3.0 or any other sof= tware to send data to the clock. I am using windows I know this a linux dri= ver. I figured this would be the best place to ask for a data capture of a = DGT eBoard connecting to a computer and playing a game. I am looking for th= e data sent from the board and from the computer. If anyone can help me out= let me know.

= --_000_3C15F2E587DF2F4581B848B89DC7F1E40B107B6E89SBS2008dgtpro_--