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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Using Models From 3dsMax</title><link>https://sourceforge.net/p/dgsigc/wiki/Using%2520Models%2520From%25203dsMax/</link><description>Recent changes to Using Models From 3dsMax</description><atom:link href="https://sourceforge.net/p/dgsigc/wiki/Using%20Models%20From%203dsMax/feed" rel="self"/><language>en</language><lastBuildDate>Sun, 15 Sep 2013 21:14:58 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/dgsigc/wiki/Using%20Models%20From%203dsMax/feed" rel="self" type="application/rss+xml"/><item><title>Using Models From 3dsMax modified by Mr G King</title><link>https://sourceforge.net/p/dgsigc/wiki/Using%2520Models%2520From%25203dsMax/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;To actually model stuff, check out the useful tutorial videos: &lt;a href="http://area.autodesk.com/channels/3dsmaxhowtos" rel="nofollow"&gt;http://area.autodesk.com/channels/3dsmaxhowtos&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;However, once your model is made in 3D Studio Max, how do you get it into game?&lt;/p&gt;
&lt;p&gt;First, in 3DSMax, open the menu at the top left (the icon with the 'drop down' arrow).&lt;br /&gt;
Select 'Export'.&lt;br /&gt;
In the file dialog, navigate to your game's assets directory, then into 'Models'.&lt;br /&gt;
In the 'Save as type:' drop-down box, select 'gw::OBJ-Exporter (*.OBJ)'&lt;br /&gt;
Click 'Save'.&lt;/p&gt;
&lt;p&gt;A dialog box will pop up with a whole load of options.  Ignore them.&lt;br /&gt;
Click 'Export'&lt;/p&gt;
&lt;p&gt;The export is now done.&lt;/p&gt;
&lt;p&gt;Make sure any textures you have used are copied into the same directory as the model (i.e. the 'Models' directory, NOT the 'Textures' directory).&lt;/p&gt;
&lt;p&gt;Now call up the jMonkey IDE.  Your .OBJ, .mtl and texture should be in the Projects tab under the Project Assets/Models directory.&lt;/p&gt;
&lt;p&gt;Right click on the .obj file and select 'convert to j3o binary' (this will make it load a lot quicker).&lt;/p&gt;
&lt;p&gt;Now you can load the j3o file in your game!&lt;/p&gt;
&lt;p&gt;Example code (create a new BasicGame project and replace the code in simpleInitApp() with the following:&lt;/p&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;    &lt;span class="nt"&gt;AmbientLight&lt;/span&gt; &lt;span class="nt"&gt;ambLight&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nt"&gt;new&lt;/span&gt; &lt;span class="nt"&gt;AmbientLight&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
    &lt;span class="nt"&gt;ambLight&lt;/span&gt;&lt;span class="nc"&gt;.setColor&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;ColorRGBA&lt;/span&gt;&lt;span class="nc"&gt;.Gray&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;

    &lt;span class="nt"&gt;DirectionalLight&lt;/span&gt; &lt;span class="nt"&gt;dirLight&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nt"&gt;new&lt;/span&gt; &lt;span class="nt"&gt;DirectionalLight&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
    &lt;span class="nt"&gt;dirLight&lt;/span&gt;&lt;span class="nc"&gt;.setColor&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;ColorRGBA&lt;/span&gt;&lt;span class="nc"&gt;.White&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
    &lt;span class="nt"&gt;dirLight&lt;/span&gt;&lt;span class="nc"&gt;.setDirection&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;new&lt;/span&gt; &lt;span class="nt"&gt;Vector3f&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt; &lt;span class="nt"&gt;1&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nt"&gt;1&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nt"&gt;0&lt;/span&gt; &lt;span class="o"&gt;)&lt;/span&gt;&lt;span class="nc"&gt;.normalizeLocal&lt;/span&gt;&lt;span class="o"&gt;());&lt;/span&gt;

    &lt;span class="nt"&gt;rootNode&lt;/span&gt;&lt;span class="nc"&gt;.addLight&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;dirLight&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
    &lt;span class="nt"&gt;rootNode&lt;/span&gt;&lt;span class="nc"&gt;.addLight&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;ambLight&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;

    &lt;span class="o"&gt;//&lt;/span&gt;&lt;span class="nt"&gt;Spatial&lt;/span&gt; &lt;span class="nt"&gt;block&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nt"&gt;assetManager&lt;/span&gt;&lt;span class="nc"&gt;.loadModel&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt; &lt;span class="s2"&gt;&amp;quot;Models/TestBlock.obj&amp;quot;&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
    &lt;span class="nt"&gt;Spatial&lt;/span&gt; &lt;span class="nt"&gt;block&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nt"&gt;assetManager&lt;/span&gt;&lt;span class="nc"&gt;.loadModel&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt; &lt;span class="s2"&gt;&amp;quot;Models/TestBlock.j3o&amp;quot;&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
    &lt;span class="nt"&gt;block&lt;/span&gt;&lt;span class="nc"&gt;.setLocalScale&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;0&lt;/span&gt;&lt;span class="nc"&gt;.2f&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nt"&gt;0&lt;/span&gt;&lt;span class="nc"&gt;.2f&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nt"&gt;0&lt;/span&gt;&lt;span class="nc"&gt;.2f&lt;/span&gt; &lt;span class="o"&gt;);&lt;/span&gt;

    &lt;span class="nt"&gt;rootNode&lt;/span&gt;&lt;span class="nc"&gt;.attachChild&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;block&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;

    &lt;span class="nt"&gt;flyCam&lt;/span&gt;&lt;span class="nc"&gt;.setMoveSpeed&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;100&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
&lt;/pre&gt;&lt;/div&gt;
&lt;p&gt;Remember to replace the filename in the loadModel() call with your own model name!&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mr G King</dc:creator><pubDate>Sun, 15 Sep 2013 21:14:58 -0000</pubDate><guid>https://sourceforge.net68266cad0db974930012e73121e536e04efd8135</guid></item></channel></rss>