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From: St0fF 6. <st...@gm...> - 2001-09-16 00:17:56
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Hi BluMo (What about this Variation?)!
I'm really sorry in advance because of what I can tell you 'bout devCPP =
and OpenGL examples. I'm a beginner to OpenGL and C++, too. My =
advantage: I've got a friend who's been doing this kind a codework for =
years. He uses GLUT and C++ on his MAC. So what I was doing is making =
his code work under windows. I tried devCPP long time and it nearly =
made me capitulate. Then I tried "JensFileEditor & GCC" and guess what: =
I didn't have to change more than replacing slashes in paths by =
backslashes and
{glutGameModeString(...); glutEnterGameMode();} by {glutFullScreen();} =
and it compiled and ran without any problems.
So I say I stick to the software that meets my needs. DevCPP is great =
in style and comfort, but for me it's rather useless. Sorry.
St0fF.
----- Original Message -----=20
From: Joseph, Brandi, & Elise VanPelt=20
To: dev...@li...=20
Sent: Sunday, September 16, 2001 12:38 AM
Subject: [Dev-C++] Hello
Hello all,
This is my first post to this list. My name is Joseph, you can =
call me Blumojo (or "blu" or "mojo" for short). I really like Dev-cpp =
and am thinking of sending a donation if I can get the following to =
work. I am working on NeHe's OpenGL tutorials =
(http://nehe.gamedev.net/) which are really good - even for a novice =
like me, but the code he gave was for Visual CPP. I have worked through =
a couple of the problems, but have become "stumped" on lesson 7 where =
the compiler has given me:
"implicit declaration of function int free()"
In his explanation, this function is used to free memory used to store =
texture data.
First of all, has anyone worked through these tutorials and ported =
them to Dev-CPP/MinGW? If so, I would greatly appreciate the code to =
help me along. Second, is there another (perhaps better) way to free =
this memory?
Thank you all so much for the help!
-Bumojo
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