Re: [Dev-C++] direct x libs and headers
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From: Ian C. S. <ic...@st...> - 2000-09-22 03:20:51
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Hi Recently, I've been playing with this quite a bit, due to the fact that I'm looking to use ALLEGRO for potential project(s). The method that I strongly advise is to: 1) Get MinGW32 full distribution and install. 2) Get Dev-C++ IDE distribution and install (uncheck the libs option in setup). 3) Get the headers (package three of the seperate SDK pack) and install these into MinGW32. This step I'm not too sure on, as I still currently only have the release of MinGW32, not the snapshot (which has all that snazzy multimedia stuff in it). 4) Set up Dev-C++ as instructed (when I installed, I stuck it in C:\Program Files\Dev-C++, but I put mingw32 in D:\mingw32\ just to keep things simple) for use with a seperate version of MinGW32. 5) If you, like me, are using the release version of MinGW32, copy windres.exe (name be slightly different spelling) from C:\Program Files\Dev-C++\bin and put that in d:\mingw32\bin (I'm using my directories here...) There should be no problem doing this, as this is *roughly* the method I was told by a game developer from the ALLEGRO list. I've tweaked it a bit to remove the bits about ALLEGRO, but I'm fairly sure that this should work. Please... if it is confusing, I'd be more than happy to help (it's taken me approximately 8 months to get something like this working properly... *sigh*) cheers Ian On 21 Sep 00, at 12:46, Paul Vanukoff wrote: > What is the difference between the official directx libraries and headers > available from > > http://www.microsoft.com/directx > > and the ones available from: > > http://members.fortunecity.com/honglilai/ > > Can I use the official SDK from M$? > > -- > Paul Vanukoff |