[Dev-C++] How can I use OpenGL GLUT? (the story of a confused user)
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From: Martin O. <li...@mi...> - 2004-09-02 18:53:42
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Hi, I'm having difficult understand how to use GLUT from the dev-cpp platform. My first try was to download GLUT for win32, but I noticed that dev-cpp could not use the MSVC .lib file. I googled for awhile and then I learned about reimp.exe and I used to to get a proper .a file for dev-cpp. However, when I was about to copy the new .a file into the dev-cpp lib dir I noticed that it already had a libglut.a and also an existing copy of libglut32.a. I thought, strange, and so I reported this as a bug because there was no .h file only a file in the lib dir. Then I googled some more and I found a reference to freeglut which I thought was a great idea. Hence I arrived later at the freeGLUT homepage, here: http://www.nigels.com/glt/devpak/ Now it says "No longer needed, GLUT is now bundled with Dev-C++", but what does that mean? I'm really confused, if GLUT is indeed bundled with dev-cpp maybe one could add a GLUT project template right besides the OpenGL-project thing? That would simply ALOT for confused people like me! --- Finally, what is the best way for me to proceed? Is there a preinstalled GLUT library+header set somewhere on my computer (im using the latest dev-cpp as of today). Where can I find it, how can I use it? regards, martin |