Hi all!
I have a problem with my OpenGL game...
I'm drawing two quads with a texture on 'em, which are masked. But they are
aparently not masked when drawed to the depthbuffer. How can I do that?
thanks
- stein
Hi all!
>
> I have a problem with my OpenGL game...
> I'm drawing two quads with a texture on 'em, which are masked.
> But they are aparently not masked when drawed to the depthbuffer.
> How can I do that?
>
> thanks
>
> - stein