Hi all!
I'm trying to make some simple 3D-game from the bottom. Some what like
Wolfenstein 3D, or so. I really would like help on how to do this!
Also, I'm wondering; what is a raycaster, and a raytracer?
Thanks!
keep cooding
c(++) u later
- Stein -
From: Johannes P. <joh...@pr...> - 2001-07-12 08:30:05
Lo there
------------
Sorry but my mail does not always reach the mailing list. So I hope you
forgive that I
am sending to your private mailbox also..
I have found a good starting point at some site's And they are as I found
in the following order helpFull..
NOTE one thing thou considering you want to write a 3D - game from scracth
it would be nice that you know
some assembler also for when coming to graphics time is very important for
you only have such a small gap to the
video memory to work with
But here is the sites as follows :
http://www.ddj.com/articles/2001/0165/0165f/0165f.htm
Is a programming black book for graphics. Is also from the oak who helped
optimize Quake for 3d realtime
http://www.geocities.com/SiliconValley/2151/pcgpe.html
Is a old but goos site for info on how to start and what whent wrong known
as PC Game Programming Encyclopedia.
Note look at the articles that was destiend for the second version. It can
be helpfull
Also
http://www.qzx.com/pc-gpe/
And this is a online version of the above mentioned
http://qzx.com/lib/
Is a good libary with good links to sites with more info .. Use the search
it is helpfull
Well good luck
Johannes