> As far as i have been learning (not much but..) i have learnt ho to build a 3d world
> (kinda) but now i have read more and it says stuff about ive just created an engine
> -not in that form but along those lines- and i was just wondering if:
>
> - A 3d engine is a 3d world already made and you just redisign it or what... i am very
> new and alough i have found tutorials i have yet found a site that tells me what
> everything is.
I'd say a 3D engine is the code to display a 3D world. I.e., you could create a 3D
world in a 3D-modeller, but then you didn't create an engine. (Like, you create some
polygons which look like a human, then I'd consider this as 3D-model or 3D-world.) But
if you write code to read the 3D-world-data in a program, and display it, then you did
create an engine. Even if all it can do are two function read_3d_from_file() and
render_3d_to_screen().
> - I am now starting to programm in OPENGL and i was just wondering -how do you create
> corners in games like to walk around a corner and gradually see the bend and how to
> create doors that can be opened to then load the room behind it?
>
> I cant find many OpenGL tutorials that tell me anything like these questions and When
> i write it in Forums people think im asking them to do it for me but i just want to
> know how to do it...im trying my best to get my foot under the door of the Prograamming
> industry but i cant find tutorials for opengl and cant buy online books because of lack
> of credit card (im only 16)
I keep seeing links to http://nehe.gamedev.net as answer to this sort of question, and I
just opened the site - and it seems like it has lots of OpenGL tutorials of any kind. And
they seem to be able to compile in dev-c++ with no problem, once you include the
opengl .h files.
(But it also looks like you could well need several months to understand everything
what's going on in OpenGL code :) )
Good luck with 3D programming..
Elias Pschernig
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