You could use GDI to draw shapes and lines. For collision detection put a
bounding box around the circle and for the corners perhaps put a conditional
statement in that lets another body pass into the bounding box by X pixels
but no more. It depends how detailed you are going to do it.
Try looking up modelling a kettle on the web - many physics students create
animations that bounce a kettle around inside a box. This is because it is
an odd shape and is difficult to do, but it is a famous example.
>From: "Brian Wallace" <nig...@ho...>
>To: dev...@li...
>Subject: [Dev-C++] Using namespace std
>Date: Sun, 25 Jan 2004 13:19:46 -0500
>
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