Standard problem with standard solution:
1 - store cube's position in [x,y,z]
2 - translate cube to origin (0,0,0)
3 - rotate cube as desired
4 - rotate [x,y,z,] as desired
5 - translate cube back to new [x,y,z,]
6 - draw cube
there is a FAQ and a newsgroup about graphic algorithms.
---8<---
Stein Nygaard wrote:
> Thanks for all your help, it's great!
>
> I've been reading toturials on MAX's site, and learned alot... but, what do I
> do if I want to make a cube that rotates like the earth? Like, around it self,
> and at the same time around some distant origin.
>
> Thanks a million! :)
>
> -------------
> #define stone
>
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