Has anybody seen problems with memory leaks while using FLTK? I'm having a problem with Fl_Text_Display trying to delete non-allocated variables in position_to_xy and draw_vline.
These are both protected member functions which are called about 5 frames down from where I call statusTextDisplay->insert_position(textpos); with statusTextDisplay being a pointer to a new Fl_Text_Display(...).
Alfred P. Reaud
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