Great book. I got it a while ago, and it is very nice. Two editors of gamedev.net wrote it. it first goes over basic win32 stuff. Finish the www.winprog.org/ tutorials and complete them after the Win32 part of the book for a better understanding. Then it goes on to OpenGL. After you can do all these OpenGL demos, you learn the parts of DirectX you will be using, and finnaly put them all together into a simple 3-D game. Note that it doesn't really cover 2D games, and you might have to reread some content to understand it. I highly reccomend it to anyone who wants to make games with OpenGL.
--
~~Scott Simontis~~
Programmer
> hey scott!
> thanx for the info! .... by the way is OpenGL Game Programming a good
> book? i have been planning on buying that one.
>
> dinesh.
>
> - Perfection or Nothing.
>
> ----- Original Message -----
> From: <age...@co...>
> To: "DevCpp User Group" <dev...@li...>; "Dinesh
> Pillay" <dp...@gm...>
> Sent: Saturday, December 13, 2003 7:16 AM
> Subject: Re: [Dev-C++] [OT] OpenGL SuperBible 1st edition
>
>
> > I know of a site with some examples similar to that... Go to
> http://nehe.gamedev.net/. There are several tutorials and each one has
> Dev-C++ optimized code as ann option! Some stuff might help you. I know how
> the CD thing feels. My CD to OpenGL Game Programming broke, and I have typed
> in at least 2,000 lines so far on a few examples, but I retyped some for
> different computers and reformats.
> >
> > --
> > ~~Scott Simontis~~
> > Programmer
> > > Hello ppl,
> > > i have been reading the Opengl SuperBible and using devc++ to do
> it;s
> > > examples ... i got the book from my friend actually and he's lost the cd
> > > .... so i don't have the source code and it can get cumbersome to write
> all
> > > of it ... hence if someone has the source could u please email it to me
> at
> > > dp...@re... ... it would be of great help .. thank u
> > >
> > > adios,
> > > dinesh.
> > >
> > > - Perfection or Nothing.
> > >
> > >
> > >
> > >
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>
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