There is a port of the Borland Graphics Interface that can be used with
MinGW (the standard Dev-C++ compiler). Look at
http://www.cs.colorado.edu/~main/bgi/doc/bgi.html Remember to follow the
instructions to get it all to compile properly. I have had it working with a
little trial and error involving linking in the right libraries. For some
reason using the -l???? command for compiler options never seems to work
right for me, so i just link in the library using the additional libraries
options.
Learning the windows GDI (Graphics Device Interface) isn't too difficult
either, it depends upon what you need to do in the end.
Jason.
----- Original Message -----
From: "Krishnadev" <kri...@ya...>
To: <dev...@li...>
Sent: Monday, November 19, 2001 7:26 PM
Subject: [Dev-C++] Using Graphics Libraries in Dev C++
> Hiya everyone...
>
> I was using Turbo C++ 4.0 until now and am planning to
> switch to Dev C++ .. But I want to know are there any
> Graphics libraries which I can straightaway download
> and use them in my code.. I used the typical
>
> "include<graphics.h>"
>
> in TC ... I wanna know are there any Libraries ( Open
> GL or Direct X perhaps ..) which follow the same
> syntax like in earlier TC programing.. Or are there
> different syntaxes for diffferent libraries...
>
> Please lemme know if any one using Third party
> Libraries in their Dev C++ 4.0
>
> Thanks everyone
> Waiting for ur reply
> Krishnadev
>
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