dev-cpp-users Mailing List for Dev-C++ (Page 678)
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From: Vassili <v.v...@bt...> - 2001-08-05 01:10:08
|
Here's a site to do with dx and mingw set-up http://sites.netscape.net/ptrpck/directx.htm here's another dx site I came across http://www.dxcplusplus.co.uk/ here are some other sites http://nehe.gamedev.net/ http://www.gamecoding.co.uk/ http://www.opengl.org/ http://www.gamedev.net/ http://www.ziron.com/links/index.html a page of links http://www.dtek.chalmers.se/~d95jowi/programming.html definitely download this book, I've got the latest opengl programming = guide and this book is almost word for word. In the latest it uses the glut library while in this it uses the glaux, = well kind of, go and see http://fly.srk.fer.hr/~unreal/theredbook/ best of luck Vas ----- Original Message -----=20 From: Chris Hague=20 To: dev...@li...=20 Sent: Friday, August 03, 2001 6:20 PM Subject: Re: [Dev-C++] DirectX problem, help needed I got the .dll file already, though I still receive the following = errors as I stated in my last post:=20 21 c:\mssdktmp\dx8vcsdk\include\dmusicc.h from = C:\MSSDKTMP\DX8VCSDK\SAMPLES\MULTIM~1\COMMON\INCLUDE\DMUtil.h:11, 15 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\dmdls.h:25: warning: `MAKEFOURCC' = redefined 21 c:\dev-c_~1\include\mmsystem.h warning: this is the location of the previous definition 27 c:\mssdktmp\dx8vcsdk\include\d3dx8.h 1075 c:\mssdktmp\dx8vcsdk\include\d3dx8math.h from C:\MSSDKTMP\DX8VCSDK\INCLUDE\D3DX8.h:27, 10 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\d3dx8math.inl: In method `FLOAT & = D3DXMATRIX::operator ()(unsigned int, unsigned int)': 484 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `m' undeclared (first use this function) 1516 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `struct D3DXMATRIX' has no member named `m' (note: this error = messagea appeared several times) Does anyone know why this is? I do not even use the struct D3DMATRIX. = Please reply with info, thanks. Vassili <v.v...@bt...> wrote:=20 About the dll, don't forget that this is a hidden file and won't = show unless you specify it. To do this, click view tab, select folder = options, select view, and check the "show all files". You should now be = able to view all the files on your system. best of luck Vas ----- Original Message -----=20 From: Chris Hague=20 To: dev...@li...=20 Sent: Thursday, August 02, 2001 11:16 PM Subject: Re: [Dev-C++] DirectX problem, help needed nm, I got the.dll file, though I still receive 31 error messages = after I reconfigured everything according to that file. Here are some of = the error messages:=20 21 c:\mssdktmp\dx8vcsdk\include\dmusicc.h from = C:\MSSDKTMP\DX8VCSDK\SAMPLES\MULTIM~1\COMMON\INCLUDE\DMUtil.h:11, 15 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\dmdls.h:25: warning: `MAKEFOURCC' = redefined 21 c:\dev-c_~1\include\mmsystem.h warning: this is the location of the previous definition 27 c:\mssdktmp\dx8vcsdk\include\d3dx8.h 1075 c:\mssdktmp\dx8vcsdk\include\d3dx8math.h from C:\MSSDKTMP\DX8VCSDK\INCLUDE\D3DX8.h:27, 10 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\d3dx8math.inl: In method `FLOAT & = D3DXMATRIX::operator ()(unsigned int, unsigned int)': 484 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `m' undeclared (first use this function) 1516 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `struct D3DXMATRIX' has no member named `m' (note: this error = messagea appeared several times) Does anyone know why this is? I do not even use the struct = D3DMATRIX. Please reply with info, thanks. Chris Hague <fie...@ya...> wrote:=20 hmm, I downloaded the file, though the.dll folder was empty. = Does anyone have the necessary .dll files that they could send to me at = fie...@ya... ? Thanks.=20 Vassili <v.v...@bt...> wrote:=20 You can find DirectX 8 files for Dev-C at this place as well = as tutorials and other stuff. http://www.openrpgs.com/downloads/other/page.php best of luck Vas. ----- Original Message -----=20 From: Chris Hague=20 To: dev...@li...=20 Sent: Thursday, August 02, 2001 3:23 AM Subject: RE: [Dev-C++] DirectX problem, help needed hmm, I believe that the Dev C++ .h files are all diffrent = from the DirectX SDK ones. However, what .dll files do I need? I am not = sure whether I have any. Where can I get the ones that I need, and where = would they be found at if I had them on my comp? Please reply with info, = thanks.=20 Fierytycoon=20 Ramana Kumar <ra...@my...> wrote:=20 Yes, I think you must make sure that Dev-C++ is only using = DirectX header files where there are dev-c++ header files of the same = name. In English: If there is a file in DirectX include directory and the = same file in Dev-C++ include directory (c:\dev-c++\include) move the = dev-c++ one somewhere safe and put the directx one in its place. Also = you might need some platform SDK files. By the way, using the = "Microsoft" files maybe the solution because the files are new, updated, = and more compatible with directx. =20 Before you mess around with your files though, maybe you = should check some other stuff, like all the libs are linked correctly, = you are using the right functions and you have the right dlls available = (you might need vfw32.dll, for example) =20 I hope this helps Ramana =20 =20 =20 -----Original Message----- From: dev...@li... = [mailto:dev...@li...]On Behalf Of Chris = Hague Sent: Tuesday, 31 July 2001 9:36 AM To: dev...@li... Subject: [Dev-C++] DirectX problem, help needed =20 Hi, I have linked the compiler with the .h and .lib = directories in the DirectX SDK, though I receive 31 error messages every = time I attempt to compile a program that uses any directx header files. = Does anyone know how to fix this? Does anyone know how to setup DirectX = at all? Please post info here or e-mail me, thanks. Fierytycoon =20 ------------------------------------------------------------------ Do You Yahoo!? Make international calls for as low as $.04/minute with = Yahoo! Messenger http://phonecard.yahoo.com/ -------------------------------------------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with = Yahoo! Messenger http://phonecard.yahoo.com/ ------------------------------------------------------------------------ Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! = Messenger http://phonecard.yahoo.com/ -------------------------------------------------------------------------= - Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! = Messenger http://phonecard.yahoo.com/ -------------------------------------------------------------------------= ----- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! = Messenger http://phonecard.yahoo.com/ |
|
From: <ste...@ge...> - 2001-08-05 00:43:45
|
Wow... It works!!? Then do you also know how do stop playing, and other =
nice stuff?
Thanks alot by the way :)
----- Original Message -----=20
From: Tomas Dolejsi=20
To: dev...@li...=20
Sent: Saturday, August 04, 2001 11:44 PM
Subject: RE: [Dev-C++] PlaySound(); ???
Hi=20
try adding -lwinmm (or something like that) to your linker
option (project option - further object files or linker option)
That should help.
-----Original Message-----
From: dev...@li... =
[mailto:dev...@li...]On Behalf Of Stein =
Nyg=E5rd
Sent: Saturday, August 04, 2001 4:13 PM
To: C+_malinglist
Subject: [Dev-C++] PlaySound(); ???
Hi!
I was running through some sourcecode the other day, and I ran into =
this line;
PlaySound("Data/Explode.wav",NULL,SND_FILENAME|SND_ASYNC);
But, when I use this in Dev-Cpp the Linker says this;
e:\opengl\project 04\main.o(.text+0xa9):main.cpp: undefined =
reference to `PlaySoundA@12'
What am I missing?
Thanks! :)
|
|
From: <ste...@ge...> - 2001-08-05 00:42:54
|
Hey, great!! That looks really kewl :) Thanks! ----- Original Message -----=20 From: Andre Cameron=20 To: dev...@li...=20 Sent: Saturday, August 04, 2001 4:34 PM Subject: Re: [Dev-C++] PlaySound(); ??? It may have been refrencining a sound API check out FMOD.org It's = pretty good. Regards, Andre ----- Original Message -----=20 From: Stein Nyg=E5rd=20 To: C+_malinglist=20 Sent: Saturday, August 04, 2001 10:12 AM Subject: [Dev-C++] PlaySound(); ??? Hi! I was running through some sourcecode the other day, and I ran into = this line; PlaySound("Data/Explode.wav",NULL,SND_FILENAME|SND_ASYNC); But, when I use this in Dev-Cpp the Linker says this; e:\opengl\project 04\main.o(.text+0xa9):main.cpp: undefined = reference to `PlaySoundA@12' What am I missing? Thanks! :) |
|
From: Tomas D. <do...@vo...> - 2001-08-04 21:44:42
|
Hi
try adding -lwinmm (or something like that) to your linker
option (project option - further object files or linker option)
That should help.
-----Original Message-----
From: dev...@li...
[mailto:dev...@li...]On Behalf Of Stein Nyg=E5=
rd
Sent: Saturday, August 04, 2001 4:13 PM
To: C+_malinglist
Subject: [Dev-C++] PlaySound(); ???
Hi!
I was running through some sourcecode the other day, and I ran into thi=
s
line;
PlaySound("Data/Explode.wav",NULL,SND_FILENAME|SND_ASYNC);
But, when I use this in Dev-Cpp the Linker says this;
e:\opengl\project 04\main.o(.text+0xa9):main.cpp: undefined reference t=
o
`PlaySoundA@12'
What am I missing?
Thanks! :)
|
|
From: Andre C. <ca...@op...> - 2001-08-04 17:18:21
|
It may have been refrencining a sound API check out FMOD.org It's pretty = good. Regards, Andre ----- Original Message -----=20 From: Stein Nyg=E5rd=20 To: C+_malinglist=20 Sent: Saturday, August 04, 2001 10:12 AM Subject: [Dev-C++] PlaySound(); ??? Hi! I was running through some sourcecode the other day, and I ran into = this line; PlaySound("Data/Explode.wav",NULL,SND_FILENAME|SND_ASYNC); But, when I use this in Dev-Cpp the Linker says this; e:\opengl\project 04\main.o(.text+0xa9):main.cpp: undefined reference = to `PlaySoundA@12' What am I missing? Thanks! :) |
|
From: <ste...@ge...> - 2001-08-04 14:15:45
|
Hi!
I was running through some sourcecode the other day, and I ran into this =
line;
PlaySound("Data/Explode.wav",NULL,SND_FILENAME|SND_ASYNC);
But, when I use this in Dev-Cpp the Linker says this;
e:\opengl\project 04\main.o(.text+0xa9):main.cpp: undefined reference to =
`PlaySoundA@12'
What am I missing?
Thanks! :)
|
|
From: Vatay N. <va...@op...> - 2001-08-04 13:01:26
|
Hi! I have one litle question for all. How can make resident program's for Windows (left in menubar) with Dev-C++? Thank & sorry for my bad english Vatay ----------------- Live long OPREA & the Net This e-mail has been sent with OperaMail, as a free service from Opera Software, makers of the award-winning Web Browser, Opera. Visit us at http://www.opera.com/ or our portal at: http://www.myopera.com/ Your free e-mail account is waiting at: http://www.operamail.com/ Your free money account is waiting at: http://racio.com/email/ahoj.php3?rf=AJW513 |
|
From: <kev...@nt...> - 2001-08-04 09:25:47
|
Hello All, I wish to write a program that will use the tcp/ip protocol (mainly smtp and pop for email). Does anyone have any good sample code or web links) Thanks Kevin |
|
From: Bruno B. <bbe...@cl...> - 2001-08-04 09:14:37
|
Hello,
You can change the window font by this way:
char font[]="Verdana"; /* the font you want */
...
hWin=CreateWindowEx(...);
hFont=CreateFont(12,0,0,0,400,0,0,0, DEFAULT_CHARSET,0,0,0,
DEFAULT_PITCH,font);
invoke SendMessage,hWin,WM_SETFONT,hFont, 1;
...
* 12 is the logical height of font
* and the following 0 is the logical average character width. If this value is
zero, the font mapper chooses a "closest match" value. The "closest match" value
is determined by comparing the absolute values of the difference between the
current device's aspect ratio and the digitized aspect ratio of available fonts.
If you want to know more about the CreateFont function I can send you more
info.
Bruno Berteau
http://perso.club-internet.fr/bberteau/
|
|
From: Graeme F. <gr...@dr...> - 2001-08-04 07:42:56
|
Add a semicolon after the line...
result = x *y
and add a close brace after the return result; but before the int main()
next add a semicolon to the end of the line that declares answer and the
line that assigns a value into it. Add a comma between the quoted text and
the variable answer in the printf statement and then it should work.
However if you wish to see your output ass a system("pause"); statement
before the return statement in the main function. This function will require
you to add #include <stdlib.h> at the top of the programme.
So the finished programme should be...
#include <stdio.h>
#include <stdlib.h>
//this is the start of excersize 3.3
int multiply(int x, int y)
{
int result;
result = x * y;
return result;
}
int main()
{
int answer;
answer = multiply(3, 5);
printf ("the multiplication answer to 3 and 5 is%d.\n", answer);
system("pause");
return 0;
}
Now you just need to correct the spelling, formatting and indentation...
Cheers,
|
|
From: Alan T. <ala...@3n...> - 2001-08-04 02:42:34
|
I was reading correctly from an Excel file the whole time. The problem
was that I had info on an old Excel file format (BIFF), when it is a newer
format, OLE. I am having problems finding documentation on OLE format. Has
anyone come across this? I know nothing about it.
Thanks, Alan
|
|
From: <ma...@du...> - 2001-08-04 02:03:45
|
Can someone let me know or point me to some information on changing the font in a static window created with CreateWindow or CreateWindowEx. Thanks Regards, Mark Ballard ma...@du... |
|
From: Chakravarti M. <cha...@ho...> - 2001-08-04 01:28:18
|
Hi, What may be the difference between a program compiled from DEV-C++ and other compilers say Turboc++. At what extent there may be difference in proficiency? Are there any other way to choose a compiler based on performance of the compiler and compiled program rather than its layout, feature, price etc? Don't you think a context sensitive help on C++ (associated with the compiler) may greatly improve the usability of DEV-C++ for newbies? Thank You Chakravarti Mukesh cha...@ho... |
|
From: Bruno B. <bbe...@cl...> - 2001-08-03 18:54:48
|
Hello,
Here is the right code :
int multiply(int x, int y)
{
int result;
result= x * y;
return result;
}
int main()
{
int answer;
answer = multiply(3, 5);
printf ("the multiplication answer to 3 and 5 is%d.\n",answer);
return 0;
}
|
|
From: Chris H. <fie...@ya...> - 2001-08-03 17:26:19
|
Sorry about all the posts, my yahoo account is not working properly, so I often can not tell whether I managed to actually post the message. Fierytycoon --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ |
|
From: Chris H. <fie...@ya...> - 2001-08-03 17:23:57
|
I got the .dll file already, though I still receive the following errors as I stated in my last post: 21 c:\mssdktmp\dx8vcsdk\include\dmusicc.h from C:\MSSDKTMP\DX8VCSDK\SAMPLES\MULTIM~1\COMMON\INCLUDE\DMUtil.h:11, 15 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\dmdls.h:25: warning: `MAKEFOURCC' redefined 21 c:\dev-c_~1\include\mmsystem.h warning: this is the location of the previous definition 27 c:\mssdktmp\dx8vcsdk\include\d3dx8.h 1075 c:\mssdktmp\dx8vcsdk\include\d3dx8math.h from C:\MSSDKTMP\DX8VCSDK\INCLUDE\D3DX8.h:27, 10 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\d3dx8math.inl: In method `FLOAT & D3DXMATRIX::operator ()(unsigned int, unsigned int)': 484 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `m' undeclared (first use this function) 1516 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `struct D3DXMATRIX' has no member named `m' (note: this error messagea appeared several times) Does anyone know why this is? I do not even use the struct D3DMATRIX. Please reply with info, thanks. Vassili <v.v...@bt...> wrote: About the dll, don't forget that this is a hidden file and won't show unless you specify it. To do this, click view tab, select folder options, select view, and check the "show all files". You should now be able to view all the files on your system. best of luck Vas----- Original Message ----- From: Chris Hague To: dev...@li... Sent: Thursday, August 02, 2001 11:16 PMSubject: Re: [Dev-C++] DirectX problem, help needed nm, I got the.dll file, though I still receive 31 error messages after I reconfigured everything according to that file. Here are some of the error messages: 21 c:\mssdktmp\dx8vcsdk\include\dmusicc.h from C:\MSSDKTMP\DX8VCSDK\SAMPLES\MULTIM~1\COMMON\INCLUDE\DMUtil.h:11, 15 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\dmdls.h:25: warning: `MAKEFOURCC' redefined 21 c:\dev-c_~1\include\mmsystem.h warning: this is the location of the previous definition 27 c:\mssdktmp\dx8vcsdk\include\d3dx8.h 1075 c:\mssdktmp\dx8vcsdk\include\d3dx8math.h from C:\MSSDKTMP\DX8VCSDK\INCLUDE\D3DX8.h:27, 10 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\d3dx8math.inl: In method `FLOAT & D3DXMATRIX::operator ()(unsigned int, unsigned int)': 484 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `m' undeclared (first use this function) 1516 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `struct D3DXMATRIX' has no member named `m' (note: this error messagea appeared several times) Does anyone know why this is? I do not even use the struct D3DMATRIX. Please reply with info, thanks. Chris Hague <fie...@ya...> wrote: hmm, I downloaded the file, though the.dll folder was empty. Does anyone have the necessary .dll files that they could send to me at fie...@ya... ? Thanks. Vassili <v.v...@bt...> wrote: You can find DirectX 8 files for Dev-C at this place as well as tutorials and other stuff. http://www.openrpgs.com/downloads/other/page.php best of luck Vas.----- Original Message ----- From: Chris Hague To: dev...@li... Sent: Thursday, August 02, 2001 3:23 AMSubject: RE: [Dev-C++] DirectX problem, help needed hmm, I believe that the Dev C++ .h files are all diffrent from the DirectX SDK ones. However, what .dll files do I need? I am not sure whether I have any. Where can I get the ones that I need, and where would they be found at if I had them on my comp? Please reply with info, thanks. Fierytycoon Ramana Kumar <ra...@my...> wrote: v\:* { BEHAVIOR: url(#default#VML)}o\:* { BEHAVIOR: url(#default#VML)}w\:* { BEHAVIOR: url(#default#VML)}.shape { BEHAVIOR: url(#default#VML)} Yes, I think you must make sure that Dev-C++ is only using DirectX header files where there are dev-c++ header files of the same name. In English: If there is a file in DirectX include directory and the same file in Dev-C++ include directory (c:\dev-c++\include) move the dev-c++ one somewhere safe and put the directx one in its place. Also you might need some platform SDK files. By the way, using the Microsoft files maybe the solution because the files are new, updated, and more compatible with directx. Before you mess around with your files though, maybe you should check some other stuff, like all the libs are linked correctly, you are using the right functions and you have the right dlls available (you might need vfw32.dll, for example) I hope this helps Ramana -----Original Message----- From: dev...@li... [mailto:dev...@li...]On Behalf Of Chris Hague Sent: Tuesday, 31 July 2001 9:36 AM To: dev...@li... Subject: [Dev-C++] DirectX problem, help needed Hi, I have linked the compiler with the .h and .lib directories in the DirectX SDK, though I receive 31 error messages every time I attempt to compile a program that uses any directx header files. Does anyone know how to fix this? Does anyone know how to setup DirectX at all? Please post info here or e-mail me, thanks. Fierytycoon --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ |
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From: Chris H. <fie...@ya...> - 2001-08-03 17:23:43
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I got the .dll file already, though I still receive the following errors as I stated in my last post: 21 c:\mssdktmp\dx8vcsdk\include\dmusicc.h from C:\MSSDKTMP\DX8VCSDK\SAMPLES\MULTIM~1\COMMON\INCLUDE\DMUtil.h:11, 15 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\dmdls.h:25: warning: `MAKEFOURCC' redefined 21 c:\dev-c_~1\include\mmsystem.h warning: this is the location of the previous definition 27 c:\mssdktmp\dx8vcsdk\include\d3dx8.h 1075 c:\mssdktmp\dx8vcsdk\include\d3dx8math.h from C:\MSSDKTMP\DX8VCSDK\INCLUDE\D3DX8.h:27, 10 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\d3dx8math.inl: In method `FLOAT & D3DXMATRIX::operator ()(unsigned int, unsigned int)': 484 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `m' undeclared (first use this function) 1516 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `struct D3DXMATRIX' has no member named `m' (note: this error messagea appeared several times) Does anyone know why this is? I do not even use the struct D3DMATRIX. Please reply with info, thanks. Vassili <v.v...@bt...> wrote: About the dll, don't forget that this is a hidden file and won't show unless you specify it. To do this, click view tab, select folder options, select view, and check the "show all files". You should now be able to view all the files on your system. best of luck Vas----- Original Message ----- From: Chris Hague To: dev...@li... Sent: Thursday, August 02, 2001 11:16 PMSubject: Re: [Dev-C++] DirectX problem, help needed nm, I got the.dll file, though I still receive 31 error messages after I reconfigured everything according to that file. Here are some of the error messages: 21 c:\mssdktmp\dx8vcsdk\include\dmusicc.h from C:\MSSDKTMP\DX8VCSDK\SAMPLES\MULTIM~1\COMMON\INCLUDE\DMUtil.h:11, 15 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\dmdls.h:25: warning: `MAKEFOURCC' redefined 21 c:\dev-c_~1\include\mmsystem.h warning: this is the location of the previous definition 27 c:\mssdktmp\dx8vcsdk\include\d3dx8.h 1075 c:\mssdktmp\dx8vcsdk\include\d3dx8math.h from C:\MSSDKTMP\DX8VCSDK\INCLUDE\D3DX8.h:27, 10 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\d3dx8math.inl: In method `FLOAT & D3DXMATRIX::operator ()(unsigned int, unsigned int)': 484 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `m' undeclared (first use this function) 1516 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `struct D3DXMATRIX' has no member named `m' (note: this error messagea appeared several times) Does anyone know why this is? I do not even use the struct D3DMATRIX. Please reply with info, thanks. Chris Hague <fie...@ya...> wrote: hmm, I downloaded the file, though the.dll folder was empty. Does anyone have the necessary .dll files that they could send to me at fie...@ya... ? Thanks. Vassili <v.v...@bt...> wrote: You can find DirectX 8 files for Dev-C at this place as well as tutorials and other stuff. http://www.openrpgs.com/downloads/other/page.php best of luck Vas.----- Original Message ----- From: Chris Hague To: dev...@li... Sent: Thursday, August 02, 2001 3:23 AMSubject: RE: [Dev-C++] DirectX problem, help needed hmm, I believe that the Dev C++ .h files are all diffrent from the DirectX SDK ones. However, what .dll files do I need? I am not sure whether I have any. Where can I get the ones that I need, and where would they be found at if I had them on my comp? Please reply with info, thanks. Fierytycoon Ramana Kumar <ra...@my...> wrote: v\:* { BEHAVIOR: url(#default#VML)}o\:* { BEHAVIOR: url(#default#VML)}w\:* { BEHAVIOR: url(#default#VML)}.shape { BEHAVIOR: url(#default#VML)} Yes, I think you must make sure that Dev-C++ is only using DirectX header files where there are dev-c++ header files of the same name. In English: If there is a file in DirectX include directory and the same file in Dev-C++ include directory (c:\dev-c++\include) move the dev-c++ one somewhere safe and put the directx one in its place. Also you might need some platform SDK files. By the way, using the Microsoft files maybe the solution because the files are new, updated, and more compatible with directx. Before you mess around with your files though, maybe you should check some other stuff, like all the libs are linked correctly, you are using the right functions and you have the right dlls available (you might need vfw32.dll, for example) I hope this helps Ramana -----Original Message----- From: dev...@li... [mailto:dev...@li...]On Behalf Of Chris Hague Sent: Tuesday, 31 July 2001 9:36 AM To: dev...@li... Subject: [Dev-C++] DirectX problem, help needed Hi, I have linked the compiler with the .h and .lib directories in the DirectX SDK, though I receive 31 error messages every time I attempt to compile a program that uses any directx header files. Does anyone know how to fix this? Does anyone know how to setup DirectX at all? Please post info here or e-mail me, thanks. Fierytycoon --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ |
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From: Chris H. <fie...@ya...> - 2001-08-03 17:23:08
|
I got the .dll file already, though I still receive the following errors as I stated in my last post: 21 c:\mssdktmp\dx8vcsdk\include\dmusicc.h from C:\MSSDKTMP\DX8VCSDK\SAMPLES\MULTIM~1\COMMON\INCLUDE\DMUtil.h:11, 15 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\dmdls.h:25: warning: `MAKEFOURCC' redefined 21 c:\dev-c_~1\include\mmsystem.h warning: this is the location of the previous definition 27 c:\mssdktmp\dx8vcsdk\include\d3dx8.h 1075 c:\mssdktmp\dx8vcsdk\include\d3dx8math.h from C:\MSSDKTMP\DX8VCSDK\INCLUDE\D3DX8.h:27, 10 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\d3dx8math.inl: In method `FLOAT & D3DXMATRIX::operator ()(unsigned int, unsigned int)': 484 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `m' undeclared (first use this function) 1516 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `struct D3DXMATRIX' has no member named `m' (note: this error messagea appeared several times) Does anyone know why this is? I do not even use the struct D3DMATRIX. Please reply with info, thanks. Vassili <v.v...@bt...> wrote: About the dll, don't forget that this is a hidden file and won't show unless you specify it. To do this, click view tab, select folder options, select view, and check the "show all files". You should now be able to view all the files on your system. best of luck Vas----- Original Message ----- From: Chris Hague To: dev...@li... Sent: Thursday, August 02, 2001 11:16 PMSubject: Re: [Dev-C++] DirectX problem, help needed nm, I got the.dll file, though I still receive 31 error messages after I reconfigured everything according to that file. Here are some of the error messages: 21 c:\mssdktmp\dx8vcsdk\include\dmusicc.h from C:\MSSDKTMP\DX8VCSDK\SAMPLES\MULTIM~1\COMMON\INCLUDE\DMUtil.h:11, 15 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\dmdls.h:25: warning: `MAKEFOURCC' redefined 21 c:\dev-c_~1\include\mmsystem.h warning: this is the location of the previous definition 27 c:\mssdktmp\dx8vcsdk\include\d3dx8.h 1075 c:\mssdktmp\dx8vcsdk\include\d3dx8math.h from C:\MSSDKTMP\DX8VCSDK\INCLUDE\D3DX8.h:27, 10 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\d3dx8math.inl: In method `FLOAT & D3DXMATRIX::operator ()(unsigned int, unsigned int)': 484 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `m' undeclared (first use this function) 1516 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `struct D3DXMATRIX' has no member named `m' (note: this error messagea appeared several times) Does anyone know why this is? I do not even use the struct D3DMATRIX. Please reply with info, thanks. Chris Hague <fie...@ya...> wrote: hmm, I downloaded the file, though the.dll folder was empty. Does anyone have the necessary .dll files that they could send to me at fie...@ya... ? Thanks. Vassili <v.v...@bt...> wrote: You can find DirectX 8 files for Dev-C at this place as well as tutorials and other stuff. http://www.openrpgs.com/downloads/other/page.php best of luck Vas.----- Original Message ----- From: Chris Hague To: dev...@li... Sent: Thursday, August 02, 2001 3:23 AMSubject: RE: [Dev-C++] DirectX problem, help needed hmm, I believe that the Dev C++ .h files are all diffrent from the DirectX SDK ones. However, what .dll files do I need? I am not sure whether I have any. Where can I get the ones that I need, and where would they be found at if I had them on my comp? Please reply with info, thanks. Fierytycoon Ramana Kumar <ra...@my...> wrote: v\:* { BEHAVIOR: url(#default#VML)}o\:* { BEHAVIOR: url(#default#VML)}w\:* { BEHAVIOR: url(#default#VML)}.shape { BEHAVIOR: url(#default#VML)} Yes, I think you must make sure that Dev-C++ is only using DirectX header files where there are dev-c++ header files of the same name. In English: If there is a file in DirectX include directory and the same file in Dev-C++ include directory (c:\dev-c++\include) move the dev-c++ one somewhere safe and put the directx one in its place. Also you might need some platform SDK files. By the way, using the Microsoft files maybe the solution because the files are new, updated, and more compatible with directx. Before you mess around with your files though, maybe you should check some other stuff, like all the libs are linked correctly, you are using the right functions and you have the right dlls available (you might need vfw32.dll, for example) I hope this helps Ramana -----Original Message----- From: dev...@li... [mailto:dev...@li...]On Behalf Of Chris Hague Sent: Tuesday, 31 July 2001 9:36 AM To: dev...@li... Subject: [Dev-C++] DirectX problem, help needed Hi, I have linked the compiler with the .h and .lib directories in the DirectX SDK, though I receive 31 error messages every time I attempt to compile a program that uses any directx header files. Does anyone know how to fix this? Does anyone know how to setup DirectX at all? Please post info here or e-mail me, thanks. Fierytycoon --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ |
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From: Chris H. <fie...@ya...> - 2001-08-03 17:21:50
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I got the .dll file already, though I still receive the following errors as I stated in my last post: 21 c:\mssdktmp\dx8vcsdk\include\dmusicc.h from C:\MSSDKTMP\DX8VCSDK\SAMPLES\MULTIM~1\COMMON\INCLUDE\DMUtil.h:11, 15 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\dmdls.h:25: warning: `MAKEFOURCC' redefined 21 c:\dev-c_~1\include\mmsystem.h warning: this is the location of the previous definition 27 c:\mssdktmp\dx8vcsdk\include\d3dx8.h 1075 c:\mssdktmp\dx8vcsdk\include\d3dx8math.h from C:\MSSDKTMP\DX8VCSDK\INCLUDE\D3DX8.h:27, 10 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\d3dx8math.inl: In method `FLOAT & D3DXMATRIX::operator ()(unsigned int, unsigned int)': 484 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `m' undeclared (first use this function) 1516 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `struct D3DXMATRIX' has no member named `m' (note: this error messagea appeared several times) Does anyone know why this is? I do not even use the struct D3DMATRIX. Please reply with info, thanks. Vassili <v.v...@bt...> wrote: About the dll, don't forget that this is a hidden file and won't show unless you specify it. To do this, click view tab, select folder options, select view, and check the "show all files". You should now be able to view all the files on your system. best of luck Vas----- Original Message ----- From: Chris Hague To: dev...@li... Sent: Thursday, August 02, 2001 11:16 PMSubject: Re: [Dev-C++] DirectX problem, help needed nm, I got the.dll file, though I still receive 31 error messages after I reconfigured everything according to that file. Here are some of the error messages: 21 c:\mssdktmp\dx8vcsdk\include\dmusicc.h from C:\MSSDKTMP\DX8VCSDK\SAMPLES\MULTIM~1\COMMON\INCLUDE\DMUtil.h:11, 15 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\dmdls.h:25: warning: `MAKEFOURCC' redefined 21 c:\dev-c_~1\include\mmsystem.h warning: this is the location of the previous definition 27 c:\mssdktmp\dx8vcsdk\include\d3dx8.h 1075 c:\mssdktmp\dx8vcsdk\include\d3dx8math.h from C:\MSSDKTMP\DX8VCSDK\INCLUDE\D3DX8.h:27, 10 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\d3dx8math.inl: In method `FLOAT & D3DXMATRIX::operator ()(unsigned int, unsigned int)': 484 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `m' undeclared (first use this function) 1516 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `struct D3DXMATRIX' has no member named `m' (note: this error messagea appeared several times) Does anyone know why this is? I do not even use the struct D3DMATRIX. Please reply with info, thanks. Chris Hague <fie...@ya...> wrote: hmm, I downloaded the file, though the.dll folder was empty. Does anyone have the necessary .dll files that they could send to me at fie...@ya... ? Thanks. Vassili <v.v...@bt...> wrote: You can find DirectX 8 files for Dev-C at this place as well as tutorials and other stuff. http://www.openrpgs.com/downloads/other/page.php best of luck Vas.----- Original Message ----- From: Chris Hague To: dev...@li... Sent: Thursday, August 02, 2001 3:23 AMSubject: RE: [Dev-C++] DirectX problem, help needed hmm, I believe that the Dev C++ .h files are all diffrent from the DirectX SDK ones. However, what .dll files do I need? I am not sure whether I have any. Where can I get the ones that I need, and where would they be found at if I had them on my comp? Please reply with info, thanks. Fierytycoon Ramana Kumar <ra...@my...> wrote: v\:* { BEHAVIOR: url(#default#VML)}o\:* { BEHAVIOR: url(#default#VML)}w\:* { BEHAVIOR: url(#default#VML)}.shape { BEHAVIOR: url(#default#VML)} Yes, I think you must make sure that Dev-C++ is only using DirectX header files where there are dev-c++ header files of the same name. In English: If there is a file in DirectX include directory and the same file in Dev-C++ include directory (c:\dev-c++\include) move the dev-c++ one somewhere safe and put the directx one in its place. Also you might need some platform SDK files. By the way, using the Microsoft files maybe the solution because the files are new, updated, and more compatible with directx. Before you mess around with your files though, maybe you should check some other stuff, like all the libs are linked correctly, you are using the right functions and you have the right dlls available (you might need vfw32.dll, for example) I hope this helps Ramana -----Original Message----- From: dev...@li... [mailto:dev...@li...]On Behalf Of Chris Hague Sent: Tuesday, 31 July 2001 9:36 AM To: dev...@li... Subject: [Dev-C++] DirectX problem, help needed Hi, I have linked the compiler with the .h and .lib directories in the DirectX SDK, though I receive 31 error messages every time I attempt to compile a program that uses any directx header files. Does anyone know how to fix this? Does anyone know how to setup DirectX at all? Please post info here or e-mail me, thanks. Fierytycoon --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ |
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From: Chris H. <fie...@ya...> - 2001-08-03 17:20:06
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I got the .dll file already, though I still receive the following errors as I stated in my last post: 21 c:\mssdktmp\dx8vcsdk\include\dmusicc.h from C:\MSSDKTMP\DX8VCSDK\SAMPLES\MULTIM~1\COMMON\INCLUDE\DMUtil.h:11, 15 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\dmdls.h:25: warning: `MAKEFOURCC' redefined 21 c:\dev-c_~1\include\mmsystem.h warning: this is the location of the previous definition 27 c:\mssdktmp\dx8vcsdk\include\d3dx8.h 1075 c:\mssdktmp\dx8vcsdk\include\d3dx8math.h from C:\MSSDKTMP\DX8VCSDK\INCLUDE\D3DX8.h:27, 10 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\d3dx8math.inl: In method `FLOAT & D3DXMATRIX::operator ()(unsigned int, unsigned int)': 484 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `m' undeclared (first use this function) 1516 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `struct D3DXMATRIX' has no member named `m' (note: this error messagea appeared several times) Does anyone know why this is? I do not even use the struct D3DMATRIX. Please reply with info, thanks. Vassili <v.v...@bt...> wrote: About the dll, don't forget that this is a hidden file and won't show unless you specify it. To do this, click view tab, select folder options, select view, and check the "show all files". You should now be able to view all the files on your system. best of luck Vas----- Original Message ----- From: Chris Hague To: dev...@li... Sent: Thursday, August 02, 2001 11:16 PMSubject: Re: [Dev-C++] DirectX problem, help needed nm, I got the.dll file, though I still receive 31 error messages after I reconfigured everything according to that file. Here are some of the error messages: 21 c:\mssdktmp\dx8vcsdk\include\dmusicc.h from C:\MSSDKTMP\DX8VCSDK\SAMPLES\MULTIM~1\COMMON\INCLUDE\DMUtil.h:11, 15 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\dmdls.h:25: warning: `MAKEFOURCC' redefined 21 c:\dev-c_~1\include\mmsystem.h warning: this is the location of the previous definition 27 c:\mssdktmp\dx8vcsdk\include\d3dx8.h 1075 c:\mssdktmp\dx8vcsdk\include\d3dx8math.h from C:\MSSDKTMP\DX8VCSDK\INCLUDE\D3DX8.h:27, 10 test2.cpp C:\MSSDKTMP\DX8VCSDK\INCLUDE\d3dx8math.inl: In method `FLOAT & D3DXMATRIX::operator ()(unsigned int, unsigned int)': 484 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `m' undeclared (first use this function) 1516 c:\mssdktmp\dx8vcsdk\include\d3dx8math.inl `struct D3DXMATRIX' has no member named `m' (note: this error messagea appeared several times) Does anyone know why this is? I do not even use the struct D3DMATRIX. Please reply with info, thanks. Chris Hague <fie...@ya...> wrote: hmm, I downloaded the file, though the.dll folder was empty. Does anyone have the necessary .dll files that they could send to me at fie...@ya... ? Thanks. Vassili <v.v...@bt...> wrote: You can find DirectX 8 files for Dev-C at this place as well as tutorials and other stuff. http://www.openrpgs.com/downloads/other/page.php best of luck Vas.----- Original Message ----- From: Chris Hague To: dev...@li... Sent: Thursday, August 02, 2001 3:23 AMSubject: RE: [Dev-C++] DirectX problem, help needed hmm, I believe that the Dev C++ .h files are all diffrent from the DirectX SDK ones. However, what .dll files do I need? I am not sure whether I have any. Where can I get the ones that I need, and where would they be found at if I had them on my comp? Please reply with info, thanks. Fierytycoon Ramana Kumar <ra...@my...> wrote: v\:* { BEHAVIOR: url(#default#VML)}o\:* { BEHAVIOR: url(#default#VML)}w\:* { BEHAVIOR: url(#default#VML)}.shape { BEHAVIOR: url(#default#VML)} Yes, I think you must make sure that Dev-C++ is only using DirectX header files where there are dev-c++ header files of the same name. In English: If there is a file in DirectX include directory and the same file in Dev-C++ include directory (c:\dev-c++\include) move the dev-c++ one somewhere safe and put the directx one in its place. Also you might need some platform SDK files. By the way, using the Microsoft files maybe the solution because the files are new, updated, and more compatible with directx. Before you mess around with your files though, maybe you should check some other stuff, like all the libs are linked correctly, you are using the right functions and you have the right dlls available (you might need vfw32.dll, for example) I hope this helps Ramana -----Original Message----- From: dev...@li... [mailto:dev...@li...]On Behalf Of Chris Hague Sent: Tuesday, 31 July 2001 9:36 AM To: dev...@li... Subject: [Dev-C++] DirectX problem, help needed Hi, I have linked the compiler with the .h and .lib directories in the DirectX SDK, though I receive 31 error messages every time I attempt to compile a program that uses any directx header files. Does anyone know how to fix this? Does anyone know how to setup DirectX at all? Please post info here or e-mail me, thanks. Fierytycoon --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ --------------------------------- Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ |
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From: Ioannis V. <no...@ya...> - 2001-08-03 16:19:24
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you forgot a } after return result; Ioannis * Ioannis Vranos * Programming pages: http://www.noicys.f2s.com * Alternative URL: http://run.to/noicys > -----Original Message----- > From: dev...@li... > [mailto:dev...@li...] On Behalf Of Jared > Sent: Friday, August 03, 2001 6:11 PM > To: dev...@li... > Subject: [Dev-C++] errors in devc++ with no visible cause > > > Hellow I am trying to write a fairly simple program in C and > get an error in line 2. I look at the code and can't find a > line number in line 2 thoe. Can someone please help? > |
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From: Jared <sto...@ya...> - 2001-08-03 16:10:45
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Hellow I am trying to write a fairly simple program in C and get an error in line 2. I look at the code and can't find a line number in line 2 thoe. Can someone please help? |
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From: <Fre...@as...> - 2001-08-03 15:05:42
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Hi, In my version (4.01), you can see in conio.h : /* 19 of 31 functions implemented, 62% */ ... #define cprintf printf .... I think cprintf is no yet implemented..... Bye. Fred bretek <br...@fr...>@lists.sourceforge.net on 03/08/2001 11:22:0= 3 Veuillez r=E9pondre =E0 dev...@li... Envoy=E9 par : dev...@li... Pour : dev...@li... cc : Objet : [Dev-C++] Problems with cprintf() Hello! I have problems with textcolor() and cprintf() functions. I included conio.h to the source and added c:\Dev- C++\Lib\conio.o to "Further Object Files" in Project Options (as I had read in FAQ), but cprintf() has not operate well. I.e after textcolor(RED) cprintf() sometimes (but not always) prints characters with the default LIGHTGREY colour. What can I do? Is this bug fixed in version 4.01 ? Should I use a special compiler option? (Excuse my poor English.) _______________________________________________ Dev-cpp-users mailing list Dev...@li... http://lists.sourceforge.net/lists/listinfo/dev-cpp-users = |
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From: bretek <br...@fr...> - 2001-08-03 09:22:15
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Hello! I have problems with textcolor() and cprintf() functions. I included conio.h to the source and added c:\Dev- C++\Lib\conio.o to "Further Object Files" in Project Options (as I had read in FAQ), but cprintf() has not operate well. I.e after textcolor(RED) cprintf() sometimes (but not always) prints characters with the default LIGHTGREY colour. What can I do? Is this bug fixed in version 4.01 ? Should I use a special compiler option? (Excuse my poor English.) |
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From: Vassili <v.v...@bt...> - 2001-08-03 02:41:03
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If you do use malloc in a function then you should return the pointer
(unless you free the memory in the function).
You see, once the function is finished with, it's basically destroyed and
you will have memory allocated but with nothing connecting it. When you call
the function again it allocates more memory, and slowly, slowly you chew
your memory away.
This is basically oop, you create an object, then you destroy it.
best of luck
Vas.
----- Original Message -----
From: "Albert Vilella Bertran" <vil...@ya...>
To: <dev...@li...>
Sent: Thursday, August 02, 2001 1:47 PM
Subject: [Dev-C++] What is a static function
> I don't understand what is like to declare a function as "static".
> For example:
>
> static void initBV() {
> if (!inittedBV)
> {
> int i;
> for (i=0; i<ArraySize(bV); i++)
> bV[i] = -1;
> bV['a'] = bV['A'] = A_B_V;
> bV['b'] = bV['B'] = B_B_V;
> bV['c'] = bV['C'] = C_B_V;
> bV['d'] = bV['D'] = D_B_V;
> bV['e'] = bV['E'] = E_B_V;
> inittedBV = TRUE;
> }
> }
>
> What is that code doing?
> If I "malloc" something inside the function, what happens? Is the space
> able to be freed outside of the function?
> How is that "int i" variable managed, is it created always but not used
> unless the "if" condition is true?
> Can I put this kind of conditional declaration of functions in a
non-static
> function?
>
> I don't know much of it, you see! :)
>
>
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