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From: Joseph, B. & E. V. <bl...@ho...> - 2001-09-17 02:01:08
|
Thank you both! I tried and tried to get the malloc/free to work, but = apperently the compiler has some "C++ safety": It wouldn't allow me to = use those two. When I used the strictly C++ (new[] and delete[]) it = worked without any problems! Guess I should bone up on my C++ :) Thanks again, Blumojo PS- (To the one requesting info on unraring) WinRar is my favorite = zipping/unzipping utility - try it. |
|
From: Ray W. <ra...@in...> - 2001-09-17 00:41:45
|
I been using it on windows me, 98 and dos, seems to work fine on all of them,
use
#include <cstdlib>
system ("PAUSE");
to prevent window from closing
At 12:55 PM 9/16/01 EDT, you wrote:
>Can Dev C++ be used on Windows Me os?
>I undestand that MS hid the Dos os on this version.
>When I execute a program it opens and closes.
>Help..
>
>_______________________________________________
>Dev-cpp-users mailing list
>Dev...@li...
>https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
>
>
Ray Witter
|
|
From: Jason <tux...@au...> - 2001-09-16 22:34:17
|
I am sorry if this is a stupid question but: How did you get the first =
one to work? Which one did you click on on the bottom of the various =
versions of the code? What kind of project type did you use? empty? =
Empty Window? Etc...
Thx in advance for your help
Jason=20
----- Original Message -----=20
From: Joseph, Brandi, & Elise VanPelt=20
To: dev...@li...=20
Sent: Saturday, September 15, 2001 5:38 PM
Subject: [Dev-C++] Hello
Hello all,
This is my first post to this list. My name is Joseph, you can =
call me Blumojo (or "blu" or "mojo" for short). I really like Dev-cpp =
and am thinking of sending a donation if I can get the following to =
work. I am working on NeHe's OpenGL tutorials =
(http://nehe.gamedev.net/) which are really good - even for a novice =
like me, but the code he gave was for Visual CPP. I have worked through =
a couple of the problems, but have become "stumped" on lesson 7 where =
the compiler has given me:
"implicit declaration of function int free()"
In his explanation, this function is used to free memory used to store =
texture data.
First of all, has anyone worked through these tutorials and ported =
them to Dev-CPP/MinGW? If so, I would greatly appreciate the code to =
help me along. Second, is there another (perhaps better) way to free =
this memory?
Thank you all so much for the help!
-Bumojo
|
|
From: Jared <sto...@ya...> - 2001-09-16 21:38:48
|
Thats wrong kind of at least in c it is=20
system ("pause");
you also need to include stdlib.h but if this is c++ it could be =
different. Hope this helps
----- Original Message -----=20
From: St0fF 64=20
To: dev...@li...=20
Sent: Sunday, September 16, 2001 1:54 PM
Subject: Re: [Dev-C++] Windows Me Compatible?
use
system(pause);
before exiting the program ... or just read in a key (#27 looks like a =
good key...)
cheers, St0fF.
----- Original Message -----=20
From: Jay Silverman=20
To: dev...@li...=20
Sent: Sunday, September 16, 2001 7:23 PM
Subject: Re: [Dev-C++] Windows Me Compatible?
It'll work fine...did you include a getchar(); ( it's in stdlib.h i =
think, maybe stdio.h)?
Jason
----- Original Message -----=20
From: Caj...@ao...=20
To: dev...@li...=20
Sent: Sunday, September 16, 2001 12:55 PM
Subject: [Dev-C++] Windows Me Compatible?
Can Dev C++ be used on Windows Me os?
I undestand that MS hid the Dos os on this version.=20
When I execute a program it opens and closes.
Help..
_______________________________________________
Dev-cpp-users mailing list
Dev...@li...
https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
|
|
From: St0fF 6. <st...@gm...> - 2001-09-16 17:54:00
|
use
system(pause);
before exiting the program ... or just read in a key (#27 looks like a =
good key...)
cheers, St0fF.
----- Original Message -----=20
From: Jay Silverman=20
To: dev...@li...=20
Sent: Sunday, September 16, 2001 7:23 PM
Subject: Re: [Dev-C++] Windows Me Compatible?
It'll work fine...did you include a getchar(); ( it's in stdlib.h i =
think, maybe stdio.h)?
Jason
----- Original Message -----=20
From: Caj...@ao...=20
To: dev...@li...=20
Sent: Sunday, September 16, 2001 12:55 PM
Subject: [Dev-C++] Windows Me Compatible?
Can Dev C++ be used on Windows Me os?
I undestand that MS hid the Dos os on this version.=20
When I execute a program it opens and closes.
Help..
_______________________________________________
Dev-cpp-users mailing list
Dev...@li...
https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
|
|
From: Jay S. <mys...@op...> - 2001-09-16 17:23:44
|
It'll work fine...did you include a getchar(); ( it's in stdlib.h i think, maybe stdio.h)? Jason ----- Original Message ----- From: Caj...@ao... To: dev...@li... Sent: Sunday, September 16, 2001 12:55 PM Subject: [Dev-C++] Windows Me Compatible? Can Dev C++ be used on Windows Me os? I undestand that MS hid the Dos os on this version. When I execute a program it opens and closes. Help.. _______________________________________________ Dev-cpp-users mailing list Dev...@li... https://lists.sourceforge.net/lists/listinfo/dev-cpp-users |
|
From: <Caj...@ao...> - 2001-09-16 16:55:30
|
Can Dev C++ be used on Windows Me os? I undestand that MS hid the Dos os on this version. When I execute a program it opens and closes. Help.. |
|
From: Jason H. <jas...@bt...> - 2001-09-16 12:04:50
|
MessageThanks, I wrote about it of the top of my head, but not using = dynamic allocation of arrays all that often I forgot about the array = version. Only in recent weeks have I started coding again, so I'll = admitt I am a bit rusty, but it's just like riding a bike :) Any more mistakes anyone? Jason. ----- Original Message -----=20 From: Ioannis Vranos=20 To: dev...@li...=20 Sent: Sunday, September 16, 2001 4:03 AM Subject: RE: [Dev-C++] Hello I write this because you said to point out the mistakes. :) It is not new() and delete(), they are operators new and delete ( and = new[] and delete[]). Then in your code you do p=3Dnew int[10] and delete p; but it should = be delete[] p; Also new, new[], delete and delete[] are better because you can = define what to do in memory allocation failure of new or new[] using = set_new_handler() and overiding them to define where to place their = objects (placement operators) in already allocated memory (even in the = stack), which is a bit advanced topic. Regards, Ioannis * Ioannis Vranos * Programming pages: http://www.noicys.f2s.com * Alternative URL: http://run.to/noicys -----Original Message----- From: dev...@li... = [mailto:dev...@li...] On Behalf Of Jason = Hardman Sent: Sunday, September 16, 2001 1:42 AM To: dev...@li... Subject: Re: [Dev-C++] Hello I'm afraid I can't offer you much help with OpenGL and those = tutorials, but I do know something about "free()". When programming in C you use free() allong with malloc() to = dynamically create and *free* up memory. If you want to learn more about = dynamic allocation you should read a good C/C++ book. Any C book should = explain more about malloc() and free(). From what you have said it sounds like you need to include = <stdlib.h>, which is where those functions are declared. If it is = already defined then the problem is elsewhere. As for alternatives... if you are using C++ (as aposed to pure C) = then you can use the dynamic allocation functions that are part of the = C++ language, which are new() and delete(). Again any good C++ book will = explain these. Using malloc() and free() is still valid in C++ (and you = can use the header <cstdlib> instead of <stdlib.h>), but new() and = delete() are better because of the way they are designed to handle = pointers and datatypes as part of the language. i.e. int *p; p =3D new int[10]; // create an int array for(int i=3D0; i<10; ++i) p[i] =3D i*i; // fill array with square of 0 through to 9. for(int i=3D0; i<10; ++i) cout << p[i] << endl; // display contents of dynamic array. // don't forget need to include <iostream> to use cout = etc... delete p; // always free up memory or you will get a memory leak!!! ... This is just a quickie I created off the top of my head, so it = probably won't work ;-) I'm too lazy to actualy test it. p =3D new int[10]; is the same as p =3D (int*) malloc(10*sizeof(int)); in C. delete p; is the same as free(p); in C. Just remember you cannot use one malloc() with delete() and new() = with free().... they don't mix. Hope this helps, and anyone else feel free to point out any mistakes = I may have made. Jason. ----- Original Message -----=20 From: Joseph, Brandi, & Elise VanPelt=20 To: dev...@li...=20 Sent: Saturday, September 15, 2001 11:38 PM Subject: [Dev-C++] Hello Hello all, This is my first post to this list. My name is Joseph, you = can call me Blumojo (or "blu" or "mojo" for short). I really like = Dev-cpp and am thinking of sending a donation if I can get the following = to work. I am working on NeHe's OpenGL tutorials = (http://nehe.gamedev.net/) which are really good - even for a novice = like me, but the code he gave was for Visual CPP. I have worked through = a couple of the problems, but have become "stumped" on lesson 7 where = the compiler has given me: "implicit declaration of function int free()" In his explanation, this function is used to free memory used to = store texture data. First of all, has anyone worked through these tutorials and = ported them to Dev-CPP/MinGW? If so, I would greatly appreciate the = code to help me along. Second, is there another (perhaps better) way to = free this memory? Thank you all so much for the help! -Bumojo |
|
From: St0fF 6. <st...@gm...> - 2001-09-16 10:49:38
|
Why don't you just try using the unsubscribe-link in any of the lists = mails? Also just use a VirusKiller, or maybe LinuX or BSD are better for you = (no chance for Viruses ...). So please don't ever again send a mail like this! Maybe you should try = out uns...@li.... Leave the message = body free and add your eMail-addy in the subject line. there shouldn't = be problems with that. Cheers, St0fF. ----- Original Message -----=20 From: lavi=20 To: dev...@li...=20 Sent: Sunday, September 16, 2001 11:43 AM Subject: [Dev-C++] Help HELP I want to UNSUBSCRIB. I have a VIRUPlease let me out |
|
From: lavi <jl...@ne...> - 2001-09-16 08:48:20
|
I want to UNSUBSCRIB. I have a VIRUPlease let me out |
|
From: Aaron W. <Aar...@My...> - 2001-09-16 02:39:48
|
I use MASM32, which In my oppinion should have been included with VS 98 but there ya go. Just search Google for MASM32 DOWNLOAD and it will return a couple places. Wilksey ----- Original Message ----- From: "Jared" <sto...@ya...> To: <dev...@li...> Sent: Sunday, September 16, 2001 03:22 Subject: [Dev-C++] c++ and assembly > Where can you get a good pure assembeler? I have the full enterprise > addition of visual studio on my computer but didn't see anything about > assembly in it. Any help wood be appreciated. Thanks for any help. > > > _________________________________________________________ > Do You Yahoo!? > Get your free @yahoo.com address at http://mail.yahoo.com > > > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > |
|
From: Jared <sto...@ya...> - 2001-09-16 02:23:31
|
Where can you get a good pure assembeler? I have the full enterprise addition of visual studio on my computer but didn't see anything about assembly in it. Any help wood be appreciated. Thanks for any help. _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com |
|
From: Ioannis V. <no...@ya...> - 2001-09-16 02:02:21
|
I write this because you said to point out the mistakes. :) =20 It is not new() and delete(), they are operators new and delete ( and new[] and delete[]). =20 Then in your code you do p=3Dnew int[10] and delete p; but it should be delete[] p; =20 Also new, new[], delete and delete[] are better because you can define what to do in memory allocation failure of new or new[] using set_new_handler() and overiding them to define where to place their objects (placement operators) in already allocated memory (even in the stack), which is a bit advanced topic. =20 =20 Regards, Ioannis =20 * Ioannis Vranos * Programming pages: http://www.noicys.f2s.com <http://www.noicys.f2s.com/>=20 * Alternative URL: http://run.to/noicys -----Original Message----- From: dev...@li... [mailto:dev...@li...] On Behalf Of Jason Hardman Sent: Sunday, September 16, 2001 1:42 AM To: dev...@li... Subject: Re: [Dev-C++] Hello I'm afraid I can't offer you much help with OpenGL and those tutorials, but I do know something about "free()". =20 When programming in C you use free() allong with malloc() to dynamically create and *free* up memory. If you want to learn more about dynamic allocation you should read a good C/C++ book. Any C book should explain more about malloc() and free(). =20 From what you have said it sounds like you need to include <stdlib.h>, which is where those functions are declared. If it is already defined then the problem is elsewhere. =20 As for alternatives... if you are using C++ (as aposed to pure C) then you can use the dynamic allocation functions that are part of the C++ language, which are new() and delete(). Again any good C++ book will explain these. Using malloc() and free() is still valid in C++ (and you can use the header <cstdlib> instead of <stdlib.h>), but new() and delete() are better because of the way they are designed to handle pointers and datatypes as part of the language. =20 i.e. =20 int *p; p =3D new int[10]; // create an int array =20 for(int i=3D0; i<10; ++i) p[i] =3D i*i; // fill array with square of 0 through to 9. =20 for(int i=3D0; i<10; ++i) cout << p[i] << endl; // display contents of dynamic array. // don't forget need to include <iostream> to use cout etc... =20 delete p; // always free up memory or you will get a memory leak!!! ... =20 This is just a quickie I created off the top of my head, so it probably won't work ;-) I'm too lazy to actualy test it. =20 p =3D new int[10]; =20 is the same as =20 p =3D (int*) malloc(10*sizeof(int)); =20 in C. =20 delete p; =20 is the same as =20 free(p); =20 in C. =20 Just remember you cannot use one malloc() with delete() and new() with free().... they don't mix. =20 Hope this helps, and anyone else feel free to point out any mistakes I may have made. =20 Jason. ----- Original Message -----=20 From: Joseph, <mailto:bl...@ho...> Brandi, & Elise VanPelt=20 To: dev...@li...=20 Sent: Saturday, September 15, 2001 11:38 PM Subject: [Dev-C++] Hello Hello all, This is my first post to this list. My name is Joseph, you can call me Blumojo (or "blu" or "mojo" for short). I really like Dev-cpp and am thinking of sending a donation if I can get the following to work. I am working on NeHe's OpenGL tutorials (http://nehe.gamedev.net/) which are really good - even for a novice like me, but the code he gave was for Visual CPP. I have worked through a couple of the problems, but have become "stumped" on lesson 7 where the compiler has given me: "implicit declaration of function int free()" In his explanation, this function is used to free memory used to store texture data. =20 First of all, has anyone worked through these tutorials and ported them to Dev-CPP/MinGW? If so, I would greatly appreciate the code to help me along. Second, is there another (perhaps better) way to free this memory? =20 Thank you all so much for the help! =20 -Bumojo |
|
From: Ioannis V. <no...@ya...> - 2001-09-16 01:53:19
|
void free(void *p) is defined in <stdlib.h> nd it ccan be used like
this.
=20
/* C program (.c) */
=20
#include <stdlib.h>
=20
int main()
{
int *p;
p=3Dmalloc(10*sizeof(int)); /* It creates an array of 10 integers on the
free store. */
p[0]=3D5;
p[3]=3D7;
/* ... */
=20
free(p); /* It deallocates the memory allocated for 10 integers */
=20
/* Now p points to nowhere, the array doesn't exist */
return 0;
}
=20
For C++ file (.cpp) you must use casting in malloc(), that is:
=20
p=3D(int *)malloc(10*sizeof(int));
=20
=20
but C++ provides more flexible mechanisms, new, new[], delete, and
delete[] so it becomes:
=20
p=3Dnew int[10];
p[0]=3D5;
p[3]=3D7;
// ...
delete[] p; =20
=20
=20
Ioannis
=20
* Ioannis Vranos
* Programming pages: http://www.noicys.f2s.com
<http://www.noicys.f2s.com/>=20
* Alternative URL: http://run.to/noicys
=20
=20
=20
-----Original Message-----
From: dev...@li...
[mailto:dev...@li...] On Behalf Of Joseph,
Brandi, & Elise VanPelt
Sent: Sunday, September 16, 2001 12:39 AM
To: dev...@li...
Subject: [Dev-C++] Hello
Hello all,
This is my first post to this list. My name is Joseph, you can call
me Blumojo (or "blu" or "mojo" for short). I really like Dev-cpp and am
thinking of sending a donation if I can get the following to work. I am
working on NeHe's OpenGL tutorials (http://nehe.gamedev.net/) which are
really good - even for a novice like me, but the code he gave was for
Visual CPP. I have worked through a couple of the problems, but have
become "stumped" on lesson 7 where the compiler has given me:
"implicit declaration of function int free()"
In his explanation, this function is used to free memory used to store
texture data.
=20
First of all, has anyone worked through these tutorials and ported
them to Dev-CPP/MinGW? If so, I would greatly appreciate the code to
help me along. Second, is there another (perhaps better) way to free
this memory?
=20
Thank you all so much for the help!
=20
-Bumojo
|
|
From: Ioannis V. <no...@ya...> - 2001-09-16 01:43:26
|
It is a compression scheme with better compression and recovery from damaged archives than zip. The program from the company that invented it is WinRAR which can be found at: http://www.rarsoft.com/ =20 WinRAR also supports the zip format, that is it can open, create and extract zip files too. =20 =20 Regards, Ioannis =20 * Ioannis Vranos * Programming pages: http://www.noicys.f2s.com <http://www.noicys.f2s.com/>=20 * Alternative URL: http://run.to/noicys -----Original Message----- From: dev...@li... [mailto:dev...@li...] On Behalf Of Ameer Khan Sent: Saturday, September 15, 2001 6:14 PM To: dev...@li... Subject: [Dev-C++] Programme for 'unrar" friends, I have a Programme installation file with ".rar" extention and the instruction given is to 'unrar' the same and instal. Which proramme is used to 'unrar ' the same and where it is available. With regards sm...@vs... =20 |
|
From: St0fF 6. <st...@gm...> - 2001-09-16 00:17:56
|
Hi BluMo (What about this Variation?)!
I'm really sorry in advance because of what I can tell you 'bout devCPP =
and OpenGL examples. I'm a beginner to OpenGL and C++, too. My =
advantage: I've got a friend who's been doing this kind a codework for =
years. He uses GLUT and C++ on his MAC. So what I was doing is making =
his code work under windows. I tried devCPP long time and it nearly =
made me capitulate. Then I tried "JensFileEditor & GCC" and guess what: =
I didn't have to change more than replacing slashes in paths by =
backslashes and
{glutGameModeString(...); glutEnterGameMode();} by {glutFullScreen();} =
and it compiled and ran without any problems.
So I say I stick to the software that meets my needs. DevCPP is great =
in style and comfort, but for me it's rather useless. Sorry.
St0fF.
----- Original Message -----=20
From: Joseph, Brandi, & Elise VanPelt=20
To: dev...@li...=20
Sent: Sunday, September 16, 2001 12:38 AM
Subject: [Dev-C++] Hello
Hello all,
This is my first post to this list. My name is Joseph, you can =
call me Blumojo (or "blu" or "mojo" for short). I really like Dev-cpp =
and am thinking of sending a donation if I can get the following to =
work. I am working on NeHe's OpenGL tutorials =
(http://nehe.gamedev.net/) which are really good - even for a novice =
like me, but the code he gave was for Visual CPP. I have worked through =
a couple of the problems, but have become "stumped" on lesson 7 where =
the compiler has given me:
"implicit declaration of function int free()"
In his explanation, this function is used to free memory used to store =
texture data.
First of all, has anyone worked through these tutorials and ported =
them to Dev-CPP/MinGW? If so, I would greatly appreciate the code to =
help me along. Second, is there another (perhaps better) way to free =
this memory?
Thank you all so much for the help!
-Bumojo
|
|
From: Jason H. <jas...@bt...> - 2001-09-15 23:57:57
|
I was looking up movw in some Assembler books I have, but couldn't find =
it? What processor was that instruction introduced for? My assembler =
knowledge is a bit rusty I'm afraid, and those books are probably a bit =
old now.
An exception like that would probably be an indication of either trying =
to access memory that you don't have the rights too, or using an =
instruction which you either don't have right's to or on the wrong =
processor, e.g. a pentium instruction on a 386 machine.
I just mention this as a guide that might help, but mainly out of =
curiousity about using asm and such.
Jason.
----- Original Message -----=20
From: Santiago Londo=F1o=20
To: dev...@li...=20
Sent: Saturday, September 15, 2001 8:11 PM
Subject: [Dev-C++] Need help
Hello friends:
Can anyone help me with this code?
I compiled it using Dev C with Mingw32 but when I execute the program =
the screen gets blue and I get the typical windows error: critical =
exception at bla,bla,bla,lbla
#include <stdio.h>
int main()
{
asm("movw $0x0013, %ax\n\t"
"int $0x10");
getch();
asm("movw $0x0003, %ax\n\t"
"int $0x10");
return 0;
}
|
|
From: Jason H. <jas...@bt...> - 2001-09-15 23:42:07
|
I'm afraid I can't offer you much help with OpenGL and those tutorials, =
but I do know something about "free()".
When programming in C you use free() allong with malloc() to dynamically =
create and *free* up memory. If you want to learn more about dynamic =
allocation you should read a good C/C++ book. Any C book should explain =
more about malloc() and free().
From what you have said it sounds like you need to include <stdlib.h>, =
which is where those functions are declared. If it is already defined =
then the problem is elsewhere.
As for alternatives... if you are using C++ (as aposed to pure C) then =
you can use the dynamic allocation functions that are part of the C++ =
language, which are new() and delete(). Again any good C++ book will =
explain these. Using malloc() and free() is still valid in C++ (and you =
can use the header <cstdlib> instead of <stdlib.h>), but new() and =
delete() are better because of the way they are designed to handle =
pointers and datatypes as part of the language.
i.e.
int *p;
p =3D new int[10]; // create an int array
for(int i=3D0; i<10; ++i)
p[i] =3D i*i; // fill array with square of 0 through to 9.
for(int i=3D0; i<10; ++i)
cout << p[i] << endl; // display contents of dynamic array.
// don't forget need to include <iostream> to use cout etc...
delete p; // always free up memory or you will get a memory leak!!!
...
This is just a quickie I created off the top of my head, so it probably =
won't work ;-) I'm too lazy to actualy test it.
p =3D new int[10];
is the same as
p =3D (int*) malloc(10*sizeof(int));
in C.
delete p;
is the same as
free(p);
in C.
Just remember you cannot use one malloc() with delete() and new() with =
free().... they don't mix.
Hope this helps, and anyone else feel free to point out any mistakes I =
may have made.
Jason.
----- Original Message -----=20
From: Joseph, Brandi, & Elise VanPelt=20
To: dev...@li...=20
Sent: Saturday, September 15, 2001 11:38 PM
Subject: [Dev-C++] Hello
Hello all,
This is my first post to this list. My name is Joseph, you can =
call me Blumojo (or "blu" or "mojo" for short). I really like Dev-cpp =
and am thinking of sending a donation if I can get the following to =
work. I am working on NeHe's OpenGL tutorials =
(http://nehe.gamedev.net/) which are really good - even for a novice =
like me, but the code he gave was for Visual CPP. I have worked through =
a couple of the problems, but have become "stumped" on lesson 7 where =
the compiler has given me:
"implicit declaration of function int free()"
In his explanation, this function is used to free memory used to store =
texture data.
First of all, has anyone worked through these tutorials and ported =
them to Dev-CPP/MinGW? If so, I would greatly appreciate the code to =
help me along. Second, is there another (perhaps better) way to free =
this memory?
Thank you all so much for the help!
-Bumojo
|
|
From: Joseph, B. & E. V. <bl...@ho...> - 2001-09-15 22:37:52
|
Hello all,
This is my first post to this list. My name is Joseph, you can call =
me Blumojo (or "blu" or "mojo" for short). I really like Dev-cpp and am =
thinking of sending a donation if I can get the following to work. I am =
working on NeHe's OpenGL tutorials (http://nehe.gamedev.net/) which are =
really good - even for a novice like me, but the code he gave was for =
Visual CPP. I have worked through a couple of the problems, but have =
become "stumped" on lesson 7 where the compiler has given me:
"implicit declaration of function int free()"
In his explanation, this function is used to free memory used to store =
texture data.
First of all, has anyone worked through these tutorials and ported =
them to Dev-CPP/MinGW? If so, I would greatly appreciate the code to =
help me along. Second, is there another (perhaps better) way to free =
this memory?
Thank you all so much for the help!
-Bumojo
|
|
From: <st...@ep...> - 2001-09-15 19:06:03
|
Hello friends:
Can anyone help me with this code?
I compiled it using Dev C with Mingw32 but when I execute the program =
the screen gets blue and I get the typical windows error: critical =
exception at bla,bla,bla,lbla
#include <stdio.h>
int main()
{
asm("movw $0x0013, %ax\n\t"
"int $0x10");
getch();
asm("movw $0x0003, %ax\n\t"
"int $0x10");
return 0;
}
|
|
From: Jared <sto...@ya...> - 2001-09-15 16:23:01
|
Go to www.download.com and type in winrar there you will be able to = download it for either windows, macs, linux, and I think some others. = Also if you want I'll send you the setup file for it it's about 750k = it's a nice archive utility that will want to take up zip files to. ----- Original Message -----=20 From: Ameer Khan=20 To: dev...@li...=20 Sent: Saturday, September 15, 2001 12:14 PM Subject: [Dev-C++] Programme for 'unrar" friends, I have a Programme installation file with ".rar" extention and the instruction given is to 'unrar' the same and instal. Which proramme is used to 'unrar ' the same and where it is available. With regards sm...@vs... |
|
From: Terrell D L. <ter...@ya...> - 2001-09-15 16:22:07
|
It's a kind of "zip" file. ZipnAll will take care of it = http://www.zipnall.com/ presently freeware. Terrell ----- Original Message -----=20 From: Ameer Khan=20 To: dev...@li...=20 Sent: Saturday, September 15, 2001 11:14 AM Subject: [Dev-C++] Programme for 'unrar" friends, I have a Programme installation file with ".rar" extention and the instruction given is to 'unrar' the same and instal. Which proramme is used to 'unrar ' the same and where it is available. With regards sm...@vs... |
|
From: Ameer K. <sm...@vs...> - 2001-09-15 16:12:32
|
friends, I have a Programme installation file with ".rar" extention and the instruction given is to 'unrar' the same and instal. Which proramme is used to 'unrar ' the same and where it is available. With regards sm...@vs... |
|
From: Scone S. <sc...@ho...> - 2001-09-15 10:03:02
|
Hi, I'm trying to write a program that is it the system tray, and that performs an action when a joystick button is pressed, e.g. it launches a program, or activates the screensaver. But I need to know how to make the program control the joystick for actions, so it can actually know when a button is pressed. How can I do that? Thanx, Sconed _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp |
|
From: St0fF 6. <st...@gm...> - 2001-09-15 00:13:24
|
This should not be neccessary, because glut is to be found in the standard/Gl - library and therefore included via #include <GL\glut.h> So it really should work as the "libglut.a" is located in the standard "/LIB" path. Right now I think my problem lies in the differences between Mac and Windows concerning timing under glut (things like V-Sync) for a constant frame-rate. ----- Original Message ----- From: "Michael Codadeen" <jd...@ho...> To: <dev...@li...> Sent: Friday, September 14, 2001 8:59 AM Subject: Re: [Dev-C++] dev-cpp & openGL - GLUT.lib > ...adding your include directory to the 'Extra include directories' box. > > > >From: "St0fF 64" <st...@gm...> > >Reply-To: dev...@li... > >To: <dev...@li...> > >Subject: Re: [Dev-C++] dev-cpp & openGL - GLUT.lib > >Date: Fri, 14 Sep 2001 01:35:38 +0200 > > > >Yes I did. But what especially do you mean? > >cheers, St0fF. > > ----- Original Message ----- > > From: Michael C > > To: dev...@li... > > Sent: Thursday, September 13, 2001 10:22 PM > > Subject: Re: [Dev-C++] dev-cpp & openGL - GLUT.lib > > > > > > Hi, > > > > I think you should look under Menu item 'Project'>'Project Options'. But > >my guess is that you have tried that already. > > > > Michael > > ----- Original Message ----- > > From: St0fF 64 > > To: dev...@li... > > Sent: Thursday, September 13, 2001 8:36 PM > > Subject: [Dev-C++] dev-cpp & openGL - GLUT.lib > > > > > > Hi There! > > I'm St0fF 64. I'm mostly doing graphical codework in C++ using > >OpenGL, especially the GLUT-extension-library. This is because me and my > >pale Zwoelf11 do cross-developing. > > Our Demo shall work on BOTH (alt least!): Windoof 9x/me && MacOSX. > > > > As experience and abilities grow, I need to switch to some > >project-oriented IDE and I thought DevCPP would we kinda like da best. > > > > My question: How can I get the linker to correctly using "glut.h" > >under "~\include\GL\" ? My current linker output looks like glut.h doesn't > >exist anyhow. > > > > Thanks in advance, Cheers, and have some great time, > > St0fF. > > > >--------------------------------------------------------------------------- ----- > > St0fF 64 of N30PLA51A ... LOVE, C0DE, C0MP0SITI0N, and DEZ1GN! > > > _________________________________________________________________ > Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp > > > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users |