dev-cpp-users Mailing List for Dev-C++ (Page 658)
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From: Daniel G. <sp...@ho...> - 2001-10-17 20:27:55
|
<html><div style='background-color:'><DIV>
<P>I got into it via Andre LaMothe's Windows game programming for dummies.</P>
<P>Here's a basic window. Try to play with it and see how it works. There are loads of flags etc. that I can't mention here, so get a book lol.</P>
<P>Remember to build a win32 project!!!</P>
<P>If it doesn;t work check the libraries.</P>
<P> </P>
<P>//PP - A complete windows program</P>
<P>// INCLUDES ///////////////////////////////////////////////<BR>#define WIN32_LEAN_AND_MEAN </P>
<P>#include <windows.h> <BR>#include <windowsx.h><BR>#include <stdio.h><BR>#include <math.h></P>
<P>// DEFINES ////////////////////////////////////////////////</P>
<P>// defines for windows <BR>#define WINDOW_CLASS_NAME "WINCLASS1"</P>
<P>// GLOBALS ////////////////////////////////////////////////<BR>HWND main_window_handle = NULL; // save the window handle</P>
<P>// FUNCTIONS //////////////////////////////////////////////<BR>LRESULT CALLBACK WindowProc(HWND hwnd, <BR> UINT msg, <BR> WPARAM wparam, <BR> LPARAM lparam)<BR>{<BR>// this is the main message handler of the system<BR>PAINTSTRUCT ps; // used in WM_PAINT<BR>HDC hdc; // handle to a device context</P>
<P>// what is the message <BR>switch(msg)<BR> { <BR> case WM_CREATE: <BR> {<BR> // do initialization stuff here<BR> return(0);<BR> } break;</P>
<P> case WM_PAINT: <BR> {<BR> // simply validate the window<BR> hdc = BeginPaint(hwnd,&ps); <BR> EndPaint(hwnd,&ps);<BR> return(0);<BR> } break;</P>
<P> case WM_DESTROY: <BR> {<BR> // kill the application <BR> PostQuitMessage(0);<BR> return(0);<BR> } break;</P>
<P> default:break;</P>
<P> } // end switch</P>
<P>// process any messages that we didn't take care of <BR>return (DefWindowProc(hwnd, msg, wparam, lparam));</P>
<P>} // end WinProc</P>
<P>// WINMAIN ////////////////////////////////////////////////<BR>int WINAPI WinMain( HINSTANCE hinstance,<BR> HINSTANCE hprevinstance,<BR> LPSTR lpcmdline,<BR> int ncmdshow)<BR>{</P>
<P>WNDCLASS winclass; // this will hold the class we create<BR>HWND hwnd; // generic window handle<BR>MSG msg; // generic message</P>
<P>// first fill in the window class stucture<BR>winclass.style = CS_DBLCLKS | CS_OWNDC | <BR> CS_HREDRAW | CS_VREDRAW;<BR>winclass.lpfnWndProc = WindowProc;<BR>winclass.cbClsExtra = 0;<BR>winclass.cbWndExtra = 0;<BR>winclass.hInstance = hinstance;<BR>winclass.hIcon = LoadIcon(NULL, IDI_HAND);<BR>winclass.hCursor = LoadCursor(NULL, IDC_IBEAM);<BR>winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);<BR>winclass.lpszMenuName = NULL;<BR>winclass.lpszClassName = WINDOW_CLASS_NAME;</P>
<P>// register the window class<BR>if (!RegisterClass(&winclass))<BR> return(0);</P>
<P>// create the window<BR>if (!(hwnd = CreateWindow(WINDOW_CLASS_NAME, // class<BR> "Dan's Window", // title<BR> WS_OVERLAPPEDWINDOW | WS_VISIBLE,<BR> 6,99, // x,y<BR> 540,200, // width, height<BR> NULL, // handle to parent <BR> NULL, // handle to menu<BR> hinstance,// instance<BR> NULL))) // creation parms<BR>return(0);</P>
<P>// save the window handle in a global<BR>main_window_handle = hwnd;</P>
<P>// enter main event loop<BR>while(1)<BR> {<BR> if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))<BR> { <BR> // test if this is a quit<BR> if (msg.message == WM_QUIT)<BR> break;<BR> <BR> // translate any accelerator keys<BR> TranslateMessage(&msg);</P>
<P> // send the message to the window proc<BR> DispatchMessage(&msg);<BR> } // end if<BR> <BR> // main game processing goes here<BR> <BR> } // end while</P>
<P>// return to Windows like this<BR>return(msg.wParam);</P>
<P>} // end WinMain</P>
<P>///////////////////////////////////////////////////////////</P>
<P> </P>
<P><BR><BR> </P></DIV>
<DIV></DIV>
<DIV></DIV>>From: mi...@ju...
<DIV></DIV>>To: dev...@li...
<DIV></DIV>>Subject: [Dev-C++] Windows programming
<DIV></DIV>>Date: Wed, 17 Oct 2001 15:24:05 -0400
<DIV></DIV>>
<DIV></DIV>>I've been programming C++ for a while now, but I've always been making
<DIV></DIV>>console applications. Using Dev C++ has really gotten me interested in
<DIV></DIV>>making windows applications. Does anyone know about tutorials for C++
<DIV></DIV>>Windows programming? Is it worth it to try to do this?
<DIV></DIV>>________________________________________________________________
<DIV></DIV>>GET INTERNET ACCESS FROM JUNO!
<DIV></DIV>>Juno offers FREE or PREMIUM Internet access for less!
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<DIV></DIV>>
<DIV></DIV>>_______________________________________________
<DIV></DIV>>Dev-cpp-users mailing list
<DIV></DIV>>Dev...@li...
<DIV></DIV>>https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
<DIV></DIV></div><br clear=all><hr>Get your FREE download of MSN Explorer at <a href='http://go.msn.com/bql/hmtag_itl_EN.asp'>http://explorer.msn.com</a><br></html>
|
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From: <mi...@ju...> - 2001-10-17 19:27:54
|
I've been programming C++ for a while now, but I've always been making console applications. Using Dev C++ has really gotten me interested in making windows applications. Does anyone know about tutorials for C++ Windows programming? Is it worth it to try to do this? ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/web/. |
|
From: Lorenzo <co...@in...> - 2001-10-17 12:41:47
|
you have to create a project type "windows application" and not "consol application." ---------------------------------------------------------------------------- --- If debugging is the process of removing bugs, then programming must be the process of putting them in. ---------------------------------------------------------------------------- --- |
|
From: <We...@ha...> - 2001-10-17 12:19:29
|
Hi,
I'm tryng print a message with a button in Dev-C++, but i only get error,
look my code:
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
VOID Output( char *msg, DWORD Buttons )
{
MessageBox( NULL, msg, "test" , Buttons );
}
int WINAPI WinMain() {
Output("Test\n", MB_ICONERROR );
exit(1);
}
When i compile, it show me 0 errors but in Links is showed
E:\DEV-C_~1\Lib\\libmingw32.a(main.o)(.text+0x8e): undefined reference to
`WinMain@16'
And i can't print on the windows. :/
Domebody know why ?? What am i doing wong ??
Thkz.
[ ]'s
|
|
From: Jason H. <jas...@bt...> - 2001-10-17 12:06:10
|
You never said where you would be displaying your text, but if you are using the windows GDI, then I have found a function that may be of use. I'm still learning windows myself. When outputting text (to a window normally) you can use TextOut, or DrawText. With DrawText() you can specify the rectangle the text will be drawn into and specify the formatting of that text including justification. I will advise you that it's a headache waiting to happen if you are a beginner. You can look it up in the Win32 Reference for more info. If you are using a console then stick with the formula. Jason. ----- Original Message ----- From: "Jason Hardman" <jas...@bt...> To: "Dev-C++" <dev...@li...> Sent: Wednesday, October 17, 2001 5:20 AM Subject: Re: [Dev-C++] simle formatting > Assuming that you need the x coordinate of the left most character in the > string you need to output then the formula is fairly simple. > > left_coord = (area_width - text_width) / 2 > > Area_width meaning the width of whatever you are trying to center the text > into. The formular is the same weather you are using console mode text, or > pixels in a window. If you want to center verticaly then just use height > values instead. > > If you don't understand why this works then just ask and I will explain it. > > It depends upon what environment you are working in as to how to clear the > screen. In a console you could just scroll the entire area off view, > althought there may be a dedicated function that clears the screen but I > don't know it. Anyone else? If you are working in OpenGL or DirectX then > there is probably a function to do it, but I don't know much about them so > you should refer to the documentation if necessary. > > Jason. > > ----- Original Message ----- > From: "Mansoor Nathani" <man...@sy...> > To: "Dev users" <dev...@li...> > Sent: Wednesday, October 17, 2001 6:44 AM > Subject: [Dev-C++] simle formatting > > > > I cant seem to be able to clear the screen. > > > > Another problem I am facing is the aligning of text. If I need to output > > text, aligned in the centre, is there some sort of predefined function > > to do that? > > > > Any help would be greatly appreciated. > > > > > > _______________________________________________ > > Dev-cpp-users mailing list > > Dev...@li... > > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > > > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users |
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From: <dom...@si...> - 2001-10-17 09:49:13
|
Hello, I need to know how I can use Dev C++ with a program writen in C langage and including SQL instruction. I use the Oracle's pre compile pro-c and how can I manage this phase of precompilation before compile (what kind of option I need and what makefile generate ?) Thank you dom...@si... |
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From: Ioannis V. <no...@ya...> - 2001-10-17 09:36:30
|
> -----Original Message----- > From: dev...@li...=20 > [mailto:dev...@li...] On Behalf=20 > Of Luigi Santillo > Sent: Tuesday, October 16, 2001 7:40 PM > To: dev...@li... > Subject: [Dev-C++] a trivial question on for loops >=20 >=20 > Hello everybody, >=20 > I know this is an easy one, but what I've seen on a C++ book=20 > puzzled me. >=20 > Consider the two pieces of code that follow: >=20 > 1) as found on a recent C++ book > list<int> l_int; > // ... fill the list with a few intergers > for (list<int>::const_iterator i =3D l_int.begin(), i !=3D=20 > l_int.end(); ++i) > // ... do something >=20 > 2) as I used to know > list<int> l_int; > // ... fill the list with a few intergers=20 > list<int>::const_iterator stop =3D l_int.end(); for=20 > (list<int>::const_iterator i =3D l_int.begin(), i !=3D stop; ++i) > // ... do something >=20 > The two pieces are equivalent, but the second one is more=20 > efficient. Do you=20 > agree with me? Well at terms of speed they should be the same, at terms of space the second occupies more (1 variable). As i have told before templates tend to be expanded inline in compilation time so the speed is the same. Ioannis * Ioannis Vranos * Programming pages: http://www.noicys.f2s.com * Alternative URL: http://run.to/noicys |
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From: Ioannis V. <no...@ya...> - 2001-10-17 09:29:37
|
Jason probably we should make the instructions to unsubscribe a signature or something. :) Ioannis * Ioannis Vranos * Programming pages: http://www.noicys.f2s.com * Alternative URL: http://run.to/noicys > -----Original Message----- > From: dev...@li...=20 > [mailto:dev...@li...] On Behalf=20 > Of Jason Hardman > Sent: Wednesday, October 17, 2001 3:46 AM > To: Dev-C++; Jeff Cooper; Rub...@ao... > Subject: Re: [Dev-C++] please remove me from this mailing list >=20 >=20 > I'll give you both a clue, goto this link, which is usualy=20 > included at the bottom of any post made to the list. >=20 https://lists.sourceforge.net/lists/listinfo/dev-cpp-users At the bottom of that page you will find this: "To change your subscription (set options like digest and delivery modes, get a reminder of your password, or unsubscribe from Dev-cpp-users), enter your subscription email address." to which you will have to enter the e-mail address you subscribed with and click "Edit Options". You will then be required to enter your password to unsubscribe. If you have forgotten it then you can get it sent to you in an e-mail. Hope this helps, Jason. _______________________________________________ Dev-cpp-users mailing list Dev...@li... https://lists.sourceforge.net/lists/listinfo/dev-cpp-users |
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From: Ioannis V. <no...@ya...> - 2001-10-17 09:23:01
|
"Accelerated C++" by Andrew Koenig, the best introductory book for C++. I have not read it but it is the best (trust me). :) Ioannis * Ioannis Vranos * Programming pages: http://www.noicys.f2s.com * Alternative URL: http://run.to/noicys > -----Original Message----- > From: dev...@li...=20 > [mailto:dev...@li...] On Behalf=20 > Of Leonard Mazzone > Sent: Tuesday, October 16, 2001 10:34 PM > To: Dev...@li... > Subject: [Dev-C++] where and how to learn c++ >=20 >=20 > Hi there-- > i'm in the process of trying to teach myself c++. I can make=20 > simple programs that do math and ask for imput, but stuff=20 > beond that gets fuzzy. any ideas? >=20 >=20 > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users >=20 |
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From: <jar...@ig...> - 2001-10-17 09:18:10
|
On 16 Oct, mi...@ju... wrote: > Does anyone know where I can d-load the fstream.h header file? I don't know which gcc version Dev-C++ is using right now. At least for modern gcc (version 3.0.x) the name of the header has changed Try #include <fstream> Then all names are in the namespace std so use e.g. using std::ifstream A correctly installed C++ compiler must have this header. It's useless to download a header when the library doesn't fit to it. -- Helmut Jarausch Lehrstuhl fuer Numerische Mathematik Institute of Technology, RWTH Aachen D 52056 Aachen, Germany |
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From: Jason H. <jas...@bt...> - 2001-10-17 04:20:44
|
Assuming that you need the x coordinate of the left most character in the string you need to output then the formula is fairly simple. left_coord = (area_width - text_width) / 2 Area_width meaning the width of whatever you are trying to center the text into. The formular is the same weather you are using console mode text, or pixels in a window. If you want to center verticaly then just use height values instead. If you don't understand why this works then just ask and I will explain it. It depends upon what environment you are working in as to how to clear the screen. In a console you could just scroll the entire area off view, althought there may be a dedicated function that clears the screen but I don't know it. Anyone else? If you are working in OpenGL or DirectX then there is probably a function to do it, but I don't know much about them so you should refer to the documentation if necessary. Jason. ----- Original Message ----- From: "Mansoor Nathani" <man...@sy...> To: "Dev users" <dev...@li...> Sent: Wednesday, October 17, 2001 6:44 AM Subject: [Dev-C++] simle formatting > I cant seem to be able to clear the screen. > > Another problem I am facing is the aligning of text. If I need to output > text, aligned in the centre, is there some sort of predefined function > to do that? > > Any help would be greatly appreciated. > > > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users |
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From: Jason H. <jas...@bt...> - 2001-10-17 03:56:31
|
It would depend upon implementation, but I don't think getting the end through the function is likely to be much slower than using a temporary local store as a comparison. The idea is right, but it is more than likely that in compiler optimisation that the call to l_int.end() would be inlined, and take very little code. If end is of constant value it may even be possible that the compiler would account for it, although I couldn't be sure. The call to end would likely be just a return of a reference stored in the container object, possibly a constant reference. The only time it would be of any significance would be if you were creating time critical code, and in that case it would be best to avoid using a list. Also if the list was changed within the for loop then it's possible that the stop value would become invalid, although that would be less likely in a list than in other containers. After saying all that I would agree that in theory the second version would be very slightly more efficient, but on the other hand it involves more code, creates an extra variable (iterator), which takes up some amount of memory. It may even be that the creation of the const_iterator takes more time than you gain in the for loop, although that is probably unlikely. As usualy I've gone overkill in this reply, oops - sorry! Jason. ----- Original Message ----- From: "Luigi Santillo" <gi...@li...> To: <dev...@li...> Sent: Tuesday, October 16, 2001 6:40 PM Subject: [Dev-C++] a trivial question on for loops > Hello everybody, > > I know this is an easy one, but what I've seen on a C++ book puzzled me. > > Consider the two pieces of code that follow: > > 1) as found on a recent C++ book > list<int> l_int; > // ... fill the list with a few intergers > for (list<int>::const_iterator i = l_int.begin(), i != l_int.end(); ++i) > // ... do something > > 2) as I used to know > list<int> l_int; > // ... fill the list with a few intergers > list<int>::const_iterator stop = l_int.end(); > for (list<int>::const_iterator i = l_int.begin(), i != stop; ++i) > // ... do something > > The two pieces are equivalent, but the second one is more efficient. Do you > agree with me? > > -- > gisan > gi...@li... > > > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users |
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From: Luigi S. <gi...@li...> - 2001-10-17 03:04:21
|
Hello everybody,
I know this is an easy one, but what I've seen on a C++ book puzzled me.
Consider the two pieces of code that follow:
1) as found on a recent C++ book
list<int> l_int;
// ... fill the list with a few intergers
for (list<int>::const_iterator i = l_int.begin(), i != l_int.end(); ++i)
// ... do something
2) as I used to know
list<int> l_int;
// ... fill the list with a few intergers
list<int>::const_iterator stop = l_int.end();
for (list<int>::const_iterator i = l_int.begin(), i != stop; ++i)
// ... do something
The two pieces are equivalent, but the second one is more efficient. Do you
agree with me?
--
gisan
gi...@li...
|
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From: Mansoor N. <man...@sy...> - 2001-10-17 02:47:56
|
I cant seem to be able to clear the screen. Another problem I am facing is the aligning of text. If I need to output text, aligned in the centre, is there some sort of predefined function to do that? Any help would be greatly appreciated. |
|
From: Edwin D. <edw...@ya...> - 2001-10-17 02:35:17
|
Hello all! I am planning to use DevC++ as my development tool.I have a question though. How do I access DBMS with it? Thank you. Edwin __________________________________________________ Do You Yahoo!? Make a great connection at Yahoo! Personals. http://personals.yahoo.com |
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From: Jason H. <jas...@bt...> - 2001-10-17 01:46:22
|
I'll give you both a clue, goto this link, which is usualy included at the bottom of any post made to the list. https://lists.sourceforge.net/lists/listinfo/dev-cpp-users At the bottom of that page you will find this: "To change your subscription (set options like digest and delivery modes, get a reminder of your password, or unsubscribe from Dev-cpp-users), enter your subscription email address." to which you will have to enter the e-mail address you subscribed with and click "Edit Options". You will then be required to enter your password to unsubscribe. If you have forgotten it then you can get it sent to you in an e-mail. Hope this helps, Jason. |
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From: Terrell D L. <ter...@ya...> - 2001-10-17 00:34:22
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If you figure out how to get off here, let me know too. Terrell ----- Original Message ----- From: <Rub...@ao...> To: <dev...@li...> Sent: Tuesday, October 16, 2001 6:28 PM Subject: [Dev-C++] please remove me from this mailing list > > Please remove me from this list > > Thank you > Ruby > > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > |
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From: <Rub...@ao...> - 2001-10-16 23:28:10
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Please remove me from this list Thank you Ruby |
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From: Jeff C. <j_t...@ho...> - 2001-10-16 21:48:28
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please remove me from this mailing list _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp |
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From: Daniel G. <sp...@ho...> - 2001-10-16 21:41:26
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<html><div style='background-color:'><DIV> <P>I learnt mine from a (not especially good considering the price) course, but if that's not an option I'd suggest a few books. There is one, I think it's called Sam's Teach Yourself C++ In 24 Hours, it's meant to be good.</P> <P> </P> <P>Oh I do recommend learning C before C++ as C is the base. If you don't you could find yourself in BIG trouble (believe me I know).</P> <P>Try <A href="http://www.gamedev.net/community/forums/">http://www.gamedev.net/community/forums/</A> for all the info you could ever need.</P> <P><BR><BR> </P></DIV> <DIV></DIV> <DIV></DIV>>From: "Leonard Mazzone" <LEO...@MI...> <DIV></DIV>>To: Dev...@li... <DIV></DIV>>Subject: [Dev-C++] where and how to learn c++ <DIV></DIV>>Date: Tue, 16 Oct 2001 16:33:35 -0400 <DIV></DIV>> <DIV></DIV>>Hi there-- <DIV></DIV>>i'm in the process of trying to teach myself c++. I can make simple <DIV></DIV>>programs that do math and ask for imput, but stuff beond that gets fuzzy. <DIV></DIV>>any ideas? <DIV></DIV>> <DIV></DIV>> <DIV></DIV>>_______________________________________________ <DIV></DIV>>Dev-cpp-users mailing list <DIV></DIV>>Dev...@li... <DIV></DIV>>https://lists.sourceforge.net/lists/listinfo/dev-cpp-users <DIV></DIV></div><br clear=all><hr>Get your FREE download of MSN Explorer at <a href='http://go.msn.com/bql/hmtag_itl_EN.asp'>http://explorer.msn.com</a><br></html> |
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From: Leonard M. <Leo...@Mi...> - 2001-10-16 20:38:42
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Hi there-- i'm in the process of trying to teach myself c++. I can make simple programs that do math and ask for imput, but stuff beond that gets fuzzy. any ideas? |
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From: <mi...@ju...> - 2001-10-16 19:54:01
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Just put #include<conio.c> and you can use getch(); clrscr(); and textcolor(int);! ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/web/. |
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From: <mi...@ju...> - 2001-10-16 19:53:59
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Does anyone know where I can d-load the fstream.h header file? ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/web/. |
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From: Daniel G. <sp...@ho...> - 2001-10-16 14:58:28
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<html><div style='background-color:'><DIV> <P>ok try <A href="http://www.gamecoding.co.uk">www.gamecoding.co.uk</A> for the dx8 DEV kit (libraries, headers etc.). It's text read me file is useful to get everything loaded.</P> <P>Download the directx8 SDK from microsoft's MSDN site. It's Help file will give you plenty of information.</P> <P>Try visiting codeproject.com and others that have tutorials, and gamedev.net (especially the forums-one dedicated to DX)</P> <P> </P> <P>Hope this helps!</P> <P>Daniel<BR><BR></P></DIV> <DIV></DIV> <DIV></DIV>>From: "<DX 8a>" <VIN...@ED...> <DIV></DIV>>To: "Dev-C++ mailing list" <DEV...@LI...> <DIV></DIV>>Subject: [Dev-C++] Dx8 downloadable documentation <DIV></DIV>>Date: Tue, 16 Oct 2001 22:51:28 +0800 <DIV></DIV>> <DIV></DIV>>Hey! Does anyone know where I could download a documentation or programmer's guide to DirectX8? Also does anyone know where i could get a good resource in programming with DirectX? Thanks ne1! <DIV></DIV>> <DIV></DIV>>__________________________________ <DIV></DIV>>www.edsamail.com <DIV></DIV>> <DIV></DIV>>_______________________________________________ <DIV></DIV>>Dev-cpp-users mailing list <DIV></DIV>>Dev...@li... <DIV></DIV>>https://lists.sourceforge.net/lists/listinfo/dev-cpp-users <DIV></DIV></div><br clear=all><hr>Get your FREE download of MSN Explorer at <a href='http://go.msn.com/bql/hmtag_itl_EN.asp'>http://explorer.msn.com</a><br></html> |
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From: <Dx 8a> <vin...@ed...> - 2001-10-16 14:42:51
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Hey! Does anyone know where I could download a documentation or programmer's guide to DirectX8? Also does anyone know where i could get a good resource in programming with DirectX? Thanks ne1! __________________________________ www.edsamail.com |