dev-cpp-users Mailing List for Dev-C++ (Page 599)
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From: <thj...@ya...> - 2002-04-16 17:27:08
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Hi 1.You also have to link opengl32.lib. 2.I used glut on Dev-C++ myself but I had sometimes to compile it twice. 3. Are you sure that you have the same Version of glut as the autors of your book. I 've never seen the glutCreateMenuWithExit(..);. __________________________________________________________________ Gesendet von Yahoo! Mail - http://mail.yahoo.de Sie brauchen mehr Speicher für Ihre E-Mails? - http://premiummail.yahoo.de |
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From: Lorenzo <co...@in...> - 2002-04-16 07:22:19
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> I have tryed fopen() but it is to slow ... ???????? how much must be fast ???????????? Can you post a little code? Maybe the problem is the algorithm, not the fopen(). ---------------------------------------------------------------------------- --- If debugging is the process of removing bugs, then programming must be the process of putting them in. ---------------------------------------------------------------------------- --- |
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From: <Dan...@ao...> - 2002-04-15 21:19:57
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In a message dated 4/15/2002 13:33:33 PM Central Daylight Time, gi...@li... writes: > Hello, > > I do not know what "runtime calls" are, probably my computer knowledge is > too limited, so excuse me if, only a newbie, I try to give some hint. > > What I wanted to say (but I'm sure you already know it) is this: if I have > some code in the file "hello.c" and wish to make the binary file, I type > "gcc hello.c" and then just rename the file "a.exe" to something I like > (perhaps hello.exe). > > Of course I'm talking about console applications, since I do not know > anything about Windows programming Most compilers I've used the command line option has switches. The way I found out what the switches were is to access the MsDos prompt, change directories to the one with the compiler in it and then enter the compiler name with nothing else. In most cases this will give you a list of compiler switches. What I do next is to select the switches as text, and then copy it and paste it in Notepad, WordPad, or any other Text Editor. After doing this I then print the document containing the switches and go back to the command line and compile the source file using the switches you've printed out. You're going to have to experiment with this until you hit the right combinations, but that's how I learn things, mostly though through my mistakes. Also most debuggers and linkers use switches so you can access them the way I do. With warmest regards, Danny |
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From: Luigi S. <gi...@li...> - 2002-04-15 18:29:38
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Hello, I do not know what "runtime calls" are, probably my computer knowledge is too limited, so excuse me if, only a newbie, I try to give some hint. What I wanted to say (but I'm sure you already know it) is this: if I have some code in the file "hello.c" and wish to make the binary file, I type "gcc hello.c" and then just rename the file "a.exe" to something I like (perhaps hello.exe). Of course I'm talking about console applications, since I do not know anything about Windows programming. At 17:31 14/04/02 -0500, Bob Wilson wrote: > >> If you have so many problems, consider not using the IDE at all, > the compiler can be used from the command line. << > >Because of three reasons. First, I do not know all of the compiler runtime >calls. Second, it would take more time to learn them than to build my >learning curve with dev-c++. Third, it is a pain to switch between a >decent windows based editor and a DOS window. > >Regards, > >Bob Wilson > -- Luigi gi...@li... |
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From: carlos D. M. <cg...@wo...> - 2002-04-15 17:19:55
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further linker options in project options or compiler options: -lddraw. Did you do this, isn't it? |
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From: Robert L. <rl...@gd...> - 2002-04-15 17:17:24
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=20 Hi, For some reason you need to include the glut32.def file in your %/DEV-C++/lib/directory Once you do that you should be all set. =20 You can find that file at=20 http://www.cs.uofs.edu/~mpc3/cmps370/glutsetup.html =20 Good luck, Bobby =20 =20 -----Original Message----- From: dev...@li... [mailto:dev...@li...] On Behalf Of J=F6rgen Sent: Monday, April 15, 2002 12:06 PM To: dev...@li... Subject: [Dev-C++] Problem with GLUT Hi. =20 Can someone please help a newbie out... =20 How do I get GLUT to work with Dev-C++?? =20 Some usefull info: * My OS is WinXP * Dev-C++ version is 4.9.2.0 (aka v.5 beta 2) =20 This is what I've done: * Created an empty project * Added an GLUT examplefile (cube.c ... found on http://www.opengl.org/developers/code/glut_examples/examples/cube.c) * Put glut.h in the %DEV-C++DIR%\include\gl directory * Put glut32.lib in the %DEV-C++DIR%\lib directory * Put glut32.dll in the %WINDIR%\System32 directory * In the "Project->Project Options->Linker Options/Optional Libs or Object files"-textfield I've written (without the quotes) "-lopengl32 -lglut32" =20 The compilation goes just fine but I get loads of errors when linking. Here are the first 6 of them: cube.c cube.o(.text+0x17) undefined reference to `__glutInitWithExit' cube.c cube.o(.text+0x33) undefined reference to `__glutCreateWindowWithExit' cube.c cube.o(.text+0x57) undefined reference to `__glutCreateMenuWithExit' cube.c cube.o(.text+0x8b) undefined reference to `_imp__glBegin' cube.c cube.o(.text+0xb0) undefined reference to `_imp__glNormal3fv' cube.c cube.o(.text+0xe4) undefined reference to `_imp__glVertex3fv' What have I done wrong (or what have I forgotten)? =20 tia /J=F6rgen |
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From: <qa...@ho...> - 2002-04-15 16:05:57
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Hi. Can someone please help a newbie out... How do I get GLUT to work with Dev-C++?? Some usefull info: * My OS is WinXP * Dev-C++ version is 4.9.2.0 (aka v.5 beta 2) This is what I've done: * Created an empty project * Added an GLUT examplefile (cube.c ... found on= http://www.opengl.org/developers/code/glut_examples/examples/cube.c) * Put glut.h in the %DEV-C++DIR%\include\gl directory * Put glut32.lib in the %DEV-C++DIR%\lib directory * Put glut32.dll in the %WINDIR%\System32 directory * In the "Project->Project Options->Linker Options/Optional Libs or Object= files"-textfield I've written (without the quotes) "-lopengl32 -lglut32" The compilation goes just fine but I get loads of errors when linking. Here= are the first 6 of them: cube.c cube.o(.text+0x17) undefined reference to `__glutInitWithExit' cube.c cube.o(.text+0x33) undefined reference to= `__glutCreateWindowWithExit' cube.c cube.o(.text+0x57) undefined reference to `__glutCreateMenuWithExit' cube.c cube.o(.text+0x8b) undefined reference to `_imp__glBegin' cube.c cube.o(.text+0xb0) undefined reference to `_imp__glNormal3fv' cube.c cube.o(.text+0xe4) undefined reference to `_imp__glVertex3fv' What have I done wrong (or what have I forgotten)? tia /J=F6rgen |
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From: Christian W. <Chr...@vo...> - 2002-04-15 15:05:31
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Hi list, does anyone know a very fast way to open text files and put every line into a list box ... I have tryed fopen() but it is to slow ... Kind regards |
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From: Mark S. <mar...@li...> - 2002-04-15 13:22:22
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OS win98 Compiling console app won't attach selected icon to exe file Class list very odd, shows commented out printf statement amongst other things. Mark -------------------------------------------------------------------------- Linx Printing Technologies plc +44 (0)1480302100 http://www.linx.co.uk/ This e-mail may contain privileged/confidential information and may be read, copied and used only by the intended recipient. If you have received it in error, please contact the sender by return e-mail or by telephoning +44 (0)1480 302100. Please then delete the e-mail and do not disclose its contents to any person. Any information in this message that does not relate to the official business of Linx shall be understood as neither given nor endorsed by Linx. We reserve the right to monitor all e-mail communications through our internal and external networks. -------------------------------------------------------------------------- |
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From: Robert L. <rl...@gd...> - 2002-04-15 12:35:48
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As far as I know there is no option to create a static library in version 4.0, 4.01. There is an option to create static libraries in Dev-C++ 4.9.1.0 beta, although I've had nothing but problems trying to work with that version. You can use the minGW compiler that comes with the DevC++ 4.0.1 release, and just use the "ar -r mylib.a *.o" command in a dos command window. That will create a library for you. Oh yeah don't forget to bless it with "ranlib mylib.a". Make sure the the Dev-C++/Bin directory is in your path. Just go to the directory in which you have your object files, *.o and type in the commands. Setting the path is different depending on what type of operating system you use. This procedure works as long as your library is not dependent on other libraries, such as openGL, or even the math library. I can't get my static libraries to link with my projects when they have other library dependencies. You can try downloading the new version 4.9.2.0 beta, that may fix the problem also. Have fun. Bobby -----Original Message----- From: dev...@li... [mailto:dev...@li...] On Behalf Of Joe Adkins Sent: Sunday, April 14, 2002 10:55 PM To: dev...@li... Subject: [Dev-C++] How do I create a static library in DevC++? I have no clue as to how to do this. Thanks in advance for the help. _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx _______________________________________________ Dev-cpp-users mailing list Dev...@li... https://lists.sourceforge.net/lists/listinfo/dev-cpp-users |
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From: Daniel G. <sp...@ho...> - 2002-04-15 12:21:52
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I had to buy VC++ 6 to do anything more than very basic Dx applications. Not sure what new Dev-C++ is like with it though. >From: "Bob Wilson" <bo...@ph...> >To: "dev-cpp-users" <dev...@so...> >Subject: Re: [Dev-C++] DirectX >Date: Sun, 14 Apr 2002 23:39:32 -0500 > >Danny, > I have down loaded DirectX and I'm trying to write a simple program from >a book (the one I have been on for over a month) and now that I am trying >to use a header file from DirectX [ddraw.h] the compiler acts as if it >didn't excess. >As a start, check and make sure the directories tab in the compiler options >point to the directory in which ddraw.h is located as well as any files >which ddraw.h includes. > >Good Luck, > >Bob > _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com |
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From: <Dan...@ao...> - 2002-04-15 12:18:07
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In a message dated 4/14/2002 23:27:21 PM Central Daylight Time, tam...@ms... writes: >Hey Guys >I have down loaded DirectX and I'm trying to write a simple program from a book (the >one I have been on for over a month) and now that I am trying to use a header file >from DirectX [ddraw.h] the compiler acts as if it didn't excess. I have tried to move >the header file around into other files and then the compiler believes its there but >then I get all kinds of errors as if I shouldn't have moved it around or that there are >other files it is trying to pull up but it can't because the compiler doesn't seem to be >able to find them. Anyway I could sure use some help. And by the way thanks to > everyone that has given me help I really appreciate it with out it I probably would >have given up!!! >Danny Have you tried adding the help file to your project? If you do when you include it in your main program use "ddraw.h" as opposed to <ddraw.h>. Remember this will only work if you added the file ddraw.h to your project. With warmest regards, Danny (what do you know we have the same first name, got some Celtic in you?) |
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From: Graeme F. <gr...@dr...> - 2002-04-15 12:03:44
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A little while ago someone asked how to use block indent. I'm not sure if a reply was given so... Select the text you which to indent and then press Ctrl + Shift + I to indent and Ctrl + Shift + U to un indent. This is a common feature amongst IDEs and most work that way some will work with Ctrl + I to indent and then Ctrl + Shift + I to un indent (JCreator for example - if I remember correctly). The amount of indent is determined by the tab settings. Enjoy... Graeme. |
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From: Ioannis V. <no...@ho...> - 2002-04-15 06:00:08
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And why he should not try there?: > Dev-cpp-users mailing list > Dev...@li... > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users Ioannis * Ioannis Vranos * Programming pages: http://www.noicys.cjb.net * Alternative URL: http://run.to/noicys > -----Original Message----- > From: dev...@li... > [mailto:dev...@li...] On Behalf > Of Daniel Glenfield > Sent: Monday, April 15, 2002 8:50 AM > To: mmi...@co...; dev...@li... > Subject: Re: [Dev-C++] email > > > > Hi, > not sure if you have it but hotmail has a block sender option > - look for > something like that. > Daniel > > >From: Dennis Mincey <mmi...@co...> > >To: dev...@li... > >Subject: [Dev-C++] email > >Date: Sat, 13 Apr 2002 22:02:36 -0700 > > > >How do I remove myself from your email list? > > > > > >Tried everything, > > > > > _________________________________________________________________ > Chat with friends online, try MSN Messenger: http://messenger.msn.com > > > _______________________________________________ |
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From: Daniel G. <sp...@ho...> - 2002-04-15 05:50:16
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Hi, not sure if you have it but hotmail has a block sender option - look for something like that. Daniel >From: Dennis Mincey <mmi...@co...> >To: dev...@li... >Subject: [Dev-C++] email >Date: Sat, 13 Apr 2002 22:02:36 -0700 > >How do I remove myself from your email list? > > >Tried everything, _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com |
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From: Bob W. <bo...@ph...> - 2002-04-15 04:39:24
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Danny, I have down loaded DirectX and I'm trying to write a simple program = from a book (the one I have been on for over a month) and now that I am = trying to use a header file from DirectX [ddraw.h] the compiler acts as = if it didn't excess. As a start, check and make sure the directories tab in the compiler = options point to the directory in which ddraw.h is located as well as = any files which ddraw.h includes. Good Luck, Bob |
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From: Danny A. <tam...@ms...> - 2002-04-15 04:25:21
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Hey Guys I have down loaded DirectX and I'm trying to write a simple program from = a book (the one I have been on for over a month) and now that I am trying= to use a header file from DirectX [ddraw.h] the compiler acts as if it d= idn't excess. I have tried to move the header file around into other fil= es and then the compiler believes its there but then I get all kinds of e= rrors as if I shouldn't have moved it around or that there are other file= s it is trying to pull up but it can't because the compiler doesn't seem = to be able to find them. Anyway I could sure use some help. And by the = way thanks to everyone that has given me help I really appreciate it with= out it I probably would have given up!!! Danny |
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From: Joe A. <kdc...@ho...> - 2002-04-15 02:55:49
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I have no clue as to how to do this. Thanks in advance for the help. _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx |
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From: Dennis M. <mmi...@co...> - 2002-04-15 02:02:43
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How do I remove myself from your email list? Tried everything, |
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From: Yeoh H. <ye...@ye...> - 2002-04-15 01:55:54
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Hi, IMHO, it is better to use OpenGL for graphics programming with Dev-C++. = There's a template application that comes with Dev-C++. . Another option is to use Win32 graphics functions. Also, you can use = DirectX with Dev-C++. "graphics.h" if I remember correctly was used in Borland C and C++ = compiler systems for DOS. Regards, Yeoh ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~ Author of "How to Create an eBook Using Visual C++" Free Downloads at http://www.yeohhs.com ICT eBooks by Yeoh HS ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~ ----- Original Message -----=20 From: micheal leclerc=20 To: dev...@li...=20 Sent: Saturday, April 13, 2002 10:49 PM Subject: [Dev-C++] (no subject) looking for "graphics.h"to work as a graphic interface with = "Bloodshed Dev-C++ 4". = Thanks=20 |
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From: Yeoh H. <ye...@ye...> - 2002-04-15 01:55:51
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Hi everyone, Here's a brief extact from the documentation. <begin extract> SQLite is a C library that implements an embeddable SQL database engine. = Programs that link with the SQLite library can have SQL database access = without running a separate RDBMS process. The distribution comes with a = standalone command-line access program (sqlite) that can be used to = administer an SQLite database and which serves as an example of how to = use the SQLite library. SQLite is not a client library used to connect to a big database server. = SQLite is the server. The SQLite library reads and writes directly to = and from the database files on disk. The SQLite library is designed to be very easy to use from a C or C++ = program.=20 <end extract> =20 The URL is: http://www.hwaci.com/sw/sqlite/ SQLite compiles successfully using Dev-C++ 4.9.2.0. Regards, Yeoh ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~ Author of "How to Create an eBook Using Visual C++" Free Downloads at http://www.yeohhs.com ICT eBooks by Yeoh HS ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~ |
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From: Bob W. <bo...@ph...> - 2002-04-14 22:31:00
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>> If you have so many problems, consider not using the IDE at all, the = compiler can be used from the command line. << Because of three reasons. First, I do not know all of the compiler = runtime calls. Second, it would take more time to learn them than to = build my learning curve with dev-c++. Third, it is a pain to switch = between a decent windows based editor and a DOS window. Regards, Bob Wilson |
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From: <ste...@ge...> - 2002-04-14 21:20:47
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Hi all... Anyone know how to play mp3's in c++ using DevCpp? Thanks! - Stein Nyg=E5rd |
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From: Javier B. A. <jbe...@uo...> - 2002-04-14 21:07:54
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I download GTK libraries to install, but I can't compile =0D well...it's crashes and dont recognizes anything...what's the =0D correct way to run GTK on Dev???=0D =0D Thanks for your support and feedbacks! :)=0D =0D Javier =0D |
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From: carlos D. M. <cg...@wo...> - 2002-04-14 17:15:52
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I asked for Visual C++, not BASIC, which I think are different things, (or not?). Thanks, but that system sounds very bad to my ears, I feel like with that system the archives can came to my computer and fly from my computer... My archives are mine. And my will about visual c++ are not those which can make that way of having it some not unmoral (if I see I need it I can purchase it, and i will use features of the registered version, not only those of the unregistered and some other considerations... or I'll use dev-c++, it's not so bad as for get bankrupted and cracking as alternative). So I want the trial version, or avoiding such systems. Prove it the thirty days of the terms and if I like it, buy it. In amazon it has a reasonable price. |