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|
From: Luigi S. <gi...@li...> - 2003-06-04 05:19:52
|
On Tue, Jun 03, 2003 at 11:20:30AM +0200, Juli?n Calder?n Almendros wrote=
:
> The Makefile.win contains:
> =20
> --- BEGIN Makefile.win BEGIN ---
> [...]
> =20
> NadaMain.o: NadaMain.c C:/mingw/include/stdlib.h
> C:/mingw/include/_mingw.h C:/mingw/include/stddef.h =20
> $(CC) -c NadaMain.c -o NadaMain.o $(CFLAGS)
> --- END Makefile.win END ---
> The compiling of the project don=92t successful with error =93multiple
> targets in line (NadaMain.o: NadaMain.c =85.)=94.
> In the other hand, if I change the Makefile.win and write:=20
> --- BEGIN Makefile.win Changed BEGIN ---
> [...]
> =20
> NadaMain.o: NadaMain.c =20
> $(CC) -c NadaMain.c -o NadaMain.o $(CFLAGS)
> --- END Makefile.win Changed END ---
> and write =93mingw32-make =96fMakefile.win=94 all functions correctly.
> Is this problem due to a error configuration?.
> =20
> Thanks in Advance.
> =20
> Juli=E1n Calder=F3n Almendros
Hello Julien,
please forgive the awful look of the above quotation, my system is set to
display a limited amount of characters, it lacks some of those which you=20
have used.
Now back to your question. If you wish to have the list of dependency=20
files spread across more than one line, place a slash ('\') at the end of=
=20
each line (except the last one), this is the same thing one would do when=
=20
dealing with a C macro which does not fit on one line.
So, the dependency in the first version of your makefile should look like
the following:
NadaMain.o: NadaMain.c \
C:/mingw/include/stdlib.h \
C:/mingw/include/_mingw.h \
C:/mingw/include/stddef.h =20
Indenting continuation lines should make things clearer.
Of course the second version of the makefile is OK because the dependency=
=20
lies on a single line. More details about syntax of Make may be found in=20
the manual, I once downloaded it from the site where djgpp is distributed=
=2E
If the behavior you describe is not the consequence of you manipulating
the file, then a bug report should be sent to Dev-C++ developers.
IMHO, "standard" header files (those which you get together with the comp=
iler)
should not be included in the dependency, because these are not under the
control of the programmer (unless he is developing/debugging the standard=
=20
library itself). However, including them will do no harm (probably a smal=
l=20
time loss because program Make has to check their time stamp).
--=20
>> gisan >>
A is for Apple.
-- Hester Pryne
|
|
From: David M. <ci...@ya...> - 2003-06-04 03:39:59
|
Hmm, I will keep my eye out for the book.
BTW. Thanks for the web site Ricardo. It looks pretty good so far.
----- Original Message -----
From: Bjorn Terelius
To: dev...@li...
Sent: Monday, June 02, 2003 6:18 AM
Subject: Re: [Dev-C++] RPG Game A.I. book suggestion
I like the book "Teach Yourself Game Programming with DirectX" as it shows how to develop a simple RPG, including NPC handling.
Although not really "A.I." and not focused on NPCs, i think it might be interesting for a RPG programmer.
>From: David McKen
>Does anyone have any suggestions for a good book on game
>A.I.
>I would like one that deals with the aspects dealt with
>RPG-type games.
>I need to control the Non-Player Characters in the game I
>am writing.
>
>Thanks.
>
>
---------------------------------
MSN 8 with e-mail virus protection service: 2 months FREE* ------------------------------------------------------- This SF.net email is sponsored by: eBay Get office equipment for less on eBay! http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5 _______________________________________________ Dev-cpp-users mailing list Dev...@li... TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
---------------------------------
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Free online calendar with sync to Outlook(TM). |
|
From: Olmo G. <ol...@ol...> - 2003-06-03 21:09:09
|
Hi everyone, I've just suscribed to the list, and I already have a small question. Im using the latest version of Dev-Cpp (as of today). I want to call some functions that are in a DLL file, from a C source file. Files I have: foo.dll foo.def foo.h I've #include'ed foo.h in main source file. I've added '--def foo.def' to the linker parameters, as indicated in the FAQ. I'm getting error messages from the linker, such as (...) undefined reference to load tool@12 (load_tool is a function im calling from the DLL). Am I missing something? Sugestions are welcome and appreciated. Regards, Olmo |
|
From: Glen V. <gve...@pa...> - 2003-06-03 13:03:41
|
First of all: I'm quite a newbie at OO programming in C++ ;)
Now for the problem:
1. Since yesterday I'm following the wxTutorial.pdf (from the wxwindows
site) and am trying out the stuff I read there.
I copied the example on how to only let numeric chars get through to the
textctrl (deriving wxTextCtrl to NumTextCtrl) and it worked.
Later on I saw the example on using the function "bool
wxTextCtrl::IsModified()" (for learning to "use wxCloseEvent::Veto()").
It works when using the class wxTextCtrl, but not with class NumTextCtrl
where it alway returns a false. I thought that functions supported by
the parent automatically are available to the child (using
NumTextCtrl::OnChar() at least verifies this, so the problem prolly is
somewhere else)?
Overriding the function to NumTextCtrl::IsModified(){ return true; } works.
2. I also had a problem including NumTextCtrl.h. It needed to be
included in TextFrame.h and not in TextFrame.cpp (where all the other
wx-stuff is included)
Is there a logic behind this or did I somehow broke something?
=================================================================
NumTextCtrl.h:
#ifndef _NUMTEXTCTRL_H
#define _NUMTEXTCTRL_H
class NumTextCtrl: public wxTextCtrl{
public:
//variables:
//Functions:
NumTextCtrl(wxWindow *parent);
void OnChar(wxKeyEvent &event);
//bool IsModified();
protected:
DECLARE_EVENT_TABLE()
};
#endif
================================================================
NumTextCtrl.cpp:
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "NumTextCtrl.h"
NumTextCtrl::NumTextCtrl(wxWindow *parent): wxTextCtrl(parent,-1){}
void NumTextCtrl::OnChar(wxKeyEvent &event){
if (isdigit(event.GetKeyCode())){
event.Skip();
}
else{
wxBell();
}
}
/*
bool IsModified(){
return true; //This works
}
*/
BEGIN_EVENT_TABLE(NumTextCtrl, wxTextCtrl)
EVT_CHAR(NumTextCtrl::OnChar)
END_EVENT_TABLE()
=========================================================================
TextFrame.h (main frame of the app)
#include "NumTextCtrl.h"
#ifndef _TEXTFRAME_H
#define _TEXTRAME_H
class TextFrame: public wxFrame{
public:
//constructor
TextFrame(const wxChar *title, int xpos, int ypos, int
width, int height);
//Destructor
~TextFrame();
void OnMenuFileOpen(wxCommandEvent &event);
void OnMenuFileSave(wxCommandEvent &event);
void OnMenuFileQuit(wxCloseEvent &event);
void OnMenuInfoAbout(wxCommandEvent &event);
protected:
DECLARE_EVENT_TABLE()
private:
NumTextCtrl *m_pNumTextCtrl;
wxMenuBar *m_pMenuBar;
wxMenu *m_pFileMenu;
wxMenu *m_pInfoMenu;
enum{
MENU_FILE_OPEN,
MENU_FILE_SAVE,
MENU_FILE_QUIT,
MENU_INFO_ABOUT
};
};
#endif
===========================================================================
TextFrame.cpp:
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "TextFrame.h"
TextFrame::TextFrame(const wxChar *title, int xpos, int ypos, int width,
int height)
: wxFrame((wxFrame *) NULL, -1, title, wxPoint(xpos, ypos),
wxSize(width, height)){
//Constructor immediately redirects parameters to parents'
constructor
m_pNumTextCtrl = new NumTextCtrl(this);
m_pMenuBar = new wxMenuBar();
m_pFileMenu = new wxMenu();
m_pFileMenu->Append(MENU_FILE_OPEN, "&Open", "Opent een file");
m_pFileMenu->Append(MENU_FILE_SAVE, "&Save", "Bewaart huidige file");
m_pFileMenu->Append(wxID_CLOSE, "&Quit", "Geefetop");
m_pMenuBar->Append(m_pFileMenu, "&File");
m_pInfoMenu = new wxMenu();
m_pInfoMenu->Append(MENU_INFO_ABOUT, "&Help", "Toont help-menu");
m_pMenuBar->Append(m_pInfoMenu, "&About");
this->SetMenuBar(m_pMenuBar); //"this->" is optional, but as a
newb I prefer
this->CreateStatusBar(3); //clear distinction between methods
and functions
this->SetStatusText("Wippieeee", 1);
}
TextFrame::~TextFrame(){}
BEGIN_EVENT_TABLE(TextFrame, wxFrame)
EVT_MENU(MENU_FILE_OPEN, TextFrame::OnMenuFileOpen)
EVT_MENU(MENU_FILE_SAVE, TextFrame::OnMenuFileSave)
EVT_MENU(wxID_CLOSE, TextFrame::OnMenuFileQuit)
EVT_MENU(MENU_INFO_ABOUT, TextFrame::OnMenuInfoAbout)
END_EVENT_TABLE()
void TextFrame::OnMenuFileOpen(wxCommandEvent &event){
wxLogMessage("File Open Menu Selected");
}
void TextFrame::OnMenuFileSave(wxCommandEvent &event){
wxLogMessage("File Save Menu Selected");
}
void TextFrame::OnMenuFileQuit(wxCloseEvent &event){
bool destroy = true;
if(event.CanVeto()){
if(m_pNumTextCtrl->IsModified()){
wxMessageDialog *dlg = new wxMessageDialog(this,
"Text is changed!\nAre you sure to
exit?",
"Text Changed!!!", wxYES_NO |
wxNO_DEFAULT);
int result = dlg->ShowModal();
if (result == wxID_NO){
event.Veto();
destroy = false;
}
}
}
if(destroy){
Destroy();
}
}
void TextFrame::OnMenuInfoAbout(wxCommandEvent &event){
wxLogMessage("Help About Menu Selected");
}
|
|
From: <jul...@er...> - 2003-06-03 09:28:14
|
The Makefile.win contains:
=20
--- BEGIN Makefile.win BEGIN ---
# Project: nada
# Makefile created by Dev-C++ 4.9.8.0
=20
CPP =3D g++.exe
CC =3D gcc.exe
WINDRES =3D windres.exe
RES =3D=20
OBJ =3D NadaMain.o $(RES)
LINKOBJ =3D NadaMain.o $(RES)
LIBS =3D -L"C:/mingw/lib"=20
INCS =3D -I"C:/mingw/include"=20
CXXINCS =3D -I"C:/mingw/include/c++" -I"C:/mingw/include/c++/backward"
-I"C:/mingw/include"=20
BIN =3D nada.exe
CXXFLAGS =3D $(CXXINCS)=20
CFLAGS =3D $(INCS)=20
=20
.PHONY: all all-before all-after clean clean-custom
=20
all: all-before nada.exe all-after
=20
=20
clean: clean-custom
rm -f $(OBJ) $(BIN)
=20
$(BIN): $(LINKOBJ)
$(CC) $(LINKOBJ) -o "nada.exe" $(LIBS)
=20
NadaMain.o: NadaMain.c C:/mingw/include/stdlib.h
C:/mingw/include/_mingw.h C:/mingw/include/stddef.h =20
$(CC) -c NadaMain.c -o NadaMain.o $(CFLAGS)
--- END Makefile.win END ---
The compiling of the project don't successful with error "multiple =
targets
in line (NadaMain.o: NadaMain.c ....)".
In the other hand, if I change the Makefile.win and write:=20
--- BEGIN Makefile.win Changed BEGIN ---
# Project: nada
# Makefile created by Dev-C++ 4.9.8.0
=20
CPP =3D g++.exe
CC =3D gcc.exe
WINDRES =3D windres.exe
RES =3D=20
OBJ =3D NadaMain.o $(RES)
LINKOBJ =3D NadaMain.o $(RES)
LIBS =3D -L"C:/mingw/lib"=20
INCS =3D -I"C:/mingw/include"=20
CXXINCS =3D -I"C:/mingw/include/c++" -I"C:/mingw/include/c++/backward"
-I"C:/mingw/include"=20
BIN =3D nada.exe
CXXFLAGS =3D $(CXXINCS)=20
CFLAGS =3D $(INCS)=20
=20
.PHONY: all all-before all-after clean clean-custom
=20
all: all-before nada.exe all-after
=20
=20
clean: clean-custom
rm -f $(OBJ) $(BIN)
=20
$(BIN): $(LINKOBJ)
$(CC) $(LINKOBJ) -o "nada.exe" $(LIBS)
=20
NadaMain.o: NadaMain.c =20
$(CC) -c NadaMain.c -o NadaMain.o $(CFLAGS)
--- END Makefile.win Changed END ---
and write "mingw32-make -fMakefile.win" all functions correctly.
Is this problem due to a error configuration?.
=20
Thanks in Advance.
=20
Juli=E1n Calder=F3n Almendros
e-mail:jca...@um...
Universidad de M=E1laga
Escuela Universitaria Polit=E9cnica
Ingenier=EDa T=E9cnica Industrial
|
|
From: <jul...@wa...> - 2003-06-03 09:22:02
|
The Makefile.win contains:
=20
--- BEGIN Makefile.win BEGIN ---
# Project: nada
# Makefile created by Dev-C++ 4.9.8.0
=20
CPP =3D g++.exe
CC =3D gcc.exe
WINDRES =3D windres.exe
RES =3D=20
OBJ =3D NadaMain.o $(RES)
LINKOBJ =3D NadaMain.o $(RES)
LIBS =3D -L"C:/mingw/lib"=20
INCS =3D -I"C:/mingw/include"=20
CXXINCS =3D -I"C:/mingw/include/c++" -I"C:/mingw/include/c++/backward"
-I"C:/mingw/include"=20
BIN =3D nada.exe
CXXFLAGS =3D $(CXXINCS)=20
CFLAGS =3D $(INCS)=20
=20
.PHONY: all all-before all-after clean clean-custom
=20
all: all-before nada.exe all-after
=20
=20
clean: clean-custom
rm -f $(OBJ) $(BIN)
=20
$(BIN): $(LINKOBJ)
$(CC) $(LINKOBJ) -o "nada.exe" $(LIBS)
=20
NadaMain.o: NadaMain.c C:/mingw/include/stdlib.h
C:/mingw/include/_mingw.h C:/mingw/include/stddef.h =20
$(CC) -c NadaMain.c -o NadaMain.o $(CFLAGS)
--- END Makefile.win END ---
The compiling of the project don=92t successful with error =93multiple
targets in line (NadaMain.o: NadaMain.c =85.)=94.
In the other hand, if I change the Makefile.win and write:=20
--- BEGIN Makefile.win Changed BEGIN ---
# Project: nada
# Makefile created by Dev-C++ 4.9.8.0
=20
CPP =3D g++.exe
CC =3D gcc.exe
WINDRES =3D windres.exe
RES =3D=20
OBJ =3D NadaMain.o $(RES)
LINKOBJ =3D NadaMain.o $(RES)
LIBS =3D -L"C:/mingw/lib"=20
INCS =3D -I"C:/mingw/include"=20
CXXINCS =3D -I"C:/mingw/include/c++" -I"C:/mingw/include/c++/backward"
-I"C:/mingw/include"=20
BIN =3D nada.exe
CXXFLAGS =3D $(CXXINCS)=20
CFLAGS =3D $(INCS)=20
=20
.PHONY: all all-before all-after clean clean-custom
=20
all: all-before nada.exe all-after
=20
=20
clean: clean-custom
rm -f $(OBJ) $(BIN)
=20
$(BIN): $(LINKOBJ)
$(CC) $(LINKOBJ) -o "nada.exe" $(LIBS)
=20
NadaMain.o: NadaMain.c =20
$(CC) -c NadaMain.c -o NadaMain.o $(CFLAGS)
--- END Makefile.win Changed END ---
and write =93mingw32-make =96fMakefile.win=94 all functions correctly.
Is this problem due to a error configuration?.
=20
Thanks in Advance.
=20
Juli=E1n Calder=F3n Almendros
e-mail:jca...@um...
Universidad de M=E1laga
Escuela Universitaria Polit=E9cnica
Ingenier=EDa T=E9cnica Industrial
=20
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http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5
_______________________________________________ Dev-cpp-users mailing
list Dev...@li... TO UNSUBSCRIBE:
http://www.noicys.cjb.net/devcpp/ub.htm
https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
|
|
From: <jul...@er...> - 2003-06-03 09:20:39
|
The Makefile.win contains:
=20
--- BEGIN Makefile.win BEGIN ---
# Project: nada
# Makefile created by Dev-C++ 4.9.8.0
=20
CPP =3D g++.exe
CC =3D gcc.exe
WINDRES =3D windres.exe
RES =3D=20
OBJ =3D NadaMain.o $(RES)
LINKOBJ =3D NadaMain.o $(RES)
LIBS =3D -L"C:/mingw/lib"=20
INCS =3D -I"C:/mingw/include"=20
CXXINCS =3D -I"C:/mingw/include/c++" -I"C:/mingw/include/c++/backward"
-I"C:/mingw/include"=20
BIN =3D nada.exe
CXXFLAGS =3D $(CXXINCS)=20
CFLAGS =3D $(INCS)=20
=20
.PHONY: all all-before all-after clean clean-custom
=20
all: all-before nada.exe all-after
=20
=20
clean: clean-custom
rm -f $(OBJ) $(BIN)
=20
$(BIN): $(LINKOBJ)
$(CC) $(LINKOBJ) -o "nada.exe" $(LIBS)
=20
NadaMain.o: NadaMain.c C:/mingw/include/stdlib.h
C:/mingw/include/_mingw.h C:/mingw/include/stddef.h =20
$(CC) -c NadaMain.c -o NadaMain.o $(CFLAGS)
--- END Makefile.win END ---
The compiling of the project don=92t successful with error =93multiple
targets in line (NadaMain.o: NadaMain.c =85.)=94.
In the other hand, if I change the Makefile.win and write:=20
--- BEGIN Makefile.win Changed BEGIN ---
# Project: nada
# Makefile created by Dev-C++ 4.9.8.0
=20
CPP =3D g++.exe
CC =3D gcc.exe
WINDRES =3D windres.exe
RES =3D=20
OBJ =3D NadaMain.o $(RES)
LINKOBJ =3D NadaMain.o $(RES)
LIBS =3D -L"C:/mingw/lib"=20
INCS =3D -I"C:/mingw/include"=20
CXXINCS =3D -I"C:/mingw/include/c++" -I"C:/mingw/include/c++/backward"
-I"C:/mingw/include"=20
BIN =3D nada.exe
CXXFLAGS =3D $(CXXINCS)=20
CFLAGS =3D $(INCS)=20
=20
.PHONY: all all-before all-after clean clean-custom
=20
all: all-before nada.exe all-after
=20
=20
clean: clean-custom
rm -f $(OBJ) $(BIN)
=20
$(BIN): $(LINKOBJ)
$(CC) $(LINKOBJ) -o "nada.exe" $(LIBS)
=20
NadaMain.o: NadaMain.c =20
$(CC) -c NadaMain.c -o NadaMain.o $(CFLAGS)
--- END Makefile.win Changed END ---
and write =93mingw32-make =96fMakefile.win=94 all functions correctly.
Is this problem due to a error configuration?.
=20
Thanks in Advance.
=20
Juli=E1n Calder=F3n Almendros
e-mail:jca...@um...
Universidad de M=E1laga
Escuela Universitaria Polit=E9cnica
Ingenier=EDa T=E9cnica Industrial
=20
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email is sponsored by: eBay Get office equipment for less on eBay!
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|
|
From: Bjorn T. <bjo...@ho...> - 2003-06-02 13:18:51
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<html><div style='background-color:'><DIV> <P>I like the book "Teach Yourself Game Programming with DirectX" as it shows how to develop a simple RPG, including NPC handling.</P> <P>Although not really "A.I." and not focused on NPCs, i think it might be interesting for a RPG programmer.<BR><BR>>From: David McKen </P></DIV>>Does anyone have any suggestions for a good book on game <DIV></DIV>>A.I. <DIV></DIV>>I would like one that deals with the aspects dealt with <DIV></DIV>>RPG-type games. <DIV></DIV>>I need to control the Non-Player Characters in the game I <DIV></DIV>>am writing. <DIV></DIV>> <DIV></DIV>>Thanks. <DIV></DIV>> <DIV></DIV>></div><br clear=all><hr>MSN 8 with <a href="http://g.msn.com/8HMLEN/2740??PS=">e-mail virus protection service: </a> 2 months FREE*</html> |
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From: <hor...@te...> - 2003-06-02 05:46:44
|
Hello everybody! I'm currently working on a game using the Allegro library. But, I don't understand how to draw transparent sprites. I don't understan what they when they're saying "first you have to set = up the color map". Oh, yeah, that would be great... but how? Can anyone maybe write a few lines of code just to show me how to load = and draw a transparent sprite? If so, I would be very happy! Thanks in advance! //Johan H=F6rnell |
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From: Stefan M. <st...@po...> - 2003-06-02 05:15:25
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unsubscribe ----- Original Message ----- =46rom: <dev...@li...> To: <dev...@li...> Sent: Monday, June 02, 2003 12:15 AM Subject: Dev-cpp-users digest, Vol 1 #1476 - 14 msgs > Send Dev-cpp-users mailing list submissions to > dev...@li... > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > or, via email, send a message with subject or body 'help' to > dev...@li... > > You can reach the person managing the list at > dev...@li... > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Dev-cpp-users digest..." > > > Today's Topics: > > 1. Re: Beginners corner... (Wee Keat [VisualDensity]) > 2. Re: Beginners corner... (=3D?ISO-8859-1?Q?OROSZI_Bal=3DE1zs?=3D= ) > 3. RE: Beginners corner... (Ioannis Vranos) > 4. Re: Re: JPEG format (=3D?ISO-8859-1?Q?Juliano_P=3DE1vel_Brasil_Cust=3DF3dio?=3D) > 5. Error: Makefile.win 18, Colon expected (Urban Ljungberg) > 6. RE: Error: Makefile.win 18, Colon expected (Smurf, Papa) > 7. RE: Error: Makefile.win 18, Colon expected (Abhijit Shylanath) > 8. Re: RPG Game A.I. book suggestion (=3D?ISO-8859-1?Q?Ricardo_Amores_Hern=3DE1ndez?=3D) > 9. remove from distribution ONE MORE TIME... (CSt...@ao...) > 10. Re: Re: JPEG format (Per Westermark) > 11. Re: Re: JPEG format (=3D?ISO-8859-1?Q?Juliano_P=3DE1vel_Brasil_Cust=3DF3dio?=3D) > 12. Re: RPG Game A.I. book suggestion (David McKen) > 13. RE: remove from distribution ONE MORE TIME... (Ioannis Vranos) > 14. Re: RPG Game A.I. book suggestion (=3D?ISO-8859-1?Q?Ricardo_Amores_Hern=3DE1ndez?=3D) > > --__--__-- > > Message: 1 > From: "Wee Keat [VisualDensity]" <we...@vi...> > To: "Ronald" <ron...@pt...>, > "Dev-C List" <dev...@li...> > Subject: Re: [Dev-C++] Beginners corner... > Date: Sun, 1 Jun 2003 17:47:45 +1000 > > This is a multi-part message in MIME format. > > ------=3D_NextPart_000_0024_01C32865.E84E9D60 > Content-Type: text/plain; > charset=3D"iso-8859-1" > Content-Transfer-Encoding: quoted-printable > > Hi Ronald > > > > At the risk of being flamed. > > Is this the appropriate list for beginners to watch and learn from = or =3D > is there a more appropriate forum for me? > > Thanks for bringing up this question. I'm a beginner and was wonderin= g =3D > the same thing as you did.=3D20 > > Anyway.. I've been watching this list for quite a bit .. I did learn = a =3D > little but most of the time.... I really do not understand what they = are =3D > talking about. Guess I'll just have to develop on my own first.. :) > > Anyway.. good to see another beginner joining this list.. makes me fe= el =3D > more at home..=3D20 > > ------=3D_NextPart_000_0024_01C32865.E84E9D60 > Content-Type: text/html; > charset=3D"iso-8859-1" > Content-Transfer-Encoding: quoted-printable > > <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> > <HTML><HEAD> > <META http-equiv=3D3DContent-Type content=3D3D"text/html; =3D > charset=3D3Diso-8859-1"> > <META content=3D3D"MSHTML 6.00.2719.2200" name=3D3DGENERATOR> > <STYLE></STYLE> > </HEAD> > <BODY bgColor=3D3D#ffffff> > <DIV><FONT face=3D3DArial size=3D3D2>Hi Ronald</FONT></DIV> > <DIV><FONT face=3D3DArial size=3D3D2></FONT> </DIV> > <DIV> > <BLOCKQUOTE dir=3D3Dltr=3D20 > style=3D3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =3D > BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> > <DIV><FONT face=3D3DArial size=3D3D2></FONT><BR></DIV> > <DIV><SPAN class=3D3D140533906-01062003><FONT face=3D3DArial>At the= risk =3D > of being=3D20 > flamed.</FONT></SPAN></DIV> > <DIV><SPAN class=3D3D140533906-01062003><FONT=3D20 > face=3D3DArial></FONT></SPAN> </DIV> > <DIV><SPAN class=3D3D140533906-01062003><FONT face=3D3DArial>Is thi= s the =3D > appropriate=3D20 > list for beginners to watch and learn from or is there a more =3D > appropriate=3D20 > forum for me?</FONT></SPAN></DIV></BLOCKQUOTE></DIV> > <DIV><FONT face=3D3DArial size=3D3D2></FONT> </DIV> > <DIV><FONT face=3D3DArial size=3D3D2>Thanks for bringing up this ques= tion. =3D > I'm a=3D20 > beginner and was wondering the same thing as you did. </FONT></DIV> > <DIV><FONT face=3D3DArial size=3D3D2></FONT> </DIV> > <DIV><FONT face=3D3DArial size=3D3D2>Anyway.. I've been watching this= list =3D > for quite a=3D20 > bit .. I did learn a little but most of the time.... I really do not = =3D > understand=3D20 > what they are talking about. Guess I'll just have to develop on my ow= n =3D > first..=3D20 > :)</FONT></DIV> > <DIV><FONT face=3D3DArial size=3D3D2></FONT> </DIV> > <DIV><FONT face=3D3DArial size=3D3D2>Anyway.. good to see another beg= inner =3D > joining this=3D20 > list.. makes me feel more at home.. </FONT></DIV></BODY></HTML> > > ------=3D_NextPart_000_0024_01C32865.E84E9D60-- > > > > --__--__-- > > Message: 2 > Date: Sun, 01 Jun 2003 11:03:30 +0200 > From: =3D?ISO-8859-1?Q?OROSZI_Bal=3DE1zs?=3D <or...@vp...> > To: dev...@li... > Subject: Re: [Dev-C++] Beginners corner... > > Ronald wrote: > > At the risk of being flamed. > > > > Is this the appropriate list for beginners to watch and learn from = or is > > there a more appropriate forum for me? > > It depends on what do you want to begin with :) > If it is C/C++ in general with Dev-C++ environment, then yes, you are= at > the right place! > > -- > Greetings, > Bal=E1zs > > > > --__--__-- > > Message: 3 > From: "Ioannis Vranos" <iv...@em...> > To: "'Dev-C List'" <dev...@li...> > Subject: RE: [Dev-C++] Beginners corner... > Date: Sun, 1 Jun 2003 16:50:05 +0300 > > Hey i learn by discussing here myself too. :) > > > > > > > > Ioannis Vranos > > * Programming pages: http://www.noicys.freeurl.com > * Alternative URL 1: http://run.to/noicys > * Alternative URL 2: http://www.noicys.cjb.net > > > > -----Original Message----- > From: dev...@li... > [mailto:dev...@li...] On Behalf Of Ronal= d > Sent: Sunday, June 01, 2003 9:41 AM > To: Dev-C List > Subject: [Dev-C++] Beginners corner... > > > At the risk of being flamed. > > Is this the appropriate list for beginners to watch and learn from or= is > there a more appropriate forum for me? > > > > > --__--__-- > > Message: 4 > Date: Sun, 01 Jun 2003 11:59:47 -0300 > From: =3D?ISO-8859-1?Q?Juliano_P=3DE1vel_Brasil_Cust=3DF3dio?=3D <jp...@bo...> > To: dev...@li... > Subject: Re: [Dev-C++] Re: JPEG format > > Thanks both teosoft and Marcel. You helped me a lot. I think it i= s=3D20 > suficient for me to write my own routines. > > []s > Juliano > > Teosoft wrote: > > >Juliano, > > > >if you want a library to do so, try jpeglib > > > >For more information about the format try > >JPEG-FAQ > >The independent JPEG group web page http://www.ijg.org/=3D20 > >The JPEG Comitte site (www.jpeg.org). > > > >Teosoft. > > > > =3D20 > > > >> Does anyone know where I can find information - any website - on=3D= 20 > >>reading/writing JPEG files? > >> > >> Thanks for any help. > >> Juliano > >> =3D20 > >> > > > >---Publicidad-------------------------------------------------------= - > >=3DDAnete a los miles de sin pareja en Meetic... =3DA1te vas a enamo= rar! > >http://www.iespana.es/_reloc/email.meetic > > > > > > > > > >------------------------------------------------------- > >This SF.net email is sponsored by: eBay > >Get office equipment for less on eBay! > >http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5 > >_______________________________________________ > >Dev-cpp-users mailing list > >Dev...@li... > >TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm > >https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > > > > =3D20 > > > > --=3D20 > Visite minha p=3DE1gina: http://www.jpavel.kit.net > > > > > > --__--__-- > > Message: 5 > From: "Urban Ljungberg" <ur...@ti...> > To: <dev...@li...> > Date: Sun, 1 Jun 2003 19:35:51 +0200 > Subject: [Dev-C++] Error: Makefile.win 18, Colon expected > > I get this error when I'm compiling my program > > #include <windows.h> > > int WINAPI > WinMain(HINSTANCE hInst, > HINSTANCE hPrevInstance, > LPSTR lpCmdLine, > int nCmdShow) > { > MessageBox (NULL, "Hello World! This is my first WIN32 program", > "Ramones", MB_OK); > return 0; > } > > > What is the problem? > > /Urban > > > --__--__-- > > Message: 6 > From: "Smurf, Papa" <smu...@xs...> > To: "Urban Ljungberg" <ur...@ti...>, <dev...@li...> > Subject: RE: [Dev-C++] Error: Makefile.win 18, Colon expected > Date: Sun, 1 Jun 2003 19:43:45 +0200 > > It compiles and runs at my computer. > > Using DevCPP 4.8 > > -----Original Message----- > From: dev...@li... > [mailto:dev...@li...]On Behalf Of Urban > Ljungberg > Sent: zondag 1 juni 2003 19:36 > To: dev...@li... > Subject: [Dev-C++] Error: Makefile.win 18, Colon expected > > > I get this error when I'm compiling my program > > #include <windows.h> > > int WINAPI > WinMain(HINSTANCE hInst, > HINSTANCE hPrevInstance, > LPSTR lpCmdLine, > int nCmdShow) > { > MessageBox (NULL, "Hello World! This is my first WIN32 program", > "Ramones", MB_OK); > return 0; > } > > > What is the problem? > > /Urban > > > ------------------------------------------------------- > This SF.net email is sponsored by: eBay > Get office equipment for less on eBay! > http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5 > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > > > > --__--__-- > > Message: 7 > From: "Abhijit Shylanath" <mu...@gm...> > To: "Smurf, Papa" <smu...@xs...>, > "Urban Ljungberg" <ur...@ti...>, > <dev...@li...> > Subject: RE: [Dev-C++] Error: Makefile.win 18, Colon expected > Date: Sun, 1 Jun 2003 23:42:38 +0530 > > > > PS> It compiles and runs at my computer. > > The problem is in the makefile... must be something wrong with Dev's > installation. Try re-installing it. > ________________________________________ > > Abhijit Shylanath > http://mudeth.tripod.com/ > > > > > > --__--__-- > > Message: 8 > Date: Sun, 01 Jun 2003 21:19:30 +0200 > From: =3D?ISO-8859-1?Q?Ricardo_Amores_Hern=3DE1ndez?=3D <ricky@teleca= ble.es> > To: ci...@ya... > CC: dev...@li... > Subject: Re: [Dev-C++] RPG Game A.I. book suggestion > > David McKen wrote: > > >Does anyone have any suggestions for a good book on game > >A.I. > >I would like one that deals with the aspects dealt with > >RPG-type games. > >I need to control the Non-Player Characters in the game I > >am writing. > > > >Thanks. > > > > =3D20 > > > I don=3DB4t know a book, but a website: > http://www.ai-depot.com > > Hope it may help you. > > --=3D20 > --------------------------------------------------- > Ricardo Amores Hern=3DE1ndez > --------------------------------------------------- > * Para contestar borra QUITAESTO de la direccion. > * Remove QUITAESTO for reply. > > > > > > --__--__-- > > Message: 9 > From: CSt...@ao... > Date: Sun, 1 Jun 2003 15:55:29 EDT > To: Dev...@li... > Subject: [Dev-C++] remove from distribution ONE MORE TIME... > > > --part1_60.315e07e4.2c0bb431_boundary > Content-Type: text/plain; charset=3D"US-ASCII" > Content-Transfer-Encoding: 7bit > > I am not sure if I am doing this right... > > > I copied the following from the bottom of the messages posted and the= n > attempted to go to this site Sunday morning, but could not get to it.= Did I do > something wrong? > > <A HREF=3D"http://www.noicys.cjb.net/devcpp/ub.htm">http://www.noicys.cjb.= net/dev cpp/ub.htm</A> > > > Charles Starkey > > > > > > > > --part1_60.315e07e4.2c0bb431_boundary > Content-Type: text/html; charset=3D"US-ASCII" > Content-Transfer-Encoding: quoted-printable > > <HTML><FONT FACE=3D3Darial,helvetica><FONT SIZE=3D3D2 FAMILY=3D3D"SA= NSSERIF" =46ACE=3D > =3D3D"Arial" LANG=3D3D"0">I am not sure if I am doing this right...<B= R> > <BR> > <BR> > I copied the following from the bottom of the messages posted and the= n attem=3D > pted to go to this site Sunday morning, but could not get to it. = ; Did I=3D > do something wrong?<BR> > <BR> > <A HREF=3D3D"http://www.noicys.cjb.net/devcpp/ub.htm">http://www.noicys.cj= b.ne=3D > t/devcpp/ub.htm</A><BR> > <BR> > <BR> > Charles Starkey<BR> > <BR> > <BR> > <BR> > <BR> > <BR> > <BR> > </FONT></HTML> > --part1_60.315e07e4.2c0bb431_boundary-- > > > --__--__-- > > Message: 10 > Date: Sun, 1 Jun 2003 22:22:10 +0200 (CEST) > From: Per Westermark <pw...@ia...> > To: =3D?ISO-8859-1?Q?Juliano_P=3DE1vel_Brasil_Cust=3DF3dio?=3D <jpave= l...@bo...> > cc: dev...@li... > Subject: Re: [Dev-C++] Re: JPEG format > > Please reconsider. The jpeg library constains a lot of mature code, a= nd if > you decide to write your own code instead of using existing fully wor= king > code, then you will have what you do for the next months or years. > > /Per W > > On Sun, 1 Jun 2003, Juliano P=3DE1vel Brasil Cust=3DF3dio wrote: > > > Thanks both teosoft and Marcel. You helped me a lot. I think it= is > > suficient for me to write my own routines. > > > > []s > > Juliano > > > > Teosoft wrote: > > > > >Juliano, > > > > > >if you want a library to do so, try jpeglib > > > > > >For more information about the format try > > >JPEG-FAQ > > >The independent JPEG group web page http://www.ijg.org/ > > >The JPEG Comitte site (www.jpeg.org). > > > > > >Teosoft. > > > > > > > > > > > >> Does anyone know where I can find information - any website - o= n > > >>reading/writing JPEG files? > > >> > > >> Thanks for any help. > > >> Juliano > > >> > > >> > > > > > >---Publicidad-----------------------------------------------------= --- > > >=3DDAnete a los miles de sin pareja en Meetic... =3DA1te vas a ena= morar! > > >http://www.iespana.es/_reloc/email.meetic > > > > > > > > > > > > > > >------------------------------------------------------- > > >This SF.net email is sponsored by: eBay > > >Get office equipment for less on eBay! > > >http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5 > > >_______________________________________________ > > >Dev-cpp-users mailing list > > >Dev...@li... > > >TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm > > >https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > > > > > > > > > > > > > -- > > Visite minha p=3DE1gina: http://www.jpavel.kit.net > > > > > > > > > > > > ------------------------------------------------------- > > This SF.net email is sponsored by: eBay > > Get office equipment for less on eBay! > > http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5 > > _______________________________________________ > > Dev-cpp-users mailing list > > Dev...@li... > > TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm > > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > > > > > > --__--__-- > > Message: 11 > Date: Sun, 01 Jun 2003 17:32:38 -0300 > From: =3D?ISO-8859-1?Q?Juliano_P=3DE1vel_Brasil_Cust=3DF3dio?=3D <jp...@bo...> > To: dev...@li... > Subject: Re: [Dev-C++] Re: JPEG format > > Advice accepted. :) > > Juliano > > Per Westermark wrote: > > >Please reconsider. The jpeg library constains a lot of mature code, = and =3D > if > >you decide to write your own code instead of using existing fully wo= rkin=3D > g > >code, then you will have what you do for the next months or years. > > > >/Per W > > > >On Sun, 1 Jun 2003, Juliano P=3DE1vel Brasil Cust=3DF3dio wrote: > > > > =3D20 > > > >> Thanks both teosoft and Marcel. You helped me a lot. I think it= is > >>suficient for me to write my own routines. > >> > >> []s > >> Juliano > >> > >>Teosoft wrote: > >> > >> =3D20 > >> > >>>Juliano, > >>> > >>>if you want a library to do so, try jpeglib > >>> > >>>For more information about the format try > >>>JPEG-FAQ > >>>The independent JPEG group web page http://www.ijg.org/ > >>>The JPEG Comitte site (www.jpeg.org). > >>> > >>>Teosoft. > >>> > >>> > >>> > >>> =3D20 > >>> > >>>> Does anyone know where I can find information - any website - on > >>>>reading/writing JPEG files? > >>>> > >>>> Thanks for any help. > >>>> Juliano > >>>> > >>>> > >>>> =3D20 > >>>> > >>>---Publicidad-----------------------------------------------------= --- > >>>=3DDAnete a los miles de sin pareja en Meetic... =3DA1te vas a ena= morar! > >>>http://www.iespana.es/_reloc/email.meetic > >>> > >>> > >>> > >>> > >>>------------------------------------------------------- > >>>This SF.net email is sponsored by: eBay > >>>Get office equipment for less on eBay! > >>>http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5 > >>>_______________________________________________ > >>>Dev-cpp-users mailing list > >>>Dev...@li... > >>>TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm > >>>https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > >>> > >>> > >>> > >>> =3D20 > >>> > >>-- > >>Visite minha p=3DE1gina: http://www.jpavel.kit.net > >> > >> > >> > >> > >> > >>------------------------------------------------------- > >>This SF.net email is sponsored by: eBay > >>Get office equipment for less on eBay! > >>http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5 > >>_______________________________________________ > >>Dev-cpp-users mailing list > >>Dev...@li... > >>TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm > >>https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > >> > >> =3D20 > >> > > > > > > =3D20 > > > > --=3D20 > Visite minha p=3DE1gina: http://www.jpavel.kit.net > > > > > > --__--__-- > > Message: 12 > Date: Sun, 1 Jun 2003 13:34:26 -0700 (PDT) > From: David McKen <ci...@ya...> > Reply-To: ci...@ya... > Subject: Re: [Dev-C++] RPG Game A.I. book suggestion > To: dev...@li... > > Hmm, Looks good. > > ----- Original Message ----- > From: "Ricardo Amores Hern=E1ndez" <ri...@te...> > To: <ci...@ya...> > Cc: <dev...@li...> > Sent: Sunday, June 01, 2003 12:19 PM > Subject: Re: [Dev-C++] RPG Game A.I. book suggestion > > > > David McKen wrote: > > > > >Does anyone have any suggestions for a good book on game > > >A.I. > > >I would like one that deals with the aspects dealt with > > >RPG-type games. > > >I need to control the Non-Player Characters in the game > I > > >am writing. > > > > > >Thanks. > > > > > > > > > > > I don=B4t know a book, but a website: > > http://www.ai-depot.com > > > > Hope it may help you. > > > > -- > > --------------------------------------------------- > > Ricardo Amores Hern=E1ndez > > --------------------------------------------------- > > * Para contestar borra QUITAESTO de la direccion. > > * Remove QUITAESTO for reply. > > > > > > > > > __________________________________ > Do you Yahoo!? > The New Yahoo! Search - Faster. Easier. Bingo. > http://search.yahoo.com > > > --__--__-- > > Message: 13 > From: "Ioannis Vranos" <iv...@em...> > To: <Dev...@li...> > Subject: RE: [Dev-C++] remove from distribution ONE MORE TIME... > Date: Sun, 1 Jun 2003 23:47:29 +0300 > > Yes the URL has changed. I have notified Colin for this but hasn't =3D > replied > yet to my emails (may be he is out of town or something). The URL has > become: > > > http://www23.brinkster.com/noicys/devcpp/ub.htm > > > > > > > > Ioannis Vranos > =3D20 > * Programming pages: http://www.noicys.freeurl.com > * Alternative URL 1: http://run.to/noicys > * Alternative URL 2: http://www.noicys.cjb.net > > > > > -----Original Message----- > From: dev...@li... > [mailto:dev...@li...] On Behalf Of > CSt...@ao... > Sent: Sunday, June 01, 2003 10:55 PM > To: Dev...@li... > Subject: [Dev-C++] remove from distribution ONE MORE TIME... > > > I am not sure if I am doing this right... > > > I copied the following from the bottom of the messages posted and the= n > attempted to go to this site Sunday morning, but could not get to it.= =3D > Did I > do something wrong? > > http://www.noicys.cjb.net/devcpp/ub.htm > > > Charles Starkey > > > > > --__--__-- > > Message: 14 > Date: Mon, 02 Jun 2003 00:14:28 +0200 > From: =3D?ISO-8859-1?Q?Ricardo_Amores_Hern=3DE1ndez?=3D <ricky@teleca= ble.es> > To: dev...@li... > Subject: Re: [Dev-C++] RPG Game A.I. book suggestion > > David McKen wrote: > > Does anyone have any suggestions for a good book on game > > A.I. > > I would like one that deals with the aspects dealt with > > RPG-type games. > > I need to control the Non-Player Characters in the game I > > am writing. > >=3D20 > > Thanks. > > > I don=3DB4t know a book, but a website: > http://www.ai-depot.com > > Hope it may help you. > > --=3D20 > --------------------------------------------------- > Ricardo Amores Hern=3DE1ndez > ICQ: 19463735 > MSN: zheo_ (at) hotmail (dot) com > --------------------------------------------------- > > > > > --__--__-- > > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > > > End of Dev-cpp-users Digest |
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From: <or...@vp...> - 2003-06-01 22:49:33
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Hello! Under the View menu select Floating Project Manager. This will make the left Project Manager to float, so the Dev-C++ editor will be wider. Then press F 12 (F twelve). This will maximize the editor. To switch back, press F 12 again. I really hope I could help you. -- Greetings, Balázs |
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From: <ri...@te...> - 2003-06-01 22:15:00
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David McKen wrote: > Does anyone have any suggestions for a good book on game > A.I. > I would like one that deals with the aspects dealt with > RPG-type games. > I need to control the Non-Player Characters in the game I > am writing. >=20 > Thanks. I don=B4t know a book, but a website: http://www.ai-depot.com Hope it may help you. --=20 --------------------------------------------------- Ricardo Amores Hern=E1ndez ICQ: 19463735 MSN: zheo_ (at) hotmail (dot) com --------------------------------------------------- |
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From: Jared <jar...@2-...> - 2003-06-01 22:14:02
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Hello, I'm using a program that reads the screen to me in synthetic speech since I am blind. When ever I have a line that goes over about 70 characters the beginning of the line isn't read. When I have this problem in mdi editors, I maximize everything, and usually get about 90 characters read. I can't seem to maximize the edit window in dev c++, the newest beta. Is there a way to do this, or do I just have to right code that has less then 70 character lines? When ever I had this problem in other editors a sighted person couldn't see the beginning of the line either. |
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From: Ioannis V. <iv...@em...> - 2003-06-01 20:47:42
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Yes the URL has changed. I have notified Colin for this but hasn't = replied yet to my emails (may be he is out of town or something). The URL has become: http://www23.brinkster.com/noicys/devcpp/ub.htm Ioannis Vranos =20 * Programming pages: http://www.noicys.freeurl.com * Alternative URL 1: http://run.to/noicys * Alternative URL 2: http://www.noicys.cjb.net -----Original Message----- From: dev...@li... [mailto:dev...@li...] On Behalf Of CSt...@ao... Sent: Sunday, June 01, 2003 10:55 PM To: Dev...@li... Subject: [Dev-C++] remove from distribution ONE MORE TIME... I am not sure if I am doing this right... I copied the following from the bottom of the messages posted and then attempted to go to this site Sunday morning, but could not get to it. = Did I do something wrong? http://www.noicys.cjb.net/devcpp/ub.htm Charles Starkey |
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From: David M. <ci...@ya...> - 2003-06-01 20:34:26
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Hmm, Looks good. ----- Original Message ----- From: "Ricardo Amores Hernández" <ri...@te...> To: <ci...@ya...> Cc: <dev...@li...> Sent: Sunday, June 01, 2003 12:19 PM Subject: Re: [Dev-C++] RPG Game A.I. book suggestion > David McKen wrote: > > >Does anyone have any suggestions for a good book on game > >A.I. > >I would like one that deals with the aspects dealt with > >RPG-type games. > >I need to control the Non-Player Characters in the game I > >am writing. > > > >Thanks. > > > > > > > I don´t know a book, but a website: > http://www.ai-depot.com > > Hope it may help you. > > -- > --------------------------------------------------- > Ricardo Amores Hernández > --------------------------------------------------- > * Para contestar borra QUITAESTO de la direccion. > * Remove QUITAESTO for reply. > > > __________________________________ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo. http://search.yahoo.com |
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From: <jp...@bo...> - 2003-06-01 20:32:48
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Advice accepted. :)
Juliano
Per Westermark wrote:
>Please reconsider. The jpeg library constains a lot of mature code, and =
if
>you decide to write your own code instead of using existing fully workin=
g
>code, then you will have what you do for the next months or years.
>
>/Per W
>
>On Sun, 1 Jun 2003, Juliano P=E1vel Brasil Cust=F3dio wrote:
>
> =20
>
>> Thanks both teosoft and Marcel. You helped me a lot. I think it is
>>suficient for me to write my own routines.
>>
>> []s
>> Juliano
>>
>>Teosoft wrote:
>>
>> =20
>>
>>>Juliano,
>>>
>>>if you want a library to do so, try jpeglib
>>>
>>>For more information about the format try
>>>JPEG-FAQ
>>>The independent JPEG group web page http://www.ijg.org/
>>>The JPEG Comitte site (www.jpeg.org).
>>>
>>>Teosoft.
>>>
>>>
>>>
>>> =20
>>>
>>>> Does anyone know where I can find information - any website - on
>>>>reading/writing JPEG files?
>>>>
>>>> Thanks for any help.
>>>> Juliano
>>>>
>>>>
>>>> =20
>>>>
>>>---Publicidad--------------------------------------------------------
>>>=DAnete a los miles de sin pareja en Meetic... =A1te vas a enamorar!
>>>http://www.iespana.es/_reloc/email.meetic
>>>
>>>
>>>
>>>
>>>-------------------------------------------------------
>>>This SF.net email is sponsored by: eBay
>>>Get office equipment for less on eBay!
>>>http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5
>>>_______________________________________________
>>>Dev-cpp-users mailing list
>>>Dev...@li...
>>>TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm
>>>https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
>>>
>>>
>>>
>>> =20
>>>
>>--
>>Visite minha p=E1gina: http://www.jpavel.kit.net
>>
>>
>>
>>
>>
>>-------------------------------------------------------
>>This SF.net email is sponsored by: eBay
>>Get office equipment for less on eBay!
>>http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5
>>_______________________________________________
>>Dev-cpp-users mailing list
>>Dev...@li...
>>TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm
>>https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
>>
>> =20
>>
>
>
> =20
>
--=20
Visite minha p=E1gina: http://www.jpavel.kit.net
|
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From: Per W. <pw...@ia...> - 2003-06-01 20:23:25
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Please reconsider. The jpeg library constains a lot of mature code, and if you decide to write your own code instead of using existing fully working code, then you will have what you do for the next months or years. /Per W On Sun, 1 Jun 2003, Juliano P=E1vel Brasil Cust=F3dio wrote: > Thanks both teosoft and Marcel. You helped me a lot. I think it is > suficient for me to write my own routines. > > []s > Juliano > > Teosoft wrote: > > >Juliano, > > > >if you want a library to do so, try jpeglib > > > >For more information about the format try > >JPEG-FAQ > >The independent JPEG group web page http://www.ijg.org/ > >The JPEG Comitte site (www.jpeg.org). > > > >Teosoft. > > > > > > > >> Does anyone know where I can find information - any website - on > >>reading/writing JPEG files? > >> > >> Thanks for any help. > >> Juliano > >> > >> > > > >---Publicidad-------------------------------------------------------- > >=DAnete a los miles de sin pareja en Meetic... =A1te vas a enamorar! > >http://www.iespana.es/_reloc/email.meetic > > > > > > > > > >------------------------------------------------------- > >This SF.net email is sponsored by: eBay > >Get office equipment for less on eBay! > >http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5 > >_______________________________________________ > >Dev-cpp-users mailing list > >Dev...@li... > >TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm > >https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > > > > > > > > -- > Visite minha p=E1gina: http://www.jpavel.kit.net > > > > > > ------------------------------------------------------- > This SF.net email is sponsored by: eBay > Get office equipment for less on eBay! > http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5 > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > |
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From: <CSt...@ao...> - 2003-06-01 19:55:37
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I am not sure if I am doing this right... I copied the following from the bottom of the messages posted and then attempted to go to this site Sunday morning, but could not get to it. Did I do something wrong? <A HREF="http://www.noicys.cjb.net/devcpp/ub.htm">http://www.noicys.cjb.net/devcpp/ub.htm</A> Charles Starkey |
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From: <ri...@te...> - 2003-06-01 19:20:01
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David McKen wrote: >Does anyone have any suggestions for a good book on game >A.I. >I would like one that deals with the aspects dealt with >RPG-type games. >I need to control the Non-Player Characters in the game I >am writing. > >Thanks. > > =20 > I don=B4t know a book, but a website: http://www.ai-depot.com Hope it may help you. --=20 --------------------------------------------------- Ricardo Amores Hern=E1ndez --------------------------------------------------- * Para contestar borra QUITAESTO de la direccion. * Remove QUITAESTO for reply. |
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From: Abhijit S. <mu...@gm...> - 2003-06-01 18:08:16
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PS> It compiles and runs at my computer. The problem is in the makefile... must be something wrong with Dev's installation. Try re-installing it. ________________________________________ Abhijit Shylanath http://mudeth.tripod.com/ |
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From: Smurf, P. <smu...@xs...> - 2003-06-01 17:43:49
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It compiles and runs at my computer.
Using DevCPP 4.8
-----Original Message-----
From: dev...@li...
[mailto:dev...@li...]On Behalf Of Urban
Ljungberg
Sent: zondag 1 juni 2003 19:36
To: dev...@li...
Subject: [Dev-C++] Error: Makefile.win 18, Colon expected
I get this error when I'm compiling my program
#include <windows.h>
int WINAPI
WinMain(HINSTANCE hInst,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
MessageBox (NULL, "Hello World! This is my first WIN32 program",
"Ramones", MB_OK);
return 0;
}
What is the problem?
/Urban
-------------------------------------------------------
This SF.net email is sponsored by: eBay
Get office equipment for less on eBay!
http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5
_______________________________________________
Dev-cpp-users mailing list
Dev...@li...
TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm
https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
|
|
From: Urban L. <ur...@ti...> - 2003-06-01 17:28:43
|
I get this error when I'm compiling my program
#include <windows.h>
int WINAPI
WinMain(HINSTANCE hInst,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
MessageBox (NULL, "Hello World! This is my first WIN32 program",
"Ramones", MB_OK);
return 0;
}
What is the problem?
/Urban
|
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From: <jp...@bo...> - 2003-06-01 15:00:25
|
Thanks both teosoft and Marcel. You helped me a lot. I think it is=20
suficient for me to write my own routines.
[]s
Juliano
Teosoft wrote:
>Juliano,
>
>if you want a library to do so, try jpeglib
>
>For more information about the format try
>JPEG-FAQ
>The independent JPEG group web page http://www.ijg.org/=20
>The JPEG Comitte site (www.jpeg.org).
>
>Teosoft.
>
> =20
>
>> Does anyone know where I can find information - any website - on=20
>>reading/writing JPEG files?
>>
>> Thanks for any help.
>> Juliano
>> =20
>>
>
>---Publicidad--------------------------------------------------------
>=DAnete a los miles de sin pareja en Meetic... =A1te vas a enamorar!
>http://www.iespana.es/_reloc/email.meetic
>
>
>
>
>-------------------------------------------------------
>This SF.net email is sponsored by: eBay
>Get office equipment for less on eBay!
>http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5
>_______________________________________________
>Dev-cpp-users mailing list
>Dev...@li...
>TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm
>https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
>
> =20
>
--=20
Visite minha p=E1gina: http://www.jpavel.kit.net
|
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From: Ioannis V. <iv...@em...> - 2003-06-01 13:50:27
|
Hey i learn by discussing here myself too. :) Ioannis Vranos * Programming pages: http://www.noicys.freeurl.com * Alternative URL 1: http://run.to/noicys * Alternative URL 2: http://www.noicys.cjb.net -----Original Message----- From: dev...@li... [mailto:dev...@li...] On Behalf Of Ronald Sent: Sunday, June 01, 2003 9:41 AM To: Dev-C List Subject: [Dev-C++] Beginners corner... At the risk of being flamed. Is this the appropriate list for beginners to watch and learn from or is there a more appropriate forum for me? |
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From: <or...@vp...> - 2003-06-01 09:03:35
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Ronald wrote: > At the risk of being flamed. > > Is this the appropriate list for beginners to watch and learn from or is > there a more appropriate forum for me? It depends on what do you want to begin with :) If it is C/C++ in general with Dev-C++ environment, then yes, you are at the right place! -- Greetings, Balázs |