dev-cpp-users Mailing List for Dev-C++ (Page 155)
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From: Jason B. <red...@ya...> - 2005-01-24 23:24:42
|
I'm able to convert a character into its corresponding ASCII code, but what if I want to do it the other way around? What is the method for that if there is one? |
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From: Jason B. <red...@ya...> - 2005-01-24 23:22:48
|
Is there a way to write OpenGL onto a memory DC for the purposes of recall in OnPaint? I've seen it done with compiled DirectX applications (Gens), so I assume something along the lines of what I'm attempting should be possible. |
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From: Jason B. <red...@ya...> - 2005-01-24 23:19:35
|
I've tried using GetPixel to get the color of a pixel on an hdc, but it doesn't appear to work on a memory hdc. Is this normal, or is there a way I can can use it with a memory hdc (or perhaps bitmap). I just what to be able able to scan in the colors so that I can send them through various algorithms. |
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From: Guillermo G. <ggu...@ma...> - 2005-01-24 19:26:39
|
Is anyone else having trouble connecting to devpaks.org? It seems to be down. Guillermo Gutierrez Market Scan Information Systems Software Q.A. Supervisor (818) 575-2000 x2427 ggu...@ma... |
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From: Isaac E. W. <is...@wa...> - 2005-01-24 19:04:07
|
Does someone know of a library to create visualizations of tree-like structures? I want to do something similar to what's shown in the file I am attaching. I basically need to show the relationship between nodes in graphical views. Thanks! |
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From: Vito T. <vt...@ma...> - 2005-01-24 08:41:39
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Hi to all, I'm just starting programming with Dev C++ and Win API. I'm trying to compile an example of shell extension from MS Platform SDK. I adapted the makefile adding all required libraries, but at the and of the compilation process I receive this error(s): BEGIN: PropShet.o(.text+0x3df):PropShet.Cpp: undefined reference to `CreatePropertySheetPageA@4' PropShet.o(.text+0x40f):PropShet.Cpp: undefined reference to `DestroyPropertySheetPage@4' collect2: ld returned 1 exit status dllwrap.exe: no export definition file provided. Creating one, but that may not be what you want dllwrap.exe: c++ exited with status 1 make.exe: *** [MSShellExt02.dll] Error 1 END. The two functions are included in the ComCtl32.lib/dll package, which is included in the parameters o f DevC++. What can I do to fix it? Thankyou very much Vito Tardia |
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From: MD T <md...@re...> - 2005-01-23 03:28:18
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=A0=0A=0A=0ADear Westermark,=0A I have a input from a inst= rument which is digital and given to the computer's 27 pin port. The digita= l input must be converted into alphabets [a-z] and displayed on the monito= r.=0ALet us consider the following:=0AI am saying the word 'A' through the = input electronics. the display on the monitor should be 'A'. How to do this= ?=0Aall the best.=20 |
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From: Per W. <pw...@ia...> - 2005-01-21 16:45:06
|
Please be a bit more specific about what you want.
Convert a number (103) to text (One hundred and three).
Convert a character ('A') to ASCII ordinal (65).
Something else?
/Per W
On 21 Jan 2005, MD T wrote:
> =A0
>
>
> Hi All,
> Does any of you know how to convert the input bytes to alphabet=
ical words? If there is a software to do this please let me know.
> all the best
> MD T.
|
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From: MD T <md...@re...> - 2005-01-21 02:37:14
|
=A0=0A=0A=0AHi All,=0A Does any of you know how to convert the in= put bytes to alphabetical words? If there is a software to do this please l= et me know.=0Aall the best=0AMD T. |
|
From: gyrvwrzp <gyr...@ya...> - 2005-01-21 00:11:07
|
The thing is im learning C++ with a complete guide to programming in C++ by ulla and peter prinz and this book has programs which require that ansi escape sequences can be output to the compilers console window. but not with dev-C++ apparently, i must of tried adjusting every possible setting to no avail. what the hell?!! why do they publish a book that expects the user to use seeminly redundant ansi.sys for XP win32 consoles that the bloodshed compiler generates. i can find no way of creating an msdos ansi.sys friendly exe with the bloodshed compiler. Is there anyway around this or are there other compilers that work with ansi.sys im at my wits end over this nonsense. are there libraries that could give me the equivalent of ansi.sys or should i manipulate the bios in some way. any help would be much appreciated. --------------------------------- ALL-NEW Yahoo! Messenger - all new features - even more fun! |
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From: Christian S. <an...@gm...> - 2005-01-20 11:37:03
|
hi! thanks to daniel k.o. he sent the link to a working devPak to me, i tried it with our project that has more than 1200 lines of code at the moment and it works! i did upload the file to http://homepages.fh-giessen.de/~hg12876/plib-1.8.4-dko-1.DevPak from there it should be available for at least the next 2 years, so it can be linked at devpaks.org if you want. thank you all! regards -Christian -----Ursprüngliche Nachricht----- Von: Daniel K. O. [mailto:dan...@ya...] Gesendet: Donnerstag, 20. Januar 2005 08:07 An: Christian Stöffler Cc: dev...@li... Betreff: Re: [Dev-C++] AW: Dev-cpp-users digest, Vol 1 #2292 - 4 msgs If anyone interested, I downloaded and compiled (./configure; make) Plib 1.8.4 a few hours ago, with MinGW/GCC 3.4.2. Here is the link http://www.inf.ufrgs.br/~dkosmari/plib-1.8.4-dko-1.DevPak It works with the few examples I tested. Maybe somebody can host it somewhere and then put in on devpaks.org. Daniel K. O. |
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From: Daniel K. O. <dan...@ya...> - 2005-01-20 07:07:13
|
If anyone interested, I downloaded and compiled (./configure; make) Plib 1.8.4 a few hours ago, with MinGW/GCC 3.4.2. Here is the link http://www.inf.ufrgs.br/~dkosmari/plib-1.8.4-dko-1.DevPak It works with the few examples I tested. Maybe somebody can host it somewhere and then put in on devpaks.org. Daniel K. O. |
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From: Michal M. <mi...@mo...> - 2005-01-19 21:09:50
|
Christian Stöffler wrote: > Does anyone still have the correct DevPak dated 24 Dec 04 02:12 that should > be available at the first link? http://sorry.vse.cz/~xmolm04/plib-portable-game-library.DevPak is _that_ devpak (it's clearly visible that the http://sf.gds.tuwien.ac.at/00-cat/dev/devpaks/plib-portable-game-library.DevPak is simply first 280064 bytes of the file). the fact that it does not work very well is the reason why it was removed from devpaks.org -- Regards, Michal |
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From: Christian S. <an...@gm...> - 2005-01-19 14:55:57
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Hi! Yes, i was meaning the plib portable game library DevPak. And yes, i did google and found the link to http://sf.gds.tuwien.ac.at/00-cat/dev/devpaks/. And yes, the link is corrupted, i am getting an "Unexpected end of file" error. Thank you Michal for the http://sorry.vse.cz/~xmolm04/plib-portable-game-library.DevPak link, but it seems that it doesn't work for our source code that is written for plib-1.8.3 under linux. Does anyone still have the correct DevPak dated 24 Dec 04 02:12 that should be available at the first link? Thank you all regards -Christian |
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From: Nolan C. <ncl...@cs...> - 2005-01-19 07:27:20
|
I too looked for a plib devpak and couldn't find one that worked. Just do
what I did.
*Download the plib source code
*Import the visual c++ (.dsp) files
*Let Dev-C++ do the rest, Compile It!!!
Let me know if have any trouble doing this. I got very few errors, simple
naming conventions like LONGLONG or whatever.
Thanks,
Nolan Clayton
|
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From: <or...@vp...> - 2005-01-18 21:11:39
|
Guillermo Gutierrez wrote: > /can anyone tell me about the new archive on the mingw.org file list?/ > /I noticed that it has just been put on there within the last week./ >=20 > /(gnupg-1.4.0-mingwPORT-1.tar.bz2)/ I only guess, but it seems to be a way of providing MinGW building=20 support for various projects out there, not by redistributing the whole=20 source again modified to compile with MinGW, nor by providing=20 precompiled libs, but instead providing scripts and diffs, that are only=20 a few kbytes, and which can be applied to the official release to make=20 it compile with MinGW. That's only my guess though, by taking a glance at it's contents, I may=20 be wrong. But nevertheless (if I was correct), this is a very clever and=20 good initiative of giving projects' MinGW building support. -- Greetings, Bal=E1zs |
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From: Michal M. <mi...@mo...> - 2005-01-18 17:46:46
|
Malcolm Nealon wrote: > You did google didn't you? If you mean the plib portable game library, > it's here > > http://sf.gds.tuwien.ac.at/00-cat/dev/devpaks/ there is not, file on that site is corrupted, it has only 280.064 bytes out of 2.488.383 which it should have -- Regards, Michal |
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From: Malcolm N. <m.n...@wa...> - 2005-01-18 14:05:04
|
Hello Christian, On 18 January 2005, 13:31:11, you wrote: > hi! > i am currently searching the plib-devpak but can't find any working file = on > the web. as there once was one available at devpaks.org but now isn't lin= ked > any more i'd like to ask anyone of you if he/she still has the devPak for > plib. > if you still have it please give me a link or send it to me per mail! > thanks and regards > -Christian St=F6ffler You did google didn't you? If you mean the plib portable game library, it's here http://sf.gds.tuwien.ac.at/00-cat/dev/devpaks/ --=20 Best regards, Malcolm mailto:m.n...@wa... |
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From: <an...@gm...> - 2005-01-18 12:25:44
|
hi! i am currently searching the plib-devpak but can't find any working file on the web. as there once was one available at devpaks.org but now isn't linked any more i'd like to ask anyone of you if he/she still has the devPak for plib. if you still have it please give me a link or send it to me per mail! thanks and regards -Christian Stöffler |
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From: Mahmoud K. <mah...@gm...> - 2005-01-18 02:04:23
|
Hello Thanks a lot for Marcin and Alfred. Deleting devcpp.ini initialized Dev C++. Regards, Mahmoud On Mon, 17 Jan 2005 09:22:09 +0200, Mahmoud Kassem <mah...@gm...> wrote: > Hello > > I would like to reset my Dev C++ settings to the default. I tried to > uninstall and make a clean installation in a different folder, however > this did not work. > > The compiler options were not reset to the default. Where are these > settings saved? and How can I restore the default settings? > > Thanks in advance. > > Regards, > Mahmoud > |
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From: <ms...@wp...> - 2005-01-17 22:00:21
|
As always I sent reply to autor only... Copy (with long lag) to the list. Dnia 2005-01-17 08:22, Użytkownik Mahmoud Kassem napisał: > The compiler options were not reset to the default. Where are these > settings saved? and How can I restore the default settings? Just delete/move: devcpp.ini, devcpp.cfg and devshortcuts.cfg (if you have it) from <DocumentAndSettings>/<LoginName>/<LoacalSettings>/<ApplicationData>/ in XP and <WindowsDir>/<ApplicationData>/(maybe something here) in 9x. Maybe there is also some way to do it from Dev-c++, but I've never searched for it. Regards Marcin |
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From: Guillermo G. <ggu...@ma...> - 2005-01-17 20:28:28
|
can anyone tell me about the new archive on the mingw.org file list? I noticed that it has just been put on there within the last week. (gnupg-1.4.0-mingwPORT-1.tar.bz2) thanks, Guillermo Gutierrez Market Scan Information Systems Software Q.A. Supervisor (818) 575-2000 x2427 ggu...@ma... |
|
From: Alfred P. R. <al...@ya...> - 2005-01-17 19:47:50
|
What occurs Mahmoud, is that Dev-Cpp creates initialization files in a folder that is off of "c:\documents and settings" in most installations. Do a search from "c:\" for the file "devcpp.ini" and once that is found, delete it and other associated Dev-Cpp files in the folder where "devcpp.ini" resides. This should reset Dev-Cpp to it's initial post-install state. Mahmoud Kassem <mah...@gm...> wrote: Hello I would like to reset my Dev C++ settings to the default. I tried to uninstall and make a clean installation in a different folder, however this did not work. The compiler options were not reset to the default. Where are these settings saved? and How can I restore the default settings? <snip> Alfred P. Reaud |
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From: Mahmoud K. <mah...@gm...> - 2005-01-17 07:22:19
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Hello I would like to reset my Dev C++ settings to the default. I tried to uninstall and make a clean installation in a different folder, however this did not work. The compiler options were not reset to the default. Where are these settings saved? and How can I restore the default settings? Thanks in advance. Regards, Mahmoud |
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From: <A_B...@gm...> - 2005-01-16 03:15:36
|
@Gerson Lara:
Well, for the window this is OK...
But not for the bitmap... It's a little bit more complicated, but you wher=
e on the right way... ;))
Meanwhile I solved the problem:
HBITMAP hbm =3D (HBITMAP)LoadImage( .... );
HDC hdcTarget =3D GetDC( hwndTargetWindow );
HDC hdcBitmap =3D CreateCompatibleDC( hdcTarget );
HBITMAP hbmOld =3D (HBITMAP)SelectObject( hdcBitmap, hbm );
BitBlt( hdcTarget, ...., hdcBitmap, ... , SRCCOPY );
// cleanup
SelectObject( hdcBitmap, hbmOld );
DeleteDC( hdcBitmap );
ReleaseDC( hdcTarget );
Thanks for all responses !!!!!!!!!!!!!
Am 14 Jan 2005 um 21:08 hat Gerson Lara geschrieben:
>
> Hello.
> As far as I know. there is no problem with making casts between Handles,=
put, they are not just
> pointers, I think there is some struct involved. So I recomend, not the =
simple casting, but the use of
> other API's functions. For example:
> HDC GetDC(HWND);
> instead of (HDC)hnd_Window, do this:
> HDC hdc =3D GetDC(hnd_Window); and use it in the call to BitBlt.
>
> In the case of the bitmap, try using HBITMAP instead of a HANDLE, I thin=
k a Handle is more like a
> long integer o somethig like that... I'm no sure about this.
> But I'm sure thet HBITMAP corresponds to "HANDLE to BITMAP", son you'll =
be able to use it
> without casting in the call to BitBlt.
> Your code may look like this:
> void wndAnfang::drawSchein(){
> HWND hnd_Window;
> HBITMAP hnd_BMP;
>
> if(hnd_Window =3D FindWindow("fltk", "AB-Sys")){
> if(hnd_BMP =3D LoadImage(NULL, "F:\\Sources\\DevCpp\\Sys\\out\\Schein-S=
mall.bmp",
> IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE)){
> HDC hdc =3D GetDC(hnd_Window);
>
> bool b =3D BitBlt(hdc, 0, 0, 300, 300, hnd_BMP, 0, 0, SRCCOPY);
> DeleteObject(hnd_BMP);
> ReleaseDC(hdc, hnd_Window);// this is important, only one trhead can ha=
ve the DC of a window
> // I'm not sure about the second parameter, but I'm sure about the name=
of the function.
>
> message("%d %d %d",b,hnd_Picture,hnd_Schein);
> }
> }
> }
> I hope this may Help.I'm working at this time with bitmaps an that stuff=
, but I'm no expert, so
> please, keep me up to date about your proyect, I can learn from you and =
I'm willing to help you.
> Gerson.
>
> A_B...@gm... wrote:
> Thank you for the hint !!! :)
> But now I have an other problem...
> I get two different types of handles (HWND and HANDLE).
> BitBlt needs for source and destination the handle type HDC.
> So the only way to get this code to run seems to cast the two handles to=
HDC.
> But BitBlt returns False and nothing is drawn to the window!
>
>
> void wndAnfang::drawSchein(){
> HWND hnd_Window;
> HANDLE hnd_BMP;
>
> if(hnd_Window =3D FindWindow("fltk", "AB-Sys")){
> if(hnd_BMP =3D LoadImage(NULL, "F:\\Sources\\DevCpp\\Sys\\out\\Schein-S=
mall.bmp",
> IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE)){
>
> bool b =3D BitBlt((HDC)hnd_Window, 0, 0, 300, 300, (HDC)hnd_BMP, 0, 0, =
SRCCOPY);
>
> DeleteObject(hnd_BMP);
>
> message("%d %d %d",b,hnd_Picture,hnd_Schein);
> }
> }
> }
>
>
>
>
> Am 10 Jan 2005 um 13:51 hat OROSZI Bal=E1zs geschrieben:
> >
> > If you want to load a bitmap from a file (.bmp), then you have to look=
> > for an image library or write your own loader, as the Win32 API doesn'=
t
> > support loading bitmaps from files directly.
> >
> > It can load bitmaps from resources though. See LoadBitmap() for detail=
s.
> >
> > --
> > Greetings,
> > Bal=E1zs
>
>
>
> Nuevo Correo Yahoo!
>
>
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