I am hoping to be able to make a keystroke monitor that would be able to show the keys pressed in an FPS on one screen, and show the game on the other however, if using two screens, would the game lose focus (ie. become the inactive window) as soon as the mouse ran over the edge or would the game retain its focus regardless of whether or not the mouse ran over the edge, because it uses relative mouse positioning rather than direct input? (sorry if this post is hard to understand)
Bryce
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no, you can simply use one window as the primary window and have it maintain its focus, while the others are merely updated on demand. There are various applications that are making use of multiple windows, also I seem to recall there are some examples available from the msdn pages.
Indeed, you can even use multiple console windows.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I am hoping to be able to make a keystroke monitor that would be able to show the keys pressed in an FPS on one screen, and show the game on the other however, if using two screens, would the game lose focus (ie. become the inactive window) as soon as the mouse ran over the edge or would the game retain its focus regardless of whether or not the mouse ran over the edge, because it uses relative mouse positioning rather than direct input? (sorry if this post is hard to understand)
Bryce
no, you can simply use one window as the primary window and have it maintain its focus, while the others are merely updated on demand. There are various applications that are making use of multiple windows, also I seem to recall there are some examples available from the msdn pages.
Indeed, you can even use multiple console windows.
thankyou