My file works under the given DEV file (after renaming it to Lesson10.cpp) but not in the one modified from the default settings for OpenGL+GLAUX. I am pretty sure I have set the Compiler and Linker options to be identical.
I am working around it by using the given DEV file, but this annoys me since I can't arbitrarily start a new DEV file but have to modify a pre-existing one.
Thanks.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I am not sure that posting the .dev file helps. How does it fail? Post the Compile Log. The "PLEASE READ BEFORE POSTING A QUESTION" deals with how to post a question on this forum.
Also, why are you worrying about the internals of the .dev file in any case? They are generated for you by the IDE you are not supposed to edit them directly!
>> While this is provided by the download:
What 'download'? From where?
Clifford
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi all,
I am having trouble compiling a proper program with the default DEV file, but I could do so with the one provided via the download.
This is what I have in my file:
[Project]
FileName=NeHeLesson10.dev
Name=NeHeLesson10
UnitCount=1
Type=0
Ver=1
ObjFiles=
Includes=
Libs=
PrivateResource=
ResourceIncludes=
MakeIncludes=
Compiler=-DGNUWIN32 -W -DWIN32 -DNDEBUG -D_WINDOWS -D_MBCS
CppCompiler=
Linker=-lopengl32 -lglu32 -lglaux -lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32
IsCpp=1
Icon=
ExeOutput=
ObjectOutput=
OverrideOutput=0
OverrideOutputName=NeHeLesson10.exe
HostApplication=
Folders=
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerSettings=0000000000000000000000
[Unit1]
FileName=NeHeLesson10.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
While this is provided by the download:
[Project]
FileName=Lesson10.dev
Name=Lesson10
Ver=1
IsCpp=1
Type=0
Compiler=-DGNUWIN32 -W -DWIN32 -DNDEBUG -D_WINDOWS -D_MBCS
Includes=
Linker=-lopengl32 -lglu32 -lglaux -lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32
Libs=
Resources=
UnitCount=1
ObjFiles=
PrivateResource=
ResourceIncludes=
MakeIncludes=
Icon=
ExeOutput=
ObjectOutput=
OverrideOutput=0
OverrideOutputName=
Folders=
CommandLine=
Order=0
Focused=0
[Unit1]
FileName=lesson10.cpp
Open=1
Folder=
Top=1
CursorCol=20
CursorRow=8
TopLine=1
LeftChar=1
[Views]
ProjectView=1
My file works under the given DEV file (after renaming it to Lesson10.cpp) but not in the one modified from the default settings for OpenGL+GLAUX. I am pretty sure I have set the Compiler and Linker options to be identical.
I am working around it by using the given DEV file, but this annoys me since I can't arbitrarily start a new DEV file but have to modify a pre-existing one.
Thanks.
I am not sure that posting the .dev file helps. How does it fail? Post the Compile Log. The "PLEASE READ BEFORE POSTING A QUESTION" deals with how to post a question on this forum.
Also, why are you worrying about the internals of the .dev file in any case? They are generated for you by the IDE you are not supposed to edit them directly!
>> While this is provided by the download:
What 'download'? From where?
Clifford