Hmmm, is it possible, to drive a cross-compilers with Dev-C++ under Windows?
What I want to do is compiling for PalmOS and GBA. Any info would be fine.
Thanks in advance,
Sascha.
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ive gotten it to work for development on the dreamcast.
basically you specify a custom config directory for dev-c++ (-c switch) so it will store setting for the compiler,etc there instead of the main dev-c++ dir. then make some custom makefile includes to modify libs,incs,etc.
works pretty well despite some bugs in using the custom config dir(paths in config files for templates and such are changed by dev-c++ for some reason).
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hmmm, is it possible, to drive a cross-compilers with Dev-C++ under Windows?
What I want to do is compiling for PalmOS and GBA. Any info would be fine.
Thanks in advance,
Sascha.
ive gotten it to work for development on the dreamcast.
basically you specify a custom config directory for dev-c++ (-c switch) so it will store setting for the compiler,etc there instead of the main dev-c++ dir. then make some custom makefile includes to modify libs,incs,etc.
works pretty well despite some bugs in using the custom config dir(paths in config files for templates and such are changed by dev-c++ for some reason).