I made few 3d texture tests. I wrote the texture creation within the code. Everything's fine. Then I loaded the texture from file. Just fine. But then I went back where I started from and created the texture from the code. Now DEV loads the texture file every time even if I deleted the "texture=load_bitmap("texture.bmp",default_palette);" line. And to crown it all some nagging :"Clock skew detected. Your build may be incomplete." And the texture from file appeares onto screen. What sould I do ?
Real Dummy
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HI,
It may be that you had created a good .EXE file that worked the way you wanted it to.
You then made some changes. I guess you clicked the button that compiles, links and runs your program.
This has gotten my many, many times. If the program compiles OK but does not link correctly, DEV-C++ will still run the .EXE...the old one..not the new one because the new one could not be created because of the linking error.
If you delete the current .EXE and compile, link then you may see this more clearly.
Then again there could be another problem.
Regards,
ChuckB
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I made few 3d texture tests. I wrote the texture creation within the code. Everything's fine. Then I loaded the texture from file. Just fine. But then I went back where I started from and created the texture from the code. Now DEV loads the texture file every time even if I deleted the "texture=load_bitmap("texture.bmp",default_palette);" line. And to crown it all some nagging :"Clock skew detected. Your build may be incomplete." And the texture from file appeares onto screen. What sould I do ?
Real Dummy
HI,
It may be that you had created a good .EXE file that worked the way you wanted it to.
You then made some changes. I guess you clicked the button that compiles, links and runs your program.
This has gotten my many, many times. If the program compiles OK but does not link correctly, DEV-C++ will still run the .EXE...the old one..not the new one because the new one could not be created because of the linking error.
If you delete the current .EXE and compile, link then you may see this more clearly.
Then again there could be another problem.
Regards,
ChuckB