I am trying to use libmikmod (http://mikmod.raphnet.net/) to enable MOD file playback in my game. The game is written in Dev-C++ 4.9.9.2 for GP2X, and uses SDL for its graphics, audio and input handling.
I have #include-ed mikmod.h, and here is my linker line:
The parts about libmikmod were taken from the libmikmod documentation. When I compile I get an error saying "libmikmod-config: No such file or directory" - even though libmikmod-config (a script, not an executable) is in the mikmod includes folder as well as in the root of my includes folder and in my bin folder (where g++.exe is).
Has anyone been able to get this library working in Dev-C++, or can anyone shed any light on what I'm doing wrong?
TIA
moto
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi all
I am trying to use libmikmod (http://mikmod.raphnet.net/) to enable MOD file playback in my game. The game is written in Dev-C++ 4.9.9.2 for GP2X, and uses SDL for its graphics, audio and input handling.
I have #include-ed mikmod.h, and here is my linker line:
-lSDL_image -lSDL_mixer -lSDL_ttf -lSDL_inifile -lSDL -lpng -ljpeg -lvorbisidec -lmad -lfreetype -lz -lunicodefont
libmikmod-config --cflags
libmikmod-config --libs
The parts about libmikmod were taken from the libmikmod documentation. When I compile I get an error saying "libmikmod-config: No such file or directory" - even though libmikmod-config (a script, not an executable) is in the mikmod includes folder as well as in the root of my includes folder and in my bin folder (where g++.exe is).
Has anyone been able to get this library working in Dev-C++, or can anyone shed any light on what I'm doing wrong?
TIA
moto
Sorry, meant to put this in the Dev-C++ user forum.
This is probably as good a place as there is....
Wayne
Well it's in both now :-)