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libmikmod

motorollin
2007-09-05
2012-09-26
  • motorollin

    motorollin - 2007-09-05

    Hi all

    I am trying to use libmikmod (http://mikmod.raphnet.net/) to enable MOD file playback in my game. The game is written in Dev-C++ 4.9.9.2 for GP2X, and uses SDL for its graphics, audio and input handling.

    I have #include-ed mikmod.h, and here is my linker line:

    -lSDL_image -lSDL_mixer -lSDL_ttf -lSDL_inifile -lSDL -lpng -ljpeg -lvorbisidec -lmad -lfreetype -lz -lunicodefont libmikmod-config --cflags libmikmod-config --libs

    The parts about libmikmod were taken from the libmikmod documentation. When I compile I get an error saying "libmikmod-config: No such file or directory" - even though libmikmod-config (a script, not an executable) is in the mikmod includes folder as well as in the root of my includes folder and in my bin folder (where g++.exe is).

    Has anyone been able to get this library working in Dev-C++, or can anyone shed any light on what I'm doing wrong?

    TIA
    moto

     
    • motorollin

      motorollin - 2007-09-05

      Sorry, meant to put this in the Dev-C++ user forum.

       
      • Wayne Keen

        Wayne Keen - 2007-09-05

        This is probably as good a place as there is....

        Wayne

         
        • motorollin

          motorollin - 2007-09-05

          Well it's in both now :-)

           

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