Hello all, I have a DLL that compiled and worked fine from MSVC++6. After compiling from Dev-Cpp 4.9.6 with GCC 3.2 (MinGW) the DllMain function seems to get bypassed. Here's an example : (not the actual code) //main.cpp
int a = 1;
BOOL APIENTRY DllMain(HINSTANCE h, DWORD dwReason, LPVOID pReserved) { a++; return true; }
EXPORT int __cdecl MyFunction() { return a; }
Calling MyFunction from a program will return 1. If this was compiled with MSVC++6 it would return 2. The difference is critical.
I've tried combinations of most switches listed under DllTool --help and g++ --help etc.
Any ideas?
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Hello all,
I have a DLL that compiled and worked fine from MSVC++6. After compiling from Dev-Cpp 4.9.6 with GCC 3.2 (MinGW) the DllMain function seems to get bypassed. Here's an example :
(not the actual code)
//main.cpp
int a = 1;
BOOL APIENTRY DllMain(HINSTANCE h, DWORD dwReason, LPVOID pReserved)
{
a++;
return true;
}
EXPORT int __cdecl MyFunction()
{
return a;
}
Calling MyFunction from a program will return 1. If this was compiled with MSVC++6 it would return 2. The difference is critical.
I've tried combinations of most switches listed under DllTool --help and g++ --help etc.
Any ideas?