This is a bit strange, but a project that was compiling perfectly now isn't.
I am getting the following error:
Compiler: GCC
Building Makefile: "C:\Programs\BoxWorld\Makefile.win"
Executing make...
make.exe -f "C:\Programs\BoxWorld\Makefile.win" all
windres.exe -i TestBox_private.rc -I rc -o TestBox_private.res -O coff
windres.exe: no resources
make.exe: *** [TestBox_private.res] Error 1
Execution terminated
I'm not sure why it's looking for a resource file as the project has always been selected as a Win32 Console project. I've gone into Project Options and indeed it still says I'm creating a Win32 console project.
*shrugs*
This started occuring when I was altering some of the compiler/linker options. I haven't got the hang of setting up the debugger and everytime I went to debug, I would get the message that I hadn't compiled with the debugging information enabled (or something like that). I was trying to find the setting I needed to make sure the correct debugging information was there.
I added -g to the compiler options both globally and at the project level and also selected "Yes" for debugging information in the linker option at the project level. I believe it was after that last alteration that I started getting the resource missing type errors.
I reverted all the options I changed back to how they were previously but I still received the same error.
Is this really weird? Or have I done something amazingly stupid?
Ps - using Dev-C++ 4.9.7.4
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Hi all,
This is a bit strange, but a project that was compiling perfectly now isn't.
I am getting the following error:
Compiler: GCC
Building Makefile: "C:\Programs\BoxWorld\Makefile.win"
Executing make...
make.exe -f "C:\Programs\BoxWorld\Makefile.win" all
windres.exe -i TestBox_private.rc -I rc -o TestBox_private.res -O coff
windres.exe: no resources
make.exe: *** [TestBox_private.res] Error 1
Execution terminated
I'm not sure why it's looking for a resource file as the project has always been selected as a Win32 Console project. I've gone into Project Options and indeed it still says I'm creating a Win32 console project.
*shrugs*
This started occuring when I was altering some of the compiler/linker options. I haven't got the hang of setting up the debugger and everytime I went to debug, I would get the message that I hadn't compiled with the debugging information enabled (or something like that). I was trying to find the setting I needed to make sure the correct debugging information was there.
I added -g to the compiler options both globally and at the project level and also selected "Yes" for debugging information in the linker option at the project level. I believe it was after that last alteration that I started getting the resource missing type errors.
I reverted all the options I changed back to how they were previously but I still received the same error.
Is this really weird? Or have I done something amazingly stupid?
Ps - using Dev-C++ 4.9.7.4
I think your answer might be here....
http://sourceforge.net/forum/forum.php?thread_id=804749&forum_id=48211
Peace,
W1NMA1N
Yep - just saw that.
Thanks