Greetings,
I have just downloaded dev-c++ win7/64bit, and started compiling the Examples.
In the WinTest.dev program, i get an error on line# 125 :
Test.c:125:1: error: expected initializer before 'int'
The code around there is :
int STDCALL
WinMain (HINSTANCE hInst, HINSTANCE hPrev, LPSTR lpCmd, int nShow)
{
HWND hwndMain;/ Handle for the main window. /
MSG msg;/ A Win32 message structure. /
WNDCLASSEX wndclass;/ A window class structure. /
char*szMainWndClass = "WinTestWin";
line 125 is <<WinMain (HINSTANCE="" hInst,...="">>
Anyone see an error there?
I can Post the whole code if that helps.
Thanks...vmars316
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Anonymous
-
2012-02-10
Here's the whole code:
/ A basic example of Win32 programmiwng in C. This source code is in the PUBLIC DOMAIN and has NO WARRANTY. Colin Peters colin@bird.fu.is.saga-u.ac.jp
*/
include <windows.h>
include <string.h>
include <iostream>
/ This is the window function for the main window. Whenever a message is dispatched using DispatchMessage (or sent with SendMessage) this function gets called with the contents of the message. /
LRESULT CALLBACK
MainWndProc (HWND hwnd, UINT nMsg, WPARAM wParam, LPARAM lParam)
{
/ The window handle for the "Click Me" button. /
static HWND hwndButton = 0;
static int cx, cy;/ Height and width of our button. */
HDC hdc;/ A device context used for drawing /
PAINTSTRUCT ps;/ Also used during window drawing /
RECT rc;/ A rectangle used during drawing /
/ Perform processing based on what kind of message we got. /
switch (nMsg)
{
case WM_CREATE:
{
/ The window is being created. Create our button window now. /
TEXTMETRIC tm;
/ First we use the system fixed font size to choose a nice button size. */
hdc = GetDC (hwnd);
SelectObject (hdc, GetStockObject (SYSTEM_FIXED_FONT));
GetTextMetrics (hdc, &tm);
cx = tm.tmAveCharWidth * 30;
cy = (tm.tmHeight + tm.tmExternalLeading) * 2;
ReleaseDC (hwnd, hdc);
/ Now create the button /
hwndButton = CreateWindow (
"button",/ Builtin button class /
"Click Here",
WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
0, 0, cx, cy,
hwnd,/ Parent is this window. /
(HMENU) 1,/ Control ID: 1 /
((LPCREATESTRUCT) lParam)->hInstance,
NULL
);
return 0;
break;
}
case WM_DESTROY:
/ The window is being destroyed, close the application (the child button gets destroyed automatically). */
PostQuitMessage (0);
return 0;
break;
case WM_PAINT:
/ The window needs to be painted (redrawn). /
hdc = BeginPaint (hwnd, &ps);
GetClientRect (hwnd, &rc);
/ Draw "Hello, World" in the middle of the upper half of the window. */
rc.bottom = rc.bottom / 2;
DrawText (hdc, "Hello, World!", -1, &rc,
DT_SINGLELINE | DT_CENTER | DT_VCENTER);
EndPaint (hwnd, &ps);
return 0;
break;
case WM_SIZE:
/ The window size is changing. If the button exists then place it in the center of the bottom half of the window. /
if (hwndButton &&
(wParam == SIZEFULLSCREEN ||
wParam == SIZENORMAL)
)
{
rc.left = (LOWORD(lParam) - cx) / 2;
rc.top = HIWORD(lParam) * 3 / 4 - cy / 2;
MoveWindow (
hwndButton,
rc.left, rc.top, cx, cy, TRUE);
}
break;
case WM_COMMAND:
/ Check the control ID, notification code and control handle to see if this is a button click message from our child button. /
if (LOWORD(wParam) == 1 &&
HIWORD(wParam) == BN_CLICKED &&
(HWND) lParam == hwndButton)
{
/ Our button was clicked. Close the window. /
DestroyWindow (hwnd);
}
return 0;
break;
}
/ If we don't handle a message completely we hand it to the system provided default window function. */
return DefWindowProc (hwnd, nMsg, wParam, lParam);
}
int STDCALL
WinMain (HINSTANCE hInst, HINSTANCE hPrev, LPSTR lpCmd, int nShow)
{
HWND hwndMain;/ Handle for the main window. /
MSG msg;/ A Win32 message structure. /
WNDCLASSEX wndclass;/ A window class structure. /
charszMainWndClass = "WinTestWin";
/ The name of the main window class */
/ First we create a window class for our main window.
*/
/ Initialize the entire structure to zero. /
memset (&wndclass, 0, sizeof(WNDCLASSEX));
/ This class is called WinTestWin /
wndclass.lpszClassName = szMainWndClass;
/ cbSize gives the size of the structure for extensibility. /
wndclass.cbSize = sizeof(WNDCLASSEX);
/ All windows of this class redraw when resized. /
wndclass.style = CS_HREDRAW | CS_VREDRAW;
/ All windows of this class use the MainWndProc window function. /
wndclass.lpfnWndProc = MainWndProc;
/ This class is used with the current program instance. /
wndclass.hInstance = hInst;
/ Use standard application icon and arrow cursor provided by the OS /
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wndclass.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW);
/ Color the background white /
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH);
/ Now register the window class for use.
*/
RegisterClassEx (&wndclass);
/ Create our main window using that window class. /
hwndMain = CreateWindow (
szMainWndClass,/ Class name /
"Hello",/ Caption /
WS_OVERLAPPEDWINDOW,/ Style /
CW_USEDEFAULT,/ Initial x (use default) /
CW_USEDEFAULT,/ Initial y (use default) /
CW_USEDEFAULT,/ Initial x size (use default) /
CW_USEDEFAULT,/ Initial y size (use default) /
NULL,/ No parent window /
NULL,/ No menu /
hInst,/ This program instance /
NULL/ Creation parameters */
);
/ Display the window which we just created (using the nShow passed by the OS, which allows for start minimized and that sort of thing).
*/
ShowWindow (hwndMain, nShow);
UpdateWindow (hwndMain);
/ The main message loop. All messages being sent to the windows of the application (or at least the primary thread) are retrieved by the GetMessage call, then translated (mainly for keyboard messages) and dispatched to the appropriate window procedure. This is the simplest kind of message loop. More complex loops are required for idle processing or handling modeless dialog boxes. When one of the windows calls PostQuitMessage GetMessage will return zero and the wParam of the message will be filled with the argument to PostQuitMessage. The loop will end and the application will close. /
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
return msg.wParam;
}
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Anonymous
-
2012-02-11
Oops,
I must have tweaked something accidentally,
cause it is working fine now.
Thanks...vm
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Greetings,
I have just downloaded dev-c++ win7/64bit, and started compiling the Examples.
In the WinTest.dev program, i get an error on line# 125 :
Test.c:125:1: error: expected initializer before 'int'
The code around there is :
int STDCALL
WinMain (HINSTANCE hInst, HINSTANCE hPrev, LPSTR lpCmd, int nShow)
{
HWND hwndMain;/ Handle for the main window. /
MSG msg;/ A Win32 message structure. /
WNDCLASSEX wndclass;/ A window class structure. /
char*szMainWndClass = "WinTestWin";
line 125 is <<WinMain (HINSTANCE="" hInst,...="">>
Anyone see an error there?
I can Post the whole code if that helps.
Thanks...vmars316
Here's the whole code:
/
A basic example of Win32 programmiwng in C.
This source code is in the PUBLIC DOMAIN and has NO WARRANTY.
Colin Peters colin@bird.fu.is.saga-u.ac.jp
*/
include <windows.h>
include <string.h>
include <iostream>
/
This is the window function for the main window. Whenever a message is
dispatched using DispatchMessage (or sent with SendMessage) this function
gets called with the contents of the message.
/
LRESULT CALLBACK
MainWndProc (HWND hwnd, UINT nMsg, WPARAM wParam, LPARAM lParam)
{
/ The window handle for the "Click Me" button. /
static HWND hwndButton = 0;
static int cx, cy;/ Height and width of our button. */
HDC hdc;/ A device context used for drawing /
PAINTSTRUCT ps;/ Also used during window drawing /
RECT rc;/ A rectangle used during drawing /
/
Perform processing based on what kind of message we got.
/
switch (nMsg)
{
case WM_CREATE:
{
/ The window is being created. Create our button
window now. /
TEXTMETRIC tm;
/ First we use the system fixed font size to choose
a nice button size. */
hdc = GetDC (hwnd);
SelectObject (hdc, GetStockObject (SYSTEM_FIXED_FONT));
GetTextMetrics (hdc, &tm);
cx = tm.tmAveCharWidth * 30;
cy = (tm.tmHeight + tm.tmExternalLeading) * 2;
ReleaseDC (hwnd, hdc);
/ Now create the button /
hwndButton = CreateWindow (
"button",/ Builtin button class /
"Click Here",
WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
0, 0, cx, cy,
hwnd,/ Parent is this window. /
(HMENU) 1,/ Control ID: 1 /
((LPCREATESTRUCT) lParam)->hInstance,
NULL
);
return 0;
break;
}
case WM_DESTROY:
/ The window is being destroyed, close the application
(the child button gets destroyed automatically). */
PostQuitMessage (0);
return 0;
break;
case WM_PAINT:
/ The window needs to be painted (redrawn). /
hdc = BeginPaint (hwnd, &ps);
GetClientRect (hwnd, &rc);
/ Draw "Hello, World" in the middle of the upper
half of the window. */
rc.bottom = rc.bottom / 2;
DrawText (hdc, "Hello, World!", -1, &rc,
DT_SINGLELINE | DT_CENTER | DT_VCENTER);
EndPaint (hwnd, &ps);
return 0;
break;
case WM_SIZE:
/ The window size is changing. If the button exists
then place it in the center of the bottom half of
the window. /
if (hwndButton &&
(wParam == SIZEFULLSCREEN ||
wParam == SIZENORMAL)
)
{
rc.left = (LOWORD(lParam) - cx) / 2;
rc.top = HIWORD(lParam) * 3 / 4 - cy / 2;
MoveWindow (
hwndButton,
rc.left, rc.top, cx, cy, TRUE);
}
break;
case WM_COMMAND:
/ Check the control ID, notification code and
control handle to see if this is a button click
message from our child button. /
if (LOWORD(wParam) == 1 &&
HIWORD(wParam) == BN_CLICKED &&
(HWND) lParam == hwndButton)
{
/ Our button was clicked. Close the window. /
DestroyWindow (hwnd);
}
return 0;
break;
}
/ If we don't handle a message completely we hand it to the system
provided default window function. */
return DefWindowProc (hwnd, nMsg, wParam, lParam);
}
int STDCALL
WinMain (HINSTANCE hInst, HINSTANCE hPrev, LPSTR lpCmd, int nShow)
{
HWND hwndMain;/ Handle for the main window. /
MSG msg;/ A Win32 message structure. /
WNDCLASSEX wndclass;/ A window class structure. /
charszMainWndClass = "WinTestWin";
/ The name of the main window class */
/
First we create a window class for our main window.
*/
/ Initialize the entire structure to zero. /
memset (&wndclass, 0, sizeof(WNDCLASSEX));
/ This class is called WinTestWin /
wndclass.lpszClassName = szMainWndClass;
/ cbSize gives the size of the structure for extensibility. /
wndclass.cbSize = sizeof(WNDCLASSEX);
/ All windows of this class redraw when resized. /
wndclass.style = CS_HREDRAW | CS_VREDRAW;
/ All windows of this class use the MainWndProc window function. /
wndclass.lpfnWndProc = MainWndProc;
/ This class is used with the current program instance. /
wndclass.hInstance = hInst;
/ Use standard application icon and arrow cursor provided by the OS /
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wndclass.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW);
/ Color the background white /
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH);
/
Now register the window class for use.
*/
RegisterClassEx (&wndclass);
/
Create our main window using that window class.
/
hwndMain = CreateWindow (
szMainWndClass,/ Class name /
"Hello",/ Caption /
WS_OVERLAPPEDWINDOW,/ Style /
CW_USEDEFAULT,/ Initial x (use default) /
CW_USEDEFAULT,/ Initial y (use default) /
CW_USEDEFAULT,/ Initial x size (use default) /
CW_USEDEFAULT,/ Initial y size (use default) /
NULL,/ No parent window /
NULL,/ No menu /
hInst,/ This program instance /
NULL/ Creation parameters */
);
/
Display the window which we just created (using the nShow
passed by the OS, which allows for start minimized and that
sort of thing).
*/
ShowWindow (hwndMain, nShow);
UpdateWindow (hwndMain);
/
The main message loop. All messages being sent to the windows
of the application (or at least the primary thread) are retrieved
by the GetMessage call, then translated (mainly for keyboard
messages) and dispatched to the appropriate window procedure.
This is the simplest kind of message loop. More complex loops
are required for idle processing or handling modeless dialog
boxes. When one of the windows calls PostQuitMessage GetMessage
will return zero and the wParam of the message will be filled
with the argument to PostQuitMessage. The loop will end and
the application will close.
/
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
return msg.wParam;
}
Oops,
I must have tweaked something accidentally,
cause it is working fine now.
Thanks...vm