I have wrote a windows program to play a number of sounds. I have wrote the appropriate resourse file. When compiled ,the errors reported are undefined reference to PlaySound. I realise that a library must be included. But which one and how do I include it in the project. The program code is below. Any help would be appreciated
// PROG6_3.CPP - basic sound
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windowsx.h>
#include <mmsystem.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "PROG6_3.H" // include menu header
// defines for windows
#define WINDOW_CLASS_NAME "WINCLASS1"
#define WINDOW_WIDTH 320
#define WINDOW_HEIGHT 200
// GLOBALS ////////////////////////////////////////////////
HWND main_window_handle = NULL; // save the window handle
char buffer[80]; // used to print text
// FUNCTIONS //////////////////////////////////////////////
LRESULT CALLBACK WindowProc(HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam)
{
// this is the main message handler of the system
PAINTSTRUCT ps; // used in WM_PAINT
HDC hdc; // handle to a device context
// what is the message
switch(msg)
{
case WM_CREATE:
{
// do initialization stuff here
return(0);
} break;
// process menu messages
case WM_COMMAND:
{
// what menu item?
switch(wparam)
{
case ID_SMENU_FILE_EXIT:
{
// terminate application
PostMessage(hwnd,WM_DESTROY,0,0);
} break;
case ID_SMENU_PLAY_LASER:
{
PlaySound("LASER.WAV",NULL,SND_FILENAME | SND_ASYNC);
} break;
case ID_SMENU_PLAY_EXPL:
{
PlaySound("EXPL.WAV",NULL,SND_FILENAME | SND_ASYNC);
} break;
case ID_SMENU_PLAY_GROWL:
{
PlaySound("GROWL.WAV",NULL,SND_FILENAME | SND_ASYNC);
} break;
case ID_SMENU_PLAY_DOOR:
{
PlaySound("DOOR.WAV",NULL,SND_FILENAME | SND_ASYNC);
} break;
default: break;
} // end switch
// inform windows we handled message
return(0);
} break;
case WM_PAINT:
{
// start painting
hdc = BeginPaint(hwnd,&ps);
// end painting
EndPaint(hwnd,&ps);
return(0);
} break;
case WM_DESTROY:
{
// kill the application
PostQuitMessage(0);
return(0);
} break;
default:break;
} // end switch
// process any messages that we didn't take care of
return (DefWindowProc(hwnd, msg, wparam, lparam));
} // end WinProc
// WINMAIN ////////////////////////////////////////////////
int WINAPI WinMain( HINSTANCE hinstance,
HINSTANCE hprevinstance,
LPSTR lpcmdline,
int ncmdshow)
{
WNDCLASS winclass; // this will hold the class we create
HWND hwnd; // generic window handle
MSG msg; // generic message
HDC hdc; // generic dc
PAINTSTRUCT ps; // generic paintstruct
// first fill in the window class stucture
winclass.style = CS_DBLCLKS | CS_OWNDC |
CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hinstance;
winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
winclass.lpszMenuName = NULL;
winclass.lpszClassName = WINDOW_CLASS_NAME;
// register the window class
if (!RegisterClass(&winclass))
return(0);
// create the window
if (!(hwnd = CreateWindow(WINDOW_CLASS_NAME, // class
"Playsound Demo", // title
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0,0, // x,y
WINDOW_WIDTH, // width
WINDOW_HEIGHT, // height
NULL, // handle to parent
NULL, // handle to menu
hinstance,// instance
NULL))) // creation parms
return(0);
// save the window handle in a global
main_window_handle = hwnd;
// load the menu in and attach it (method 3)
SetMenu(hwnd,LoadMenu(hinstance, "SMENU"));
// enter main event loop
while(1)
{
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
// test if this is a quit
if (msg.message == WM_QUIT)
break;
// translate any accelerator keys
TranslateMessage(&msg);
// send the message to the window proc
DispatchMessage(&msg);
} // end if
// main game processing goes here
} // end while
// return to Windows like this
return(msg.wParam);
I have wrote a windows program to play a number of sounds. I have wrote the appropriate resourse file. When compiled ,the errors reported are undefined reference to PlaySound. I realise that a library must be included. But which one and how do I include it in the project. The program code is below. Any help would be appreciated
// PROG6_3.CPP - basic sound
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windowsx.h>
#include <mmsystem.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "PROG6_3.H" // include menu header
// DEFINES ////////////////////////////////////////////////
// defines for windows
#define WINDOW_CLASS_NAME "WINCLASS1"
#define WINDOW_WIDTH 320
#define WINDOW_HEIGHT 200
// GLOBALS ////////////////////////////////////////////////
HWND main_window_handle = NULL; // save the window handle
char buffer[80]; // used to print text
// FUNCTIONS //////////////////////////////////////////////
LRESULT CALLBACK WindowProc(HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam)
{
// this is the main message handler of the system
PAINTSTRUCT ps; // used in WM_PAINT
HDC hdc; // handle to a device context
// what is the message
switch(msg)
{
case WM_CREATE:
{
// do initialization stuff here
return(0);
} break;
// process menu messages
case WM_COMMAND:
{
// what menu item?
switch(wparam)
{
case ID_SMENU_FILE_EXIT:
{
// terminate application
PostMessage(hwnd,WM_DESTROY,0,0);
} break;
case ID_SMENU_PLAY_LASER:
{
PlaySound("LASER.WAV",NULL,SND_FILENAME | SND_ASYNC);
} break;
case ID_SMENU_PLAY_EXPL:
{
PlaySound("EXPL.WAV",NULL,SND_FILENAME | SND_ASYNC);
} break;
case ID_SMENU_PLAY_GROWL:
{
PlaySound("GROWL.WAV",NULL,SND_FILENAME | SND_ASYNC);
} break;
case ID_SMENU_PLAY_DOOR:
{
PlaySound("DOOR.WAV",NULL,SND_FILENAME | SND_ASYNC);
} break;
default: break;
} // end switch
// inform windows we handled message
return(0);
} break;
case WM_PAINT:
{
// start painting
hdc = BeginPaint(hwnd,&ps);
// end painting
EndPaint(hwnd,&ps);
return(0);
} break;
case WM_DESTROY:
{
// kill the application
PostQuitMessage(0);
return(0);
} break;
default:break;
} // end switch
// process any messages that we didn't take care of
return (DefWindowProc(hwnd, msg, wparam, lparam));
} // end WinProc
// WINMAIN ////////////////////////////////////////////////
int WINAPI WinMain( HINSTANCE hinstance,
HINSTANCE hprevinstance,
LPSTR lpcmdline,
int ncmdshow)
{
WNDCLASS winclass; // this will hold the class we create
HWND hwnd; // generic window handle
MSG msg; // generic message
HDC hdc; // generic dc
PAINTSTRUCT ps; // generic paintstruct
// first fill in the window class stucture
winclass.style = CS_DBLCLKS | CS_OWNDC |
CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hinstance;
winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
winclass.lpszMenuName = NULL;
winclass.lpszClassName = WINDOW_CLASS_NAME;
// register the window class
if (!RegisterClass(&winclass))
return(0);
// create the window
if (!(hwnd = CreateWindow(WINDOW_CLASS_NAME, // class
"Playsound Demo", // title
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0,0, // x,y
WINDOW_WIDTH, // width
WINDOW_HEIGHT, // height
NULL, // handle to parent
NULL, // handle to menu
hinstance,// instance
NULL))) // creation parms
return(0);
// save the window handle in a global
main_window_handle = hwnd;
// load the menu in and attach it (method 3)
SetMenu(hwnd,LoadMenu(hinstance, "SMENU"));
// enter main event loop
while(1)
{
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
// test if this is a quit
if (msg.message == WM_QUIT)
break;
// translate any accelerator keys
TranslateMessage(&msg);
// send the message to the window proc
DispatchMessage(&msg);
} // end if
// main game processing goes here
} // end while
// return to Windows like this
return(msg.wParam);
} // end WinMain
///////////////////////////////////////////////////////////
Cheers
Andy K
libwinmm.a
How Do i include this library in my project though
Hi there!
I guess -lwinmm should do the trick... Go to project options and enter "-lwinmm" as a linker option.
Hope this helped..