The most recent functioning wxWidgets DevPak is 2.6, and to compile wxMaxima a more recent version is needed. There are more recent wxWidgets DevPak's listed but they unfortunately do not work.
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The DevPaks on Devpaks.org are 'donated' by the 'community' not maintained by Bloodshed or DevPaks.org. You are free to update and submit your own.
However I suggest that instead you use wxDev-C++ instead, which rather makes the DevPak redundant. It is a separately maintained version of Dev-C++ that integrates the wxWidgest class library and a visual GUI designer tool. Moreover it is actively maintained, unlike Dev-C++.
As far as I can tell from the website ( http://wxdsgn.sourceforge.net/ ) the current version ships with at least wxWidgets 2.8 and was last updated in March 2009.
Another important change with wxDev-C++ is that it works with either MinGW or Microsoft Visual C++, giving the choice of a more powerful compiler and debug facility.
Clifford
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The most recent functioning wxWidgets DevPak is 2.6, and to compile wxMaxima a more recent version is needed. There are more recent wxWidgets DevPak's listed but they unfortunately do not work.
Since Dev-C++ is not longer under active development, if you want
something, you will probably have to roll your own.
Wayne
The DevPaks on Devpaks.org are 'donated' by the 'community' not maintained by Bloodshed or DevPaks.org. You are free to update and submit your own.
However I suggest that instead you use wxDev-C++ instead, which rather makes the DevPak redundant. It is a separately maintained version of Dev-C++ that integrates the wxWidgest class library and a visual GUI designer tool. Moreover it is actively maintained, unlike Dev-C++.
As far as I can tell from the website ( http://wxdsgn.sourceforge.net/ ) the current version ships with at least wxWidgets 2.8 and was last updated in March 2009.
Another important change with wxDev-C++ is that it works with either MinGW or Microsoft Visual C++, giving the choice of a more powerful compiler and debug facility.
Clifford