Hi,

I have just downloaded the Image Libraries Package from the vUpdate utility. In this package are included all the headers (.h) and libraries (.a) needed. I was making a small program to load a jpeg image to use it as a texture with OpenGL. I have made that before with tga, and bmp formats, but jpeg is just giving me a headache. The program compiled ok, but the linker returns a lot of:
[Linker error] undefined reference to `jpeg_read_header(jpeg_decompress_struct *, int)'

I have the -ljpeg option in the linker options settings, but still doesn't work.
Do I need to add something else to the linker? Is the static jpeg library (libjpeg.a) wrong?
Anybody who could help me, It'll be just great.

Ver: DevC++ 4.9.6.9
With the latest updates.

thanks in advance
jluis