I downloaded NeoEngine and tried compiling the neoengine dll without modifying a thing using the provided Devproject that came with it. The problem I am having is at the bottom of my compile log:
You posted your Dev-C++ question right over a post from Colin asking folks to NOT post Dev-C++ questions here. Please take the time to at least *look* at a forum before posting.
I can tell you by the way, you rproblem is that you are running into OS imposed limits on the length of the command line. I don't see an easy way around it, but repost your question to the right forum, and maybe someone else has a better idea how to break up the command.
Wayne
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
you're probably using system earlier than win2000?
If you want to test something I would recommend increase command line environment size:
try something like this:
run command.exe and type:
--
cd C:\neoengine\neoengine-0.7.0\neoengine
set PATH=%PATH%;c:\dev-cpp\bin
make -f Makefile.win all
--
and see if the error is the same, if it is try:
--
%comspec% /e:8192 /c "make -f Makefile.win all
--
or if it doesn't work try /e:32768.
maybe if it works we could put it into dev-cpp so projects like that would work on all systems.
Marek
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I downloaded NeoEngine and tried compiling the neoengine dll without modifying a thing using the provided Devproject that came with it. The problem I am having is at the bottom of my compile log:
Compiler: Default compiler
Building Makefile: "C:\neoengine\neoengine-0.7.0\neoengine\Makefile.win"
Executing make...
make.exe -f "C:\neoengine\neoengine-0.7.0\neoengine\Makefile.win" all
windres.exe -i neoengine_private.rc -I rc -o neoengine_private.res -O coff
dllwrap.exe --output-def libneoengine.def --driver-name c++ --implib libneoengine.a aabb.o animatednode.o animatedsubmesh.o base.o bitparser.o bone.o camera.o collision.o color.o config.o console.o directory.o dll.o file.o font.o frustum.o hashstring.o input.o light.o material.o mesh.o module.o mutex.o nemath.o nodeanimator.o obb.o package.o particle.o patch.o perlin.o perlinimage.o physics.o pointer.o profile.o projection.o radix.o render.o room.o roompartitionnode.o sceneentity.o scenenode.o skeleton.o skeletonanimator.o skin.o skybox.o skydome.o sphere.o sprite.o strutil.o submesh.o submeshanimator.o taskmanager.o tcp.o texmatrixgen.o texture.o thread.o timer.o util.o vertex.o pixelbuffer.o planarreflection.o shadow.o program.o udp.o buffer.o capsule.o core.o vertexbuffer.o vertexdecl.o logstream.o loadableentity.o filecodec.o filemanager.o filetype.o terrain.o adaptor.o massparticle.o physicsnode.o rigidbody.o polygonbuffer.o neoengine_private.res -L"C:/DEV-CPP/lib" --export-all-symbols -mwindows -o neoengine.dll
Bad command or file name <--------HERE
Execution terminated
Compilation successful
I am using the latest version 4.9.8.7 and the version of Mingw that came with 4.9.8.0. I am sure i have all paths set correctly. Please help.
You posted your Dev-C++ question right over a post from Colin asking folks to NOT post Dev-C++ questions here. Please take the time to at least *look* at a forum before posting.
http://sourceforge.net/forum/forum.php?thread_id=940084&forum_id=33286
I can tell you by the way, you rproblem is that you are running into OS imposed limits on the length of the command line. I don't see an easy way around it, but repost your question to the right forum, and maybe someone else has a better idea how to break up the command.
Wayne
you're probably using system earlier than win2000?
If you want to test something I would recommend increase command line environment size:
try something like this:
run command.exe and type:
--
cd C:\neoengine\neoengine-0.7.0\neoengine
set PATH=%PATH%;c:\dev-cpp\bin
make -f Makefile.win all
--
and see if the error is the same, if it is try:
--
%comspec% /e:8192 /c "make -f Makefile.win all
--
or if it doesn't work try /e:32768.
maybe if it works we could put it into dev-cpp so projects like that would work on all systems.
Marek
He moved his question over to the correct forum earlier today sir, check for it there.
Wayne
sorry about that - I see it now - thanks.